Gauntlets of Thorns

In-Game Description

Gauntlets of Kirk, knight of Thorns and
notorious member of the Darkwraiths. A dense
patch of thorns grows from their surface.

They are a fitting item for the murderous
Kirk, for by simply wearing them and rolling,
one can damage enemies.


Treasure from a corpse at the dead end behind Quelaag's Sister's bonfire in Quelaag's Domain, along with the rest of the Set of Thorns. The corpse only appears if you defeated Kirk, Knight of Thorns in all three places (Depths, Demon Ruins, and Lost Izalith).

General Information

  • Part of the Set of Thorns
  • Increases physical AR by 20 for rolls and punches. This includes bare fist's, several Fist Weapons', Talisman's, and Pyromancy Flame's punching attacks. Damage increase doesn't apply to critical damage or jumping attacks, including plunging attacks.
  • None of these damages are increased by Power Within or Red Tearstone Ring. For example an attack with a fist weapon may deal 300 Damage, with the 20 AR of Thorns that might increase to 318 Damage, a difference of 18 Damage. The Red Tearstone Ring would then multiply the regular Damage of 300 to 450, then add the 18 Difference, giving 468 total Damage.
  • Added AR is independent of upgrade level.
Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Frampt Souls
gauntlets-of-thorns.png Gauntlets of Thorns 26/24.7/28.3/26 16/18/12 16/10/0 9 250 6.2 100


Require Twinkling Titanite

Name Physical Defense Elemental Defense Resistance Twinkling Titanite
Gauntlets Of Thorns +0 26/24.7/28.3/26 16/18/12 16/10/0
Gauntlets Of Thorns +1 28.1/26.7/30.6/28.1 17.3/19.4/13 16.8/10.5/0 1
Gauntlets Of Thorns +2 30.9/29.4/33.7/30.9 19/21.4/14.3 17.4/10.9/0 1
Gauntlets Of Thorns +3 33.5/31.9/36.6/33.5 20.6/23.2/15.5 18.2/11.4/0 2
Gauntlets Of Thorns +4 36.1/34.3/39.4/36.1 22.2/25/16.7 18.9/11.8/0 2
Gauntlets Of Thorns +5 40.3/38.3/43.9/40.3 24.8/27.9/18.6 20.3/12.7/0 4


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. Each 100 seems to approximate to 10%, alongside some magic numbers. The physical stats for a piece of armor are W / X / Y / Z:

  • W is Normal Damage
  • X is Striking Damage
  • Y is Slashing Damage
  • Z is Thrusting Damage
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are X / Y / Z:

  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are X / Y / Z:

  • X is Bleed Resistance
  • Y is Poison Resistance
  • Z is Curse Resistance
Poise: The Poise dictate how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below 30%, and the armor itself will disappear once it reaches 0%.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of equip burden may alter movement and roll speed, as well as other factors when playing the game.
FramptSouls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt
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