Great Club
great club on hand

In-Game Description

Giant tree branch serves as a wooden club.
Smashes enemies from upside the head.

The leaping attack is a trademark of clubs,
and this giant club is no exception.

Availability

Blighttown treasure, guarded by two Infested Barbarians in the southwest portion of the swamp

General Information

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
great-club.png Great Club 135/0/0/0

(Strike)
100 250 12.0 281/0/0/0

B/-/-/-
50/10/35/35 32

Move Set

Notes

At 99 Strength and 99 Intelligence, an Enchanted Great Club has the highest Attack Rating in the game (692 one-handed, 823 two-handed).

Upgrades

Basic

Standard upgrade path.
Requires

Name Damage Stat Bonuses Shard L. Shard Chunk Slab
Great Club +0 135/0/0/0 B/-/-/-
Great Club +1 148/0/0/0 B/-/-/- 1
Great Club +2 162/0/0/0 B/-/-/- 1
Great Club +3 175/0/0/0 B/-/-/- 2
Great Club +4 189/0/0/0 B/-/-/- 2
Great Club +5 202/0/0/0 B/-/-/- 3
Great Club +6 216/0/0/0 B/-/-/- 1
Great Club +7 229/0/0/0 B/-/-/- 1
Great Club +8 243/0/0/0 B/-/-/- 2
Great Club +9 256/0/0/0 B/-/-/- 2
Great Club +10 270/0/0/0 B/-/-/- 3
Great Club +11 283/0/0/0 A/-/-/- 1
Great Club +12 297/0/0/0 A/-/-/- 1
Great Club +13 310/0/0/0 A/-/-/- 2
Great Club +14 324/0/0/0 A/-/-/- 3
Great Club +15 337/0/0/0 A/-/-/- 1

Crystal

Great Club durability reduced to 25. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

Name Damage Stat Bonuses Chunk Slab
Crystal Great Club +0 297/0/0/0 A/-/-/- 1
Crystal Great Club +1 310/0/0/0 A/-/-/- 1
Crystal Great Club +2 324/0/0/0 A/-/-/- 1
Crystal Great Club +3 337/0/0/0 A/-/-/- 2
Crystal Great Club +4 351/0/0/0 A/-/-/- 3
Crystal Great Club +5 364/0/0/0 A/-/-/- 1

Lightning

Adds lightning damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Chunk Slab
Lightning Great Club +0 243/0/0/243 -/-/-/- 50/10/35/35 1
Lightning Great Club +1 261/0/0/261 -/-/-/- 50/10/35/37.8 1
Lightning Great Club +2 280/0/0/280 -/-/-/- 50/10/35/40.6 1
Lightning Great Club +3 299/0/0/299 -/-/-/- 50/10/35/43.4 2
Lightning Great Club +4 318/0/0/318 -/-/-/- 50/10/35/46.2 3
Lightning Great Club +5 337/0/0/337 -/-/-/- 50/10/35/49 1

Raw

Base damage increased. Stat bonuses reduced.
Requires

Name Damage Stat Bonuses L. Shard
Raw Great Club +0 232/0/0/0 C/-/-/- 1
Raw Great Club +1 248/0/0/0 C/-/-/- 1
Raw Great Club +2 263/0/0/0 C/-/-/- 1
Raw Great Club +3 279/0/0/0 C/-/-/- 2
Raw Great Club +4 294/0/0/0 C/-/-/- 2
Raw Great Club +5 310/0/0/0 C/-/-/- 3

Magic

Adds magic damage. Moderate damage bonus from intelligence.
Requires

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab
Magic Great Club +0 151/165/0/0 D/-/C/- 1
Magic Great Club +1 161/176/0/0 D/-/C/- 1
Magic Great Club +2 171/187/0/0 D/-/C/- 1
Magic Great Club +3 181/198/0/0 D/-/C/- 2
Magic Great Club +4 191/209/0/0 D/-/C/- 2
Magic Great Club +5 202/220/0/0 D/-/C/- 3
Magic Great Club +6 212/230/0/0 D/-/C/- 1
Magic Great Club +7 222/242/0/0 D/-/C/- 1
Magic Great Club +8 232/253/0/0 D/-/C/- 2
Magic Great Club +9 242/264/0/0 D/-/C/- 3
Magic Great Club +10 252/275/0/0 D/-/C/- 1

