Gargoyle Tail Axe
Gargoyle Tail Axe

In-Game Description

Tail of the Belfry Gargoyles

Sliced tail of the gargoyle guarding the
Bell of Awakening in the Undead Church.

Can be used as a bronze battle axe.
Bends dramatically during large attacks,
owing to its nature as a tail.

Tail of the Gargoyle in Anor Londo

Sliced tail of the gargoyle guarding the
Bell of Awakening in the Undead Church
or patrolling in Anor Londo.

Can be used as a bronze battle axe.
Bends dramatically during large attacks,
owing to its nature as a tail.

Availability

Dropped from cutting off the tail of the first Bell Gargoyle in the Undead Parish.

Dropped from cutting off the tail of the first Gargoyle enemy in Anor Londo (Does not drop off the second Gargoyle).

General Information

Increases Bleeding and Poison resistance.

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
gargoyle-tail-axe.png Gargoyle Tail Axe 93/0/0/0

(Regular)
100 150 5.0 141/14/0/0

D/C/-/-
55/10/40/40 36 50

Move Set

Upgrades

Basic

Standard upgrade path.
Requires

22% STR, 70% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Gargoyle Tail Axe +0 93/0/0/0 D/C/-/- - - - - -
Gargoyle Tail Axe +1 102/0/0/0 D/C/-/- 1 - - - 200
Gargoyle Tail Axe +2 111/0/0/0 D/C/-/- 1 - - - 200
Gargoyle Tail Axe +3 120/0/0/0 D/C/-/- 2 - - - 200
Gargoyle Tail Axe +4 130/0/0/0 D/C/-/- 2 - - - 200
Gargoyle Tail Axe +5 139/0/0/0 D/C/-/- 3 - - - 200
Gargoyle Tail Axe +6 148/0/0/0 D/C/-/- - 1 - - 200
Gargoyle Tail Axe +7 158/0/0/0 D/C/-/- - 1 - - 200
Gargoyle Tail Axe +8 167/0/0/0 D/C/-/- - 2 - - 200
Gargoyle Tail Axe +9 176/0/0/0 D/C/-/- - 2 - - 200
Gargoyle Tail Axe +10 186/0/0/0 D/C/-/- - 3 - - 200
Gargoyle Tail Axe +11 195/0/0/0 D/C/-/- - - 1 - 200
Gargoyle Tail Axe +12 204/0/0/0 D/C/-/- - - 1 - 200
Gargoyle Tail Axe +13 213/0/0/0 D/C/-/- - - 2 - 200
Gargoyle Tail Axe +14 223/0/0/0 D/B/-/- - - 3 - 200
Gargoyle Tail Axe +15 232/0/0/0 D/B/-/- - - - 1 200

Crystal

Weapon durability reduced to 15. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

22% STR, 70% DEX scaling.

Name Damage Stat Bonuses Titanite Chunk Titanite Slab Souls
Crystal Gargoyle Tail Axe +0 204/0/0/0 D/C/-/- 1 200
Crystal Gargoyle Tail Axe +1 213/0/0/0 D/C/-/- 1 200
Crystal Gargoyle Tail Axe +2 223/0/0/0 D/C/-/- 1 200
Crystal Gargoyle Tail Axe +3 232/0/0/0 D/C/-/- 2 200
Crystal Gargoyle Tail Axe +4 241/0/0/0 D/B/-/- 3 200
Crystal Gargoyle Tail Axe +5 251/0/0/0 D/B/-/- 1 200

Lightning

Adds lightning damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Titanite Chunk Titanite Slab Souls
Lightning Gargoyle Tail Axe +0 167/0/0/167 -/-/-/- 55/10/40/40 1 200
Lightning Gargoyle Tail Axe +1 180/0/0/180 -/-/-/- 55/10/40/43.2 1 200
Lightning Gargoyle Tail Axe +2 193/0/0/193 -/-/-/- 55/10/40/46.4 1 200
Lightning Gargoyle Tail Axe +3 206/0/0/206 -/-/-/- 55/10/40/49.6 2 200
Lightning Gargoyle Tail Axe +4 219/0/0/219 -/-/-/- 55/10/40/52.8 3 200
Lightning Gargoyle Tail Axe +5 232/0/0/232 -/-/-/- 55/10/40/56 1 200

Raw

Base damage increased. Stat bonuses reduced.
Requires

17% STR, 53% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Gargoyle Tail Axe +0 160/0/0/0 E/C/-/- 1 200
Raw Gargoyle Tail Axe +1 171/0/0/0 E/C/-/- 1 200
Raw Gargoyle Tail Axe +2 181/0/0/0 E/C/-/- 1 200
Raw Gargoyle Tail Axe +3 192/0/0/0 E/C/-/- 2 200
Raw Gargoyle Tail Axe +4 203/0/0/0 E/C/-/- 2 200
Raw Gargoyle Tail Axe +5 214/0/0/0 E/C/-/- 3 200

