Gravelord Sword
gravelord sword on hand

In-Game Description

Sword wielded only by servants of
Gravelord Nito, the first of the dead.
Crafted from the bones of the fallen.

The miasma of death exudes from the sword,
a veritable toxin to any living being.

Availability

Join the Gravelord Servant Covenant

General Information

  • Cannot be enchanted
  • The toxin's HP loss rate is 5 HP/seconds
Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt Souls
gravelord-sword.png Gravelord Sword 265/0/0/0

Toxin 300

(Slashing)
600 10 241/13/0/0

E/E/-/-
60/10/40/40 36

Move Set


Strong attacks are replaced by a powerful thrust attack.

Notes

  • A second Gravelord Sword will not be added to the inventory on joining the Covenant in NG+, unless the first sword is upgraded (to at least +1). However another player could drop their +0 sword for you and two +0 swords could then reside in the inventory.
  • One of the only two weapons in game which can inflict toxin, the other being the Dark Silver Tracer.
  • The weakest of all the Curved Great Swords, yet also the most versatile due to it's strong thrust attack, making it applicable in cramped quarters.
  • Curved Great Swords are a good choice for DEX builds in terms of damage and stun potential at the cost of slow attack speed and high weight compared to other DEX weapons with high DEX scaling.
  • Can be a viable starting weapon due to its early availability and easy accessibility.
  • A wide attack range and deal high damage to mostly every enemy in the game, barring those who're very resistant to physical attacks and slash damage.
  • Its high base damage and E rating in STR and DEX allows you to increase other stats besides STR and DEX as it doesn't need the investment in either of those two.

Getting the Gravelord Sword Early

It is possible to run for through the Catacombs and join the Gravelord Servant Covenant (thus giving you the sword) the moment you land at Firelink Shrine:

  • Make sure your equip burden is under 25%, as you will need to rely on speed
  • Run through the cemetery to the Catacombs
  • Run past all of the enemies and hit the switch by the first bonfire (DO NOT rest here); run back up and continue to the area with the first bridge
  • When you go up the bridge, before going into the next cavern area, stand to the far right of the door, then look back and down: you can see the area below you. If you simply roll, you will fall down and land near the area before the Titanite Demon and the coffin you have to nestle in. Make sure you are at full health. Make sure to roll as you land, so you can continue to avoid any enemies you aggro.
  • Run straight for the Titanite Demon, keeping your shield up. Bypass him and grab the Eye of Death x3 behind him, then quickly run back to the open coffin. The Titanite Demon will take the majority of the time slowly crawling around, and will likely not attack you. If he does attack, he can damage you while you are in the coffin. If he kills you before the cutscene, you will have to attempt the run again.
  • Once the cutscene activates, you will be transported to Nito's Lair. Simply join the covenant, then Darksign/Homeward Bone back.

Because of its power and easiness to upgrade to +5 by time you complete Anor Londo, this weapon is great for speed runs or for people trying to build characters more quickly through the NG playthrough. The weapon also makes it easy to acquire Rite of Kindling early as well, since Pinwheel is too weak to withstand a lot of hits from it.

Upgrades

Requires Demon Titanite

13% STR, 13% DEX scaling.

Name Damage Stat Bonuses Demon Titanite Souls
Gravelord Sword +0 265/0/0/0 E/E/-/-
Gravelord Sword +1 291/0/0/0 E/E/-/- 1 5,000
Gravelord Sword +2 318/0/0/0 E/E/-/- 1 5,000
Gravelord Sword +3 344/0/0/0 E/E/-/- 2 5,000
Gravelord Sword +4 371/0/0/0 E/E/-/- 2 5,000
Gravelord Sword +5 397/0/0/0 E/E/-/- 4 5,000

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of your Equip Burden will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls you will receive if you feed the item to Kingseeker Frampt.
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