Gravelord Sword Dance

gravelord sword dance icon

In-Game Description

Miracle known only by the servants of
the first dead, Gravelord Nito.

Giant Gravelord swords jut out in vicinity.

Nito sleeps deep within the Giant Catacombs,
quietly overseeing all death, and waiting for
his servants to usher in the Eye of Death.


General Information

MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/2.5/0/0 40 - 0 frames - 1 Attunement Slot - -
  • Has a 2.5 MagAdjust modifier for magic damage, incremented by 0.1 for Gravelord Servant rank.
  • Like any other items given by a covenant, only one copy can be obtained on a character.
  • Similar to Firestorm. It requires 0 faith but scales with Magic Adjust, Intelligence-focused players can use this with Velka's Talisman for great damage regardless of Faith.
  • Each use summons up to 20 Gravelord swords (1 charge per sword), if the casting is interrupted, one might not summon the full 20 and only the amount that they do summon will be subtracted from their uses.
  • Very effective when used in closed quarters such as hallways or bridges as several swords may impale the same enemy.
  • When cast on an incline, the AoE will extend further downhill than it will uphill, in some extreme cases even being able to cross large gaps.1


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License

Subscription expired — please renew

Pro account upgrade has expired for this site and the site is now locked. If you are the master administrator for this site, please renew your subscription or delete your outstanding sites or stored files, so that your account fits in the free plan.