In-Game Description
Giant tree branch serves as a wooden club.
Smashes enemies from upside the head.
The leaping attack is a trademark of clubs,
and this giant club is no exception.
Availability
Blighttown treasure, guarded by two Infested Barbarians in the southwest portion of the swamp — Video Guide
General Information
At 99 Strength and 99 Intelligence, an Enchanted Great Club has the highest Attack Rating in the game (692 one-handed, 823 two-handed).
Image |
Name |
Damage |
Critical |
Durability |
Weight |
Stats Needed
Stat Bonuses |
Damage
Reduction % |
Stability |
Frampt
Souls |
 |
Great Club |
135/0/0/0
(Strike) |
100 |
250 |
12.0 |
28/0/0/0
B/-/-/- |
50/10/35/35 |
32 |
50 |
|
Move Set
1 Handed |
|
R1 — R1 — |
Right-to-left horizontal smashes. |
|
R2 |
Heavy overhead smash. |
|
Roll — R1 |
360 degree horizontal spin attack. |
|
Backstep or Run — R1 |
Running overhead smash. |
|
Forward + R1 |
Kick. |
|
Forward + R2 |
Leaping overhead smash. |
|
L1 (left hand) |
Guard. |
|
L2 (left hand) |
Left-to-right horizontal smash. |
|
2 Handed |
|
R1 — R1 — |
Right-to-left horizontal smashes. |
|
R2 |
Heavy overhead smash. |
|
Roll — R1 |
Fast ground slam. |
|
Backstep or Run — R1 |
Running overhead smash. |
|
Forward + R1 |
Kick. |
|
Forward + R2 |
Leaping overhead smash. |
|
L1 or L2 |
Guard. |
|
- R2 and jumping attacks are replaced by a slow, heavy leaping overhead smash.
Upgrades
Basic
Standard upgrade path.
Requires
88% STR scaling.
Name |
Damage |
Stat Bonuses |
Shard |
L. Shard |
Chunk |
Slab |
Great Club +0 |
135/0/0/0 |
B/-/-/- |
|
|
|
|
Great Club +1 |
148/0/0/0 |
B/-/-/- |
1 |
|
|
|
Great Club +2 |
162/0/0/0 |
B/-/-/- |
1 |
|
|
|
Great Club +3 |
175/0/0/0 |
B/-/-/- |
2 |
|
|
|
Great Club +4 |
189/0/0/0 |
B/-/-/- |
2 |
|
|
|
Great Club +5 |
202/0/0/0 |
B/-/-/- |
3 |
|
|
|
Great Club +6 |
216/0/0/0 |
B/-/-/- |
|
1 |
|
|
Great Club +7 |
229/0/0/0 |
B/-/-/- |
|
1 |
|
|
Great Club +8 |
243/0/0/0 |
B/-/-/- |
|
2 |
|
|
Great Club +9 |
256/0/0/0 |
B/-/-/- |
|
2 |
|
|
Great Club +10 |
270/0/0/0 |
B/-/-/- |
|
3 |
|
|
Great Club +11 |
283/0/0/0 |
A/-/-/- |
|
|
1 |
|
Great Club +12 |
297/0/0/0 |
A/-/-/- |
|
|
1 |
|
Great Club +13 |
310/0/0/0 |
A/-/-/- |
|
|
2 |
|
Great Club +14 |
324/0/0/0 |
A/-/-/- |
|
|
3 |
|
Great Club +15 |
337/0/0/0 |
A/-/-/- |
|
|
|
1 |
|
Crystal
Great Club durability reduced to 25. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
88% STR scaling.
