Great Hammers
Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Availability Special note
demon-s-great-hammer.png Demon's Great Hammer 138/0/0/0

(Strike)
600 22.0 46*/0/0/0

B/-/-/-
Asylum Demon drop
Trade Sack to Snuggly the Crow
-
dragon-tooth.png Dragon Tooth 290/0/0/0

(Strike)
999 18.0 40*/0/0/0

D/-/-/-
Anor Londo Chest Raises Fire and Magic defense by 20 points. Never loses durability points.
grant.png Grant 130/130/0/0

Holy 130

(Strike)
600 24.0 50*/0/0/30

B/-/-/A
Paladin Leeroy drop Two handed strong attack replaced by an energy wave emanating from wielder
great-club.png Great Club 135/0/0/0

(Strike)
250 12.0 28*/0/0/0

B/-/-/-
Blighttown treasure -
large-club.png Large Club 120/0/0/0

Poison 180

(Strike)
250 11.0 26*/0/0/0

A/-/-/-
Infested barbarian drop Poison build up is 30 per hit and once inflicted does 3 HP per second for 160 seconds.
Strong attack is replaced by a dashing horizontal swing.
smough-s-hammer.png Smough's Hammer 300/0/0/0

(Strike)
600 28.0 58*/0/0/0

D/-/-/-
Ascension only.
Upgrade +10 blunt weapon with Soul of Smough
One-handed strong attack replaced with a wide horizontal swing.
Two-handed strong attack replaced with a jumping attack.
Regenerates 10 HP on hit.

* When wielding a weapon with two-hands, the strength requirement is reduced. See individual pages for more detail.


Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License

Subscription expired — please renew

Pro account upgrade has expired for this site and the site is now locked. If you are the master administrator for this site, please renew your subscription or delete your outstanding sites or stored files, so that your account fits in the free plan.