Magic

Adds magic damage. Moderate damage bonus from intelligence.
Requires

6% STR, 20% DEX, 66% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Gargoyle Tail Axe +0 105/114/0/0 E/D/C/- 1 200
Magic Gargoyle Tail Axe +1 112/121/0/0 E/D/C/- 1 200
Magic Gargoyle Tail Axe +2 119/129/0/0 E/D/C/- 1 200
Magic Gargoyle Tail Axe +3 126/136/0/0 E/D/C/- 2 200
Magic Gargoyle Tail Axe +4 133/144/0/0 E/D/C/- 2 200
Magic Gargoyle Tail Axe +5 140/152/0/0 E/D/C/- 3 200
Magic Gargoyle Tail Axe +6 147/159/0/0 E/D/C/- 1 200
Magic Gargoyle Tail Axe +7 154/167/0/0 E/D/C/- 1 200
Magic Gargoyle Tail Axe +8 161/174/0/0 E/D/C/- 2 200
Magic Gargoyle Tail Axe +9 168/182/0/0 E/D/C/- 3 200
Magic Gargoyle Tail Axe +10 175/190/0/0 E/D/C/- 1 200

Enchanted

Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Gargoyle Tail Axe +0 140/148/0/0 E/E/C/- 1 200
Enchanted Gargoyle Tail Axe +1 145/152/0/0 E/E/B/- 1 200
Enchanted Gargoyle Tail Axe +2 151/156/0/0 E/E/B/- 1 200
Enchanted Gargoyle Tail Axe +3 156/161/0/0 E/E/B/- 2 200
Enchanted Gargoyle Tail Axe +4 162/165/0/0 E/E/A/- 3 200
Enchanted Gargoyle Tail Axe +5 168/171/0/0 E/E/A/- 1 200

Divine

Adds magic damage. Moderate damage bonus from faith.
Requires

8% STR, 27% DEX, 66% FAI scaling.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Gargoyle Tail Axe +0 94/115/0/0 E/D/-/C 0/0/110/- 1 200
Divine Gargoyle Tail Axe +1 100/123/0/0 E/D/-/C 0/0/110/- 1 200
Divine Gargoyle Tail Axe +2 107/130/0/0 E/D/-/C 0/0/110/- 1 200
Divine Gargoyle Tail Axe +3 113/138/0/0 E/D/-/C 0/0/110/- 2 200
Divine Gargoyle Tail Axe +4 119/146/0/0 E/D/-/C 0/0/110/- 2 200
Divine Gargoyle Tail Axe +5 126/154/0/0 E/D/-/C 0/0/110/- 3 200
Divine Gargoyle Tail Axe +6 132/161/0/0 E/D/-/C 0/0/110/- 1 200
Divine Gargoyle Tail Axe +7 138/169/0/0 E/D/-/C 0/0/110/- 1 200
Divine Gargoyle Tail Axe +8 144/177/0/0 E/D/-/C 0/0/110/- 2 200
Divine Gargoyle Tail Axe +9 151/184/0/0 E/D/-/C 0/0/110/- 3 200
Divine Gargoyle Tail Axe +10 157/192/0/0 E/D/-/C 0/0/110/- 1 200

Occult

Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

8% STR, 25% DEX, 77% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Gargoyle Tail Axe +0 128/140/0/0 E/D/-/B 0/0/-/110 1 200
Occult Gargoyle Tail Axe +1 135/147/0/0 E/D/-/B 0/0/-/110 1 200
Occult Gargoyle Tail Axe +2 143/154/0/0 E/D/-/B 0/0/-/110 1 200
Occult Gargoyle Tail Axe +3 151/161/0/0 E/D/-/B 0/0/-/110 2 200
Occult Gargoyle Tail Axe +4 158/168/0/0 E/D/-/B 0/0/-/110 3 200
Occult Gargoyle Tail Axe +5 166/175/0/0 E/D/-/B 0/0/-/110 1 200

Fire

Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Gargoyle Tail Axe +0 120/0/120/0 -/-/-/- 55/10/40/40 1 - - 200
Fire Gargoyle Tail Axe +1 130/0/130/0 -/-/-/- 55/10/40.4/40 1 - - 200
Fire Gargoyle Tail Axe +2 139/0/139/0 -/-/-/- 55/10/40.8/40 1 - - 200
Fire Gargoyle Tail Axe +3 148/0/148/0 -/-/-/- 55/10/41.2/40 2 - - 200
Fire Gargoyle Tail Axe +4 158/0/158/0 -/-/-/- 55/10/41.6/40 2 - - 200
Fire Gargoyle Tail Axe +5 167/0/167/0 -/-/-/- 55/10/42/40 3 - - 200
Fire Gargoyle Tail Axe +6 178/0/178/0 -/-/-/- 55/10/42.4/40 - 1 - 200
Fire Gargoyle Tail Axe +7 189/0/189/0 -/-/-/- 55/10/42.8/40 - 1 - 200
Fire Gargoyle Tail Axe +8 200/0/200/0 -/-/-/- 55/10/43.2/40 - 2 - 200
Fire Gargoyle Tail Axe +9 212/0/212/0 -/-/-/- 55/10/43.6/40 - 3 - 200
Fire Gargoyle Tail Axe +10 223/0/223/0 -/-/-/- 55/10/44/40 - - 1 200

Chaos

Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Gargoyle Tail Axe +0 145/0/167/0 -/-/-/- 55/10/40/40 1 - 200
Chaos Gargoyle Tail Axe +1 153/0/176/0 -/-/-/- 55/10/40.8/40 1 - 200
Chaos Gargoyle Tail Axe +2 162/0/186/0 -/-/-/- 55/10/41.6/40 1 - 200
Chaos Gargoyle Tail Axe +3 170/0/195/0 -/-/-/- 55/10/42.4/40 2 - 200
Chaos Gargoyle Tail Axe +4 178/0/204/0 -/-/-/- 55/10/43.2/40 3 - 200
Chaos Gargoyle Tail Axe +5 186/0/213/0 -/-/-/- 55/10/44/40 - 1 200

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
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