Name |
Damage |
Stat Bonuses |
Chunk |
Slab |
Crystal Great Club +0 |
297/0/0/0 |
A/-/-/- |
1 |
|
Crystal Great Club +1 |
310/0/0/0 |
A/-/-/- |
1 |
|
Crystal Great Club +2 |
324/0/0/0 |
A/-/-/- |
1 |
|
Crystal Great Club +3 |
337/0/0/0 |
A/-/-/- |
2 |
|
Crystal Great Club +4 |
351/0/0/0 |
A/-/-/- |
3 |
|
Crystal Great Club +5 |
364/0/0/0 |
A/-/-/- |
|
1 |
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Chunk |
Slab |
Lightning Great Club +0 |
243/0/0/243 |
-/-/-/- |
50/10/35/35 |
1 |
|
Lightning Great Club +1 |
261/0/0/261 |
-/-/-/- |
50/10/35/37.8 |
1 |
|
Lightning Great Club +2 |
280/0/0/280 |
-/-/-/- |
50/10/35/40.6 |
1 |
|
Lightning Great Club +3 |
299/0/0/299 |
-/-/-/- |
50/10/35/43.4 |
2 |
|
Lightning Great Club +4 |
318/0/0/318 |
-/-/-/- |
50/10/35/46.2 |
3 |
|
Lightning Great Club +5 |
337/0/0/337 |
-/-/-/- |
50/10/35/49 |
|
1 |
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
66% STR scaling.
Name |
Damage |
Stat Bonuses |
L. Shard |
Raw Great Club +0 |
232/0/0/0 |
C/-/-/- |
1 |
Raw Great Club +1 |
248/0/0/0 |
C/-/-/- |
1 |
Raw Great Club +2 |
263/0/0/0 |
C/-/-/- |
1 |
Raw Great Club +3 |
279/0/0/0 |
C/-/-/- |
2 |
Raw Great Club +4 |
294/0/0/0 |
C/-/-/- |
2 |
Raw Great Club +5 |
310/0/0/0 |
C/-/-/- |
3 |
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
25% STR scaling, 63% INT scaling.
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Blue Titanite Chunk |
Blue Titanite Slab |
Magic Great Club +0 |
151/165/0/0 |
D/-/C/- |
1 |
|
|
Magic Great Club +1 |
161/176/0/0 |
D/-/C/- |
1 |
|
|
Magic Great Club +2 |
171/187/0/0 |
D/-/C/- |
1 |
|
|
Magic Great Club +3 |
181/198/0/0 |
D/-/C/- |
2 |
|
|
Magic Great Club +4 |
191/209/0/0 |
D/-/C/- |
2 |
|
|
Magic Great Club +5 |
202/220/0/0 |
D/-/C/- |
3 |
|
|
Magic Great Club +6 |
212/230/0/0 |
D/-/C/- |
|
1 |
|
Magic Great Club +7 |
222/242/0/0 |
D/-/C/- |
|
1 |
|
Magic Great Club +8 |
232/253/0/0 |
D/-/C/- |
|
2 |
|
Magic Great Club +9 |
242/264/0/0 |
D/-/C/- |
|
3 |
|
Magic Great Club +10 |
252/275/0/0 |
D/-/C/- |
|
|
1 |
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
18% STR, 62% INT scaling. Unknown amount of additional INT scaling.
Name |
Damage |
Stat Bonuses |
Blue Titanite Chunk |
Blue Titanite Slab |
Enchanted Great Club +0 |
202/216/0/0 |
E/-/C/- |
1 |
|
Enchanted Great Club +1 |
210/222/0/0 |
E/-/C/- |
1 |
|
Enchanted Great Club +2 |
218/228/0/0 |
E/-/B/- |
1 |
|
Enchanted Great Club +3 |
226/235/0/0 |
E/-/B/- |
2 |
|
Enchanted Great Club +4 |
234/241/0/0 |
E/-/A/- |
3 |
|
Enchanted Great Club +5 |
242/250/0/0 |
E/-/A/- |
|
1 |
|
Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
34% STR scaling, 63% FAI scaling.
