In-Game Description
Halberd of the gargoyle guarding the
Bell of Awakening in the Undead Church.
Perfectly standard bronze halberd
without any special power.
Availability
Drop from the Bell Gargoyles in Undead Parish
Drop from the Gargoyles in Anor Londo
General Information
Boosts bleed and poison resistance by 25 when equipped
Like all Halberds, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
Image |
Name |
Damage |
Critical |
Durability |
Weight |
Stats Needed
Stat Bonuses |
Damage
Reduction % |
Stability |
Frampt Souls |
 |
Gargoyle's Halberd |
115/0/0/0
(Regular) |
100 |
200 |
6.0 |
16/12/0/0
D/D/-/- |
40/10/30/30 |
26 |
50 |
Move Set
1 Handed |
R1 — R1 |
Overhead chop into left-to-right horizontal swing. |
|
R2 — R2 |
Heavy left-to-right horizontal swing into right-to-left horizontal swing. |
|
Roll — R1 |
Fast left-to-right horizontal swing. |
|
Backstep or Run — R1 |
Overhead chop. |
|
Forward + R1 |
Kick. |
|
Forward + R2 |
Jumping left-to-right horizontal slash. |
|
L1 (left hand) |
Guard. |
|
L2 (left hand) |
Overhead chop. |
|
2 Handed |
R1 — R1 |
Overhead chop into left-to-right horizontal swing. |
|
R2 |
720 degree clockwise spin attack. |
Hits twice. |
Roll — R1 |
Fast left-to-right horizontal swing. |
|
Backstep or Run — R1 |
Overhead chop. |
|
Forward + R1 |
Kick. |
|
Forward + R2 |
Jumping left-to-right horizontal slash. |
|
L1 or L2 |
Guard |
|
This weapon also appears to have a thrust property to some, if not all of its damage, as it receives counter hit bonus.
Upgrades
Basic
Standard upgrade path.
Requires
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
39% STR, 40% DEX scaling.
Name |
Damage |
Stat Bonuses |
Shard |
L. Shard |
Chunk |
Slab |
Souls |
Gargoyle's Halberd +1 |
126/0/0/0 |
D/D/-/- |
1 |
- |
- |
- |
200 |
Gargoyle's Halberd +2 |
138/0/0/0 |
D/D/-/- |
1 |
- |
- |
- |
200 |
Gargoyle's Halberd +3 |
149/0/0/0 |
D/D/-/- |
2 |
- |
- |
- |
200 |
Gargoyle's Halberd +4 |
161/0/0/0 |
D/D/-/- |
2 |
- |
- |
- |
200 |
Gargoyle's Halberd +5 |
172/0/0/0 |
D/D/-/- |
3 |
- |
- |
- |
200 |
Gargoyle's Halberd +6 |
184/0/0/0 |
D/D/-/- |
- |
1 |
- |
- |
200 |
Gargoyle's Halberd +7 |
195/0/0/0 |
D/D/-/- |
- |
1 |
- |
- |
200 |
Gargoyle's Halberd +8 |
207/0/0/0 |
D/D/-/- |
- |
2 |
- |
- |
200 |
Gargoyle's Halberd +9 |
218/0/0/0 |
D/D/-/- |
- |
2 |
- |
- |
200 |
Gargoyle's Halberd +10 |
230/0/0/0 |
D/D/-/- |
- |
3 |
- |
- |
200 |
Gargoyle's Halberd +11 |
241/0/0/0 |
D/D/-/- |
- |
- |
1 |
- |
200 |
Gargoyle's Halberd +12 |
253/0/0/0 |
D/D/-/- |
- |
- |
1 |
- |
200 |
Gargoyle's Halberd +13 |
264/0/0/0 |
D/D/-/- |
- |
- |
2 |
- |
200 |
Gargoyle's Halberd +14 |
276/0/0/0 |
D/D/-/- |
- |
- |
3 |
- |
200 |
Gargoyle's Halberd +15 |
287/0/0/0 |
D/D/-/- |
- |
- |
- |
1 |
200 |
|
Crystal
Gargoyle's Halberd durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
39% STR, 40% DEX scaling.
Name |
Damage |
Stat Bonuses |
Titanite Chunk |
Titanite Slab |
Souls |
Crystal Gargoyle's Halberd +0 |
253/0/0/0 |
D/D/-/- |
1 |
|
200 |
Crystal Gargoyle's Halberd +1 |
264/0/0/0 |
D/D/-/- |
1 |
|
200 |
Crystal Gargoyle's Halberd +2 |
276/0/0/0 |
D/D/-/- |
1 |
|
200 |
Crystal Gargoyle's Halberd +3 |
287/0/0/0 |
D/D/-/- |
2 |
|
200 |
Crystal Gargoyle's Halberd +4 |
299/0/0/0 |
D/D/-/- |
3 |
|
200 |
Crystal Gargoyle's Halberd +5 |
310/0/0/0 |
D/D/-/- |
|
1 |
200 |
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
Ascended by Giant Blacksmith.
