Grass Crest Shield
Grass Crest Shield

In-Game Description

Old medium metal shield of unknown origin.
The grass crest is lightly imbued with magic,
which slightly speeds stamina recovery.

Availability

Darkroot Basin treasure

Found at the base of the cliffs, guarded by a Black Knight (Halberd)

General Information

Increases stamina regen by about 10 per second (~22.5% more than base).

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability
grass-crest-shield.png Grass Crest Shield 62/0/0/0

(Strike)
200 3.0 10/0/0/0

D/-/-/-
95/42/70/50 51

Move Set

Notes

Stamina regen effect stacks with Mask of the Child and Cloranthy Ring

Upgrades

Normal

Requires

Name Damage Stat Bonuses Damage
Reduction %
Stability Shard L. Shard Chunk Slab Souls
Grass Crest Shield +0 62/0/0/0 D/-/-/- 95/42/70/50 51
Grass Crest Shield +1 65/0/0/0 D/-/-/- 95/42/70/50 52 1 200
Grass Crest Shield +2 68/0/0/0 D/-/-/- 95/42/70/50 53 1 200
Grass Crest Shield +3 71/0/0/0 D/-/-/- 95/42/70/50 54 2 200
Grass Crest Shield +4 74/0/0/0 D/-/-/- 95/42/70/50 55 2 200
Grass Crest Shield +5 77/0/0/0 D/-/-/- 95/42/70/50 56 3 200
Grass Crest Shield +6 81/0/0/0 D/-/-/- 95/42/70/50 57 1 200
Grass Crest Shield +7 84/0/0/0 D/-/-/- 95/42/70/50 58 1 200
Grass Crest Shield +8 88/0/0/0 D/-/-/- 95/42/70/50 59 2 200
Grass Crest Shield +9 92/0/0/0 D/-/-/- 95/42/70/50 60 2 200
Grass Crest Shield +10 96/0/0/0 D/-/-/- 95/42/70/50 61 3 200
Grass Crest Shield +11 100/0/0/0 D/-/-/- 95/42/70/50 61 1 200
Grass Crest Shield +12 104/0/0/0 D/-/-/- 95/42/70/50 62 1 200
Grass Crest Shield +13 109/0/0/0 D/-/-/- 95/42/70/50 62 2 200
Grass Crest Shield +14 113/0/0/0 D/-/-/- 95/42/70/50 63 3 200
Grass Crest Shield +15 124/0/0/0 D/-/-/- 95/42/70/50 63 1 200

Crystal

Weapon durability reduced to 20. Base damage increased. Base guard break reduction (stability) increased. Cannot repair weapon (except through reinforcement).
Requires

Name Damage Stat Bonuses Damage
Reduction %
Stability Chunk Slab Souls
Crystal Grass Crest Shield +0 96/0/0/0 D/-/-/- 95/42/70/50 63 1 200
Crystal Grass Crest Shield +1 100/0/0/0 D/-/-/- 95/42/70/50 64 1 200
Crystal Grass Crest Shield +2 104/0/0/0 D/-/-/- 95/42/70/50 64 1 200
Crystal Grass Crest Shield +3 109/0/0/0 D/-/-/- 95/42/70/50 65 2 200
Crystal Grass Crest Shield +4 113/0/0/0 D/-/-/- 95/42/70/50 65 3 200
Crystal Grass Crest Shield +5 124/0/0/0 D/-/-/- 95/42/70/50 66 1 200

Lightning

Lightning damage added. All stat bonuses removed. Higher lightning damage reduction while blocking.
Requires

Name Damage Stat Bonuses Damage
Reduction %
Stability Chunk Slab Souls
Lightning Grass Crest Shield +0 96/0/0/96 -/-/-/- 95/42/70/56 51 1 200
Lightning Grass Crest Shield +1 100/0/0/100 -/-/-/- 95/42/70/57 51 1 200
Lightning Grass Crest Shield +2 104/0/0/104 -/-/-/- 95/42/70/57.5 51 1 200
Lightning Grass Crest Shield +3 109/0/0/109 -/-/-/- 95/42/70/58 51 2 200
Lightning Grass Crest Shield +4 113/0/0/113 -/-/-/- 95/42/70/59 51 3 200
Lightning Grass Crest Shield +5 124/0/0/124 -/-/-/- 95/42/70/60 51 1 200