Name |
Damage |
Stat Bonuses |
Aux Effects |
Green Titanite Shard |
White Titanite Chunk |
White Titanite Slab |
Divine Great Club +0 |
136/166/0/0 |
D/-/-/C |
0/0/110/- |
1 |
|
|
Divine Great Club +1 |
145/177/0/0 |
D/-/-/C |
0/0/110/- |
1 |
|
|
Divine Great Club +2 |
154/188/0/0 |
D/-/-/C |
0/0/110/- |
1 |
|
|
Divine Great Club +3 |
163/199/0/0 |
D/-/-/C |
0/0/110/- |
2 |
|
|
Divine Great Club +4 |
172/210/0/0 |
D/-/-/C |
0/0/110/- |
2 |
|
|
Divine Great Club +5 |
182/222/0/0 |
D/-/-/C |
0/0/110/- |
3 |
|
|
Divine Great Club +6 |
191/233/0/0 |
D/-/-/C |
0/0/110/- |
|
1 |
|
Divine Great Club +7 |
200/244/0/0 |
D/-/-/C |
0/0/110/- |
|
1 |
|
Divine Great Club +8 |
209/255/0/0 |
D/-/-/C |
0/0/110/- |
|
2 |
|
Divine Great Club +9 |
218/266/0/0 |
D/-/-/C |
0/0/110/- |
|
3 |
|
Divine Great Club +10 |
227/277/0/0 |
D/-/-/C |
0/0/110/- |
|
|
1 |
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
32% STR, 74% FAI scaling.
Name |
Damage |
Stat Bonuses |
Aux Effects |
White Titanite Chunk |
White Titanite Slab |
Occult Great Club +0 |
186/202/0/0 |
D/-/-/B |
0/0/-/110 |
1 |
|
Occult Great Club +1 |
197/212/0/0 |
D/-/-/B |
0/0/-/110 |
1 |
|
Occult Great Club +2 |
208/222/0/0 |
D/-/-/B |
0/0/-/110 |
1 |
|
Occult Great Club +3 |
219/232/0/0 |
D/-/-/B |
0/0/-/110 |
2 |
|
Occult Great Club +4 |
230/242/0/0 |
D/-/-/B |
0/0/-/110 |
3 |
|
Occult Great Club +5 |
241/252/0/0 |
D/-/-/B |
0/0/-/110 |
|
1 |
|
Fire
Fire damage added. All stat bonuses removed.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Green Titanite Shard |
Red Titanite Chunk |
Red Titanite Slab |
Fire Great Club +0 |
175/0/175/0 |
-/-/-/- |
50/10/35/35 |
1 |
|
|
Fire Great Club +1 |
189/0/189/0 |
-/-/-/- |
50/10/35.4/35 |
1 |
|
|
Fire Great Club +2 |
202/0/202/0 |
-/-/-/- |
50/10/35.7/35 |
1 |
|
|
Fire Great Club +3 |
216/0/216/0 |
-/-/-/- |
50/10/36/35 |
2 |
|
|
Fire Great Club +4 |
229/0/229/0 |
-/-/-/- |
50/10/36.4/35 |
2 |
|
|
Fire Great Club +5 |
243/0/243/0 |
-/-/-/- |
50/10/36.7/35 |
3 |
|
|
Fire Great Club +6 |
259/0/259/0 |
-/-/-/- |
50/10/37.1/35 |
|
1 |
|
Fire Great Club +7 |
275/0/275/0 |
-/-/-/- |
50/10/37.5/35 |
|
1 |
|
Fire Great Club +8 |
291/0/291/0 |
-/-/-/- |
50/10/37.8/35 |
|
2 |
|
Fire Great Club +9 |
307/0/307/0 |
-/-/-/- |
50/10/38.2/35 |
|
3 |
|
Fire Great Club +10 |
324/0/324/0 |
-/-/-/- |
50/10/38.5/35 |
|
|
1 |
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Red Titanite Chunk |
Red Titanite Slab |
Chaos Great Club +0 |
212/0/244/0 |
-/-/-/- |
50/10/35/35 |
1 |
|
Chaos Great Club +1 |
224/0/258/0 |
-/-/-/- |
50/10/35.7/35 |
1 |
|
Chaos Great Club +2 |
236/0/272/0 |
-/-/-/- |
50/10/36.4/35 |
1 |
|
Chaos Great Club +3 |
247/0/285/0 |
-/-/-/- |
50/10/37.1/35 |
2 |
|
Chaos Great Club +4 |
259/0/299/0 |
-/-/-/- |
50/10/37.8/35 |
3 |
|
Chaos Great Club +5 |
271/0/312/0 |
-/-/-/- |
50/10/38.5/35 |
|
1 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
Critical: |
The damage bonus for backstabs and ripostes. Thrusting Swords and Daggers get an invisible bonus to critical damage as well. |
Durability: |
The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
Stability: |
The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: |
This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |