Giant's Halberd
giant's halberd on hand

In-Game Description

Large halberd made of old brass, used by
the giant sentinels of Anor Londo.

Brass contains traces of lightning,
but as the halberd is designed for the giant
sentinels, its weight is unbearable.


Dropped by the Sentinels in daylight Anor Londo

Sold by the Giant Blacksmith in Anor Londo for 5,000 Souls

General Information

Like all Halberds, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Reduction %
Stability Frampt Souls
giant-s-halberd.png Giant's Halberd 140/0/0/135

100 300 16 36/12/0/0

40/10/30/30 26 50

Move Set


Requires Twinkling Titanite

38% STR, 50% DEX scaling

Name Damage Stat Bonuses Twinkling Titanite Souls
Giant's Halberd+0 140/0/0/135 D/D/-/-
Giant's Halberd+1 154/0/0/148 D/D/-/- 1 2,000
Giant's Halberd+2 168/0/0/162 D/D/-/- 1 2,000
Giant's Halberd+3 182/0/0/175 D/D/-/- 2 2,000
Giant's Halberd+4 196/0/0/189 D/D/-/- 2 2,000
Giant's Halberd+5 210/0/0/202 D/D/-/- 4 2,000



The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes. Thrusting Swords and Daggers get an invisible bonus to critical damage as well.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
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