Magic

Adds magic damage. Moderate damage bonus from intelligence.
Requires

Name Damage Stat Bonuses Damage
Reduction %
Stability Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Grass Crest Shield +0 58/62/0/0 E/-/D/- 95/42/70/50 51 1 200
Magic Grass Crest Shield +1 61/65/0/0 E/-/D/- 95/42.8/70/50 51 1 200
Magic Grass Crest Shield +2 64/68/0/0 E/-/D/- 95/43.7/70/50 51 1 200
Magic Grass Crest Shield +3 67/71/0/0 E/-/D/- 95/44.5/70/50 51 2 200
Magic Grass Crest Shield +4 70/74/0/0 E/-/D/- 95/45.4/70/50 51 2 200
Magic Grass Crest Shield +5 72/77/0/0 E/-/D/- 95/46.2/70/50 51 3 200
Magic Grass Crest Shield +6 76/81/0/0 E/-/D/- 95/47/70/50 51 1 200
Magic Grass Crest Shield +7 79/84/0/0 E/-/D/- 95/47.9/70/50 51 1 200
Magic Grass Crest Shield +8 82/88/0/0 E/-/D/- 95/48.7/70/50 51 2 200
Magic Grass Crest Shield +9 86/91/0/0 E/-/D/- 95/49.6/70/50 51 3 200
Magic Grass Crest Shield +10 94/100/0/0 E/-/D/- 95/50.4/70/50 51 1 200

Divine

Adds magic damage. Moderate damage bonus from faith.
Requires

Name Damage Stat Bonuses Damage
Reduction %
Stability Aux Effect Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Grass Crest Shield +0 52/63/0/0 E/-/-/D 95/42/70/50 51 0/0/110/- 1 200
Divine Grass Crest Shield +1 55/66/0/0 E/-/-/D 95/42/70/50 51 0/0/110/- 1 200
Divine Grass Crest Shield +2 57/69/0/0 E/-/-/D 95/42/70/50 51 0/0/110/- 1 200
Divine Grass Crest Shield +3 60/72/0/0 E/-/-/D 95/42/70/50 51 0/0/110/- 2 200
Divine Grass Crest Shield +4 62/75/0/0 E/-/-/D 95/42/70/50 51 0/0/110/- 2 200
Divine Grass Crest Shield +5 65/79/0/0 E/-/-/D 95/42/70/50 51 0/0/110/- 3 200
Divine Grass Crest Shield +6 68/82/0/0 E/-/-/D 95/42/70/50 51 0/0/110/- 1 200
Divine Grass Crest Shield +7 70/86/0/0 E/-/-/D 95/42/70/50 51 0/0/110/- 1 200
Divine Grass Crest Shield +8 73/89/0/0 E/-/-/D 95/42/70/50 51 0/0/110/- 2 200
Divine Grass Crest Shield +9 76/93/0/0 E/-/-/D 95/42/70/50 51 0/0/110/- 3 200
Divine Grass Crest Shield +10 84/102/0/0 E/-/-/D 95/42/70/50 51 0/0/110/- 1 200

Fire

Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage
Reduction %
Stability Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Grass Crest Shield +0 77/0/77/0 -/-/-/- 95/42/70/50 51 1 200
Fire Grass Crest Shield +1 81/0/81/0 -/-/-/- 95/42/71.4/50 51 1 200
Fire Grass Crest Shield +2 84/0/84/0 -/-/-/- 95/42/72.8/50 51 1 200
Fire Grass Crest Shield +3 88/0/88/0 -/-/-/- 95/42/74.2/50 51 2 200
Fire Grass Crest Shield +4 92/0/92/0 -/-/-/- 95/42/75.6/50 51 2 200
Fire Grass Crest Shield +5 96/0/96/0 -/-/-/- 95/42/77/50 51 3 200
Fire Grass Crest Shield +6 100/0/100/0 -/-/-/- 95/42/78.4/50 51 1 200
Fire Grass Crest Shield +7 104/0/104/0 -/-/-/- 95/42/79.8/50 51 1 200
Fire Grass Crest Shield +8 109/0/109/0 -/-/-/- 95/42/81.2/50 51 2 200
Fire Grass Crest Shield +9 113/0/113/0 -/-/-/- 95/42/82.6/50 51 3 200
Fire Grass Crest Shield +10 124/0/124/0 -/-/-/- 95/42/84/50 51 1 200

Key

Damage: The Damage stat dictates how much damage the shield does when used for bashing.

All shields have Blunt physical damage, apart from the Spiked shield's Slashing damage, but it is also more of a weapon than a shield.
Certain enemies are weak or strong against different damage types.

Damage Reduction %: The Damage Reduction % of the shield. It dictates how much damage the shield mitigates while blocking.
The Damage Reduction % stats for shields are W / X / Y / Z:
  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the shield. The effectiveness of the shield will severely deteriorate when the durability falls below 30%.
Weight: The weight of the shield. Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Requirements: Determines how high various Stats must be in order to wield the shield effectively.
The requirement stats for shields are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

While it is possible to use a shield with lower-than-required Strength, your character will suffer a severe penalty to stability, thus making it easier to break your character's guard.

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