Enchanted

Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab
Enchanted Great Club +0 202/216/0/0 E/-/C/- 1
Enchanted Great Club +1 210/222/0/0 E/-/C/- 1
Enchanted Great Club +2 218/228/0/0 E/-/B/- 1
Enchanted Great Club +3 226/235/0/0 E/-/B/- 2
Enchanted Great Club +4 234/241/0/0 E/-/A/- 3
Enchanted Great Club +5 242/250/0/0 E/-/A/- 1

Divine

Adds magic damage. Moderate damage bonus from faith.
Requires

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab
Divine Great Club +0 136/166/0/0 D/-/-/C 0/0/110/- 1
Divine Great Club +1 145/177/0/0 D/-/-/C 0/0/110/- 1
Divine Great Club +2 154/188/0/0 D/-/-/C 0/0/110/- 1
Divine Great Club +3 163/199/0/0 D/-/-/C 0/0/110/- 2
Divine Great Club +4 172/210/0/0 D/-/-/C 0/0/110/- 2
Divine Great Club +5 182/222/0/0 D/-/-/C 0/0/110/- 3
Divine Great Club +6 191/233/0/0 D/-/-/C 0/0/110/- 1
Divine Great Club +7 200/244/0/0 D/-/-/C 0/0/110/- 1
Divine Great Club +8 209/255/0/0 D/-/-/C 0/0/110/- 2
Divine Great Club +9 218/266/0/0 D/-/-/C 0/0/110/- 3
Divine Great Club +10 227/277/0/0 D/-/-/C 0/0/110/- 1

Occult

Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab
Occult Great Club +0 186/202/0/0 D/-/-/B 0/0/-/110 1
Occult Great Club +1 197/212/0/0 D/-/-/B 0/0/-/110 1
Occult Great Club +2 208/222/0/0 D/-/-/B 0/0/-/110 1
Occult Great Club +3 219/232/0/0 D/-/-/B 0/0/-/110 2
Occult Great Club +4 230/242/0/0 D/-/-/B 0/0/-/110 3
Occult Great Club +5 241/252/0/0 D/-/-/B 0/0/-/110 1

Fire

Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab
Fire Great Club +0 175/0/175/0 -/-/-/- 50/10/35/35 1
Fire Great Club +1 189/0/189/0 -/-/-/- 50/10/35.4/35 1
Fire Great Club +2 202/0/202/0 -/-/-/- 50/10/35.7/35 1
Fire Great Club +3 216/0/216/0 -/-/-/- 50/10/36/35 2
Fire Great Club +4 229/0/229/0 -/-/-/- 50/10/36.4/35 2
Fire Great Club +5 243/0/243/0 -/-/-/- 50/10/36.7/35 3
Fire Great Club +6 259/0/259/0 -/-/-/- 50/10/37.1/35 1
Fire Great Club +7 275/0/275/0 -/-/-/- 50/10/37.5/35 1
Fire Great Club +8 291/0/291/0 -/-/-/- 50/10/37.8/35 2
Fire Great Club +9 307/0/307/0 -/-/-/- 50/10/38.2/35 3
Fire Great Club +10 324/0/324/0 -/-/-/- 50/10/38.5/35 1

Chaos

Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab
Chaos Great Club +0 212/0/224/0 -/-/-/- 50/10/35/35 1
Chaos Great Club +1 224/0/258/0 -/-/-/- 50/10/35.7/35 1
Chaos Great Club +2 236/0/272/0 -/-/-/- 50/10/36.4/35 1
Chaos Great Club +3 247/0/285/0 -/-/-/- 50/10/37.1/35 2
Chaos Great Club +4 259/0/299/0 -/-/-/- 50/10/37.8/35 3
Chaos Great Club +5 271/0/312/0 -/-/-/- 50/10/38.5/35 1

Key

Damage: The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes
Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of your Equip Burden will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
StatsNeeded: The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

StatBonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
FramptSouls: This is the amount of souls you will receive if you feed the item to Kingseeker Frampt
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