Name |
Damage |
Stat Bonuses |
Chunk |
Slab |
Souls |
Lightning Gargoyle's Halberd +0 |
207/0/0/207 |
-/-/-/- |
1 |
- |
200 |
Lightning Gargoyle's Halberd +1 |
223/0/0/223 |
-/-/-/- |
1 |
- |
200 |
Lightning Gargoyle's Halberd +2 |
239/0/0/239 |
-/-/-/- |
1 |
- |
200 |
Lightning Gargoyle's Halberd +3 |
255/0/0/255 |
-/-/-/- |
2 |
- |
200 |
Lightning Gargoyle's Halberd +4 |
271/0/0/271 |
-/-/-/- |
3 |
- |
200 |
Lightning Gargoyle's Halberd +5 |
287/0/0/287 |
-/-/-/- |
- |
1 |
200 |
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
30% STR, 30% DEX scaling.
Name |
Damage |
Stat Bonuses |
L. Shard |
Souls |
Raw Gargoyle's Halberd +0 |
198/0/0/0 |
D/D/-/- |
1 |
200 |
Raw Gargoyle's Halberd +1 |
211/0/0/0 |
D/D/-/- |
1 |
200 |
Raw Gargoyle's Halberd +2 |
224/0/0/0 |
D/D/-/- |
1 |
200 |
Raw Gargoyle's Halberd +3 |
237/0/0/0 |
D/D/-/- |
2 |
200 |
Raw Gargoyle's Halberd +4 |
250/0/0/0 |
D/D/-/- |
2 |
200 |
Raw Gargoyle's Halberd +5 |
264/0/0/0 |
D/D/-/- |
3 |
200 |
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
11% STR, 11% DEX, 57% INT scaling.
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Magic Gargoyle's Halberd +0 |
129/139/0/0 |
E/E/C/- |
1 |
|
|
200 |
Magic Gargoyle's Halberd +1 |
137/148/0/0 |
E/E/C/- |
1 |
|
|
200 |
Magic Gargoyle's Halberd +2 |
146/158/0/0 |
E/E/C/- |
1 |
|
|
200 |
Magic Gargoyle's Halberd +3 |
154/167/0/0 |
E/E/C/- |
2 |
|
|
200 |
Magic Gargoyle's Halberd +4 |
163/176/0/0 |
E/E/C/- |
2 |
|
|
200 |
Magic Gargoyle's Halberd +5 |
172/186/0/0 |
E/E/C/- |
3 |
|
|
200 |
Magic Gargoyle's Halberd +6 |
180/195/0/0 |
E/E/C/- |
|
1 |
|
200 |
Magic Gargoyle's Halberd +7 |
189/204/0/0 |
E/E/C/- |
|
1 |
|
200 |
Magic Gargoyle's Halberd +8 |
197/213/0/0 |
E/E/C/- |
|
2 |
|
200 |
Magic Gargoyle's Halberd +9 |
206/223/0/0 |
E/E/C/- |
|
3 |
|
200 |
Magic Gargoyle's Halberd +10 |
215/232/0/0 |
E/E/C/- |
|
|
1 |
200 |
|
Enchanted
Enchanted damage added. All stat bonuses removed.
Requires
8% STR, 8% DEX, 55% INT scaling. Unknown additional amount of INT scaling.
Name |
Damage |
Stat Bonuses |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Enchanted Gargoyle's Halberd +0 |
172/184/0/0 |
E/E/C/- |
1 |
|
200 |
Enchanted Gargoyle's Halberd +1 |
178/189/0/0 |
E/E/C/- |
1 |
|
200 |
Enchanted Gargoyle's Halberd +2 |
185/195/0/0 |
E/E/C/- |
1 |
|
200 |
Enchanted Gargoyle's Halberd +3 |
192/200/0/0 |
E/E/B/- |
2 |
|
200 |
Enchanted Gargoyle's Halberd +4 |
199/206/0/0 |
E/E/B/- |
3 |
|
200 |
Enchanted Gargoyle's Halberd +5 |
206/213/0/0 |
E/E/B/- |
|
1 |
200 |
|
Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
15% STR, 15% DEX, 56% FAI scaling. Additional damage multiplier against unholy enemies.
Name |
Damage |
Stat Bonuses |
Aux Effects |
Green Titanite Shard |
White Titanite Chunk |
White Titanite Slab |
Souls |
Divine Gargoyle's Halberd +0 |
117/142/0/0 |
E/E/-/C |
0/0/110/- |
1 |
|
|
200 |
Divine Gargoyle's Halberd +1 |
124/152/0/0 |
E/E/-/C |
0/0/110/- |
1 |
|
|
200 |
Divine Gargoyle's Halberd +2 |
132/161/0/0 |
E/E/-/C |
0/0/110/- |
1 |
|
|
200 |
Divine Gargoyle's Halberd +3 |
140/171/0/0 |
E/E/-/C |
0/0/110/- |
2 |
|
|
200 |
Divine Gargoyle's Halberd +4 |
148/180/0/0 |
E/E/-/C |
0/0/110/- |
2 |
|
|
200 |
Divine Gargoyle's Halberd +5 |
156/190/0/0 |
E/E/-/C |
0/0/110/- |
3 |
|
|
200 |
Divine Gargoyle's Halberd +6 |
163/199/0/0 |
E/E/-/C |
0/0/110/- |
|
1 |
|
200 |
Divine Gargoyle's Halberd +7 |
171/209/0/0 |
E/E/-/C |
0/0/110/- |
|
1 |
|
200 |
Divine Gargoyle's Halberd +8 |
179/218/0/0 |
E/E/-/C |
0/0/110/- |
|
2 |
|
200 |
Divine Gargoyle's Halberd +9 |
187/228/0/0 |
E/E/-/C |
0/0/110/- |
|
3 |
|
200 |
Divine Gargoyle's Halberd +10 |
195/237/0/0 |
E/E/-/C |
0/0/110/- |
|
|
1 |
200 |
|
Occult
Occult damage added. All stat bonuses removed.
Requires
14% STR, 14% DEX, 66% FAI scaling. Additional damage multiplier against holy enemies.
Name |
Damage |
Stat Bonuses |
Aux Effects |
White Titanite Chunk |
White Titanite Slab |
Souls |
Occult Gargoyle's Halberd +0 |
158/172/0/0 |
E/E/-/C |
0/0/-/110 |
1 |
|
200 |
Occult Gargoyle's Halberd +1 |
167/180/0/0 |
E/E/-/C |
0/0/-/110 |
1 |
|
200 |
Occult Gargoyle's Halberd +2 |
176/189/0/0 |
E/E/-/C |
0/0/-/110 |
1 |
|
200 |
Occult Gargoyle's Halberd +3 |
186/197/0/0 |
E/E/-/C |
0/0/-/110 |
2 |
|
200 |
Occult Gargoyle's Halberd +4 |
195/206/0/0 |
E/E/-/C |
0/0/-/110 |
3 |
|
200 |
Occult Gargoyle's Halberd +5 |
205/215/0/0 |
E/E/-/C |
0/0/-/110 |
|
1 |
200 |
|
Fire
Adds fire damage. All stat bonuses removed.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Green Titanite Shard |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Fire Gargoyle's Halberd +0 |
149/0/149/0 |
-/-/-/- |
40.0/10.0/30.0/30.0 |
1 |
|
|
200 |
Fire Gargoyle's Halberd +1 |
161/0/161/0 |
-/-/-/- |
40.0/10.0/30.3/30.0 |
1 |
|
|
200 |
Fire Gargoyle's Halberd +2 |
172/0/172/0 |
-/-/-/- |
40.0/10.0/30.6/30.0 |
1 |
|
|
200 |
Fire Gargoyle's Halberd +3 |
184/0/184/0 |
-/-/-/- |
40.0/10.0/30.9/30.0 |
2 |
|
|
200 |
Fire Gargoyle's Halberd +4 |
195/0/195/0 |
-/-/-/- |
40.0/10.0/31.2/30.0 |
2 |
|
|
200 |
Fire Gargoyle's Halberd +5 |
207/0/207/0 |
-/-/-/- |
40.0/10.0/31.5/30.0 |
3 |
|
|
200 |
Fire Gargoyle's Halberd +6 |
220/0/220/0 |
-/-/-/- |
40.0/10.0/31.8/30.0 |
|
1 |
|
200 |
Fire Gargoyle's Halberd +7 |
234/0/234/0 |
-/-/-/- |
40.0/10.0/32.1/30.0 |
|
1 |
|
200 |
Fire Gargoyle's Halberd +8 |
248/0/248/0 |
-/-/-/- |
40.0/10.0/32.4/30.0 |
|
2 |
|
200 |
Fire Gargoyle's Halberd +9 |
262/0/262/0 |
-/-/-/- |
40.0/10.0/32.7/30.0 |
|
3 |
|
200 |
Fire Gargoyle's Halberd +10 |
276/0/276/0 |
-/-/-/- |
40.0/10.0/33.0/30.0 |
|
|
1 |
200 |
|
Chaos
Chaos damage added. All stat bonuses removed.
Requires
Name |
Damage |
Stat Bonuses |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Chaos Gargoyle's Halberd +0 |
180/0/208/0 |
-/-/-/- |
1 |
|
200 |
Chaos Gargoyle's Halberd +1 |
190/0/220/0 |
-/-/-/- |
1 |
|
200 |
Chaos Gargoyle's Halberd +2 |
200/0/232/0 |
-/-/-/- |
1 |
|
200 |
Chaos Gargoyle's Halberd +3 |
209/0/243/0 |
-/-/-/- |
2 |
|
200 |
Chaos Gargoyle's Halberd +4 |
220/0/255/0 |
-/-/-/- |
3 |
|
200 |
Chaos Gargoyle's Halberd +5 |
230/0/266/0 |
-/-/-/- |
|
1 |
200 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
Critical: |
The damage bonus for backstabs and ripostes. Thrusting Swords and Daggers get an invisible bonus to critical damage as well. |
Durability: |
The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
Stability: |
The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: |
This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |