In-Game Description
Weapon with a long curved blade. Converted
from a wheat-harvesting tool.
The magnificent sharp curved blade
instills fear in opponents. Perhaps it is
their survival instinct at work.
Availability
Treasure in the The Catacombs.
Getting the Great Scythe
- From the first rotating bridge -
- Flip the first rotating bridge
- Jump right at the end of the bridge
- Turn left through the nearest doorway and bear left, before dropping down on the right of the ledge
- With your back to the bridge, drop down to the right once more to collect the Scythe
- From the second rotating bridge -
- Flip the second rotating bridge
- Jump down to the to the small ledge on the right. Make the jump quickly if you have not already dealt with Patches
- With your back to the bridge, drop down to the right once more to collect the Scythe
video
General Information
Bleed buildup is 30 per strike
Like all Halberds, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
Image |
Name |
Damage |
Critical |
Durability |
Weight |
Stats Needed
Stat Bonuses |
Damage
Reduction % |
Stability |
Aux Effects |
Frampt
Souls |
 |
Great Scythe |
100/0/0/0
(Slash) |
100 |
130 |
5.0 |
14/14/0/0
E/B/-/- |
40/10/30/30 |
22 |
300/0/-/- |
50 |
Move Set
1 Handed |
R1 |
Overhead chop. |
Rather slow for an R1 attack. |
R2 — R2 |
Heavy right-to-left horizontal swing into left-to-right horizontal swing. |
|
Roll — R1 |
Overhead chop. |
|
Backstep or Run — R1 |
Running right-to-left horizontal swing. |
|
Forward + R1 |
Kick. |
|
Forward + R2 |
Jumping left-to-right horizontal slash. |
|
L1 (left hand) |
Guard. |
|
L2 (left hand) |
Quick left-to-right horizontal swing. |
|
2 Handed |
R1 |
Faster overhead chop. |
|
R2 — R2 |
Running left-to-right horizontal swing into right-to-left horizontal swing. |
|
Roll — R1 |
Overhead chop. |
|
Backstep or Run — R1 |
Running right-to-left horizontal swing. |
|
Forward + R1 |
Kick. |
|
Forward + R2 |
Jumping left-to-right horizontal slash. |
|
L1 or L2 |
Guard |
|
Upgrades
Basic
Standard upgrade path.
Requires
13% STR, 85% DEX scaling.
Name |
Damage |
Stat Bonuses |
Shard |
L. Shard |
Chunk |
Slab |
Souls |
Great Scythe +0 |
100/0/0/0 |
E/B/-/- |
- |
- |
- |
- |
- |
Great Scythe +1 |
110/0/0/0 |
E/B/-/- |
1 |
- |
- |
- |
200 |
Great Scythe +2 |
120/0/0/0 |
E/B/-/- |
1 |
- |
- |
- |
200 |
Great Scythe +3 |
130/0/0/0 |
E/B/-/- |
2 |
- |
- |
- |
200 |
Great Scythe +4 |
140/0/0/0 |
E/B/-/- |
2 |
- |
- |
- |
200 |
Great Scythe +5 |
150/0/0/0 |
E/B/-/- |
3 |
- |
- |
- |
200 |
Great Scythe +6 |
160/0/0/0 |
E/B/-/- |
- |
1 |
- |
- |
200 |
Great Scythe +7 |
170/0/0/0 |
E/B/-/- |
- |
1 |
- |
- |
200 |
Great Scythe +8 |
180/0/0/0 |
E/B/-/- |
- |
2 |
- |
- |
200 |
Great Scythe +9 |
190/0/0/0 |
E/B/-/- |
- |
2 |
- |
- |
200 |
Great Scythe +10 |
200/0/0/0 |
E/B/-/- |
- |
3 |
- |
- |
200 |
Great Scythe +11 |
209/0/0/0 |
E/B/-/- |
- |
- |
1 |
- |
200 |
Great Scythe +12 |
220/0/0/0 |
E/B/-/- |
- |
- |
1 |
- |
200 |
Great Scythe +13 |
230/0/0/0 |
E/B/-/- |
- |
- |
2 |
- |
200 |
Great Scythe +14 |
240/0/0/0 |
E/A/-/- |
- |
- |
3 |
- |
200 |
Great Scythe +15 |
250/0/0/0 |
E/A/-/- |
- |
- |
- |
1 |
200 |
|
Crystal
Weapon durability reduced to 13. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
13% STR, 85% DEX scaling.
Name |
Damage |
Stat Bonuses |
Titanite Chunk |
Titanite Slab |
Souls |
Crystal Great Scythe +0 |
220/0/0/0 |
E/B/-/- |
1 |
|
200 |
Crystal Great Scythe +1 |
230/0/0/0 |
E/B/-/- |
1 |
|
200 |
Crystal Great Scythe +2 |
240/0/0/0 |
E/B/-/- |
1 |
|
200 |
Crystal Great Scythe +3 |
250/0/0/0 |
E/B/-/- |
2 |
|
200 |
Crystal Great Scythe +4 |
260/0/0/0 |
E/A/-/- |
3 |
|
200 |
Crystal Great Scythe +5 |
270/0/0/0 |
E/A/-/- |
|
1 |
200 |
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Titanite Chunk |
Titanite Slab |
Souls |
Lightning Great Scythe +0 |
180/0/0/180 |
-/-/-/- |
40/10/30/30 |
1 |
|
200 |
Lightning Great Scythe +1 |
194/0/0/194 |
-/-/-/- |
40/10/30/32.4 |
1 |
|
200 |
Lightning Great Scythe +2 |
208/0/0/208 |
-/-/-/- |
40/10/30/34.8 |
1 |
|
200 |
Lightning Great Scythe +3 |
222/0/0/222 |
-/-/-/- |
40/10/30/37.2 |
2 |
|
200 |
Lightning Great Scythe +4 |
235/0/0/235 |
-/-/-/- |
40/10/30/39.6 |
3 |
|
200 |
Lightning Great Scythe +5 |
250/0/0/250 |
-/-/-/- |
40/10/30/42 |
|
1 |
200 |
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
10% STR, 64% DEX scaling.
Name |
Damage |
Stat Bonuses |
L. Shard |
Souls |
Raw Great Scythe +0 |
172/0/0/0 |
E/C/-/- |
1 |
200 |
Raw Great Scythe +1 |
184/0/0/0 |
E/C/-/- |
1 |
200 |
Raw Great Scythe +2 |
195/0/0/0 |
E/C/-/- |
1 |
200 |
Raw Great Scythe +3 |
207/0/0/0 |
E/C/-/- |
2 |
200 |
Raw Great Scythe +4 |
218/0/0/0 |
E/C/-/- |
2 |
200 |
Raw Great Scythe +5 |
230/0/0/0 |
E/C/-/- |
3 |
200 |
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
4% STR, 24% DEX, 71% INT scaling.
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Magic Great Scythe +0 |
112/121/0/0 |
E/D/C/- |
1 |
|
|
200 |
Magic Great Scythe +1 |
120/129/0/0 |
E/D/C/- |
1 |
|
|
200 |
Magic Great Scythe +2 |
127/137/0/0 |
E/D/C/- |
1 |
|
|
200 |
Magic Great Scythe +3 |
135/145/0/0 |
E/D/C/- |
2 |
|
|
200 |
Magic Great Scythe +4 |
142/153/0/0 |
E/D/C/- |
2 |
|
|
200 |
Magic Great Scythe +5 |
150/162/0/0 |
E/D/C/- |
3 |
|
|
200 |
Magic Great Scythe +6 |
157/170/0/0 |
E/D/B/- |
|
1 |
|
200 |
Magic Great Scythe +7 |
165/178/0/0 |
E/D/B/- |
|
1 |
|
200 |
Magic Great Scythe +8 |
172/186/0/0 |
E/D/B/- |
|
2 |
|
200 |
Magic Great Scythe +9 |
180/194/0/0 |
E/D/B/- |
|
3 |
|
200 |
Magic Great Scythe +10 |
187/202/0/0 |
E/D/B/- |
|
|
1 |
200 |
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.
Name |
Damage |
Stat Bonuses |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Enchanted Great Scythe +0 |
150/160/0/0 |
E/E/C/- |
1 |
- |
200 |
Enchanted Great Scythe +1 |
156/164/0/0 |
E/E/B/- |
1 |
- |
200 |
Enchanted Great Scythe +2 |
162/169/0/0 |
E/E/B/- |
1 |
- |
200 |
Enchanted Great Scythe +3 |
168/174/0/0 |
E/E/A/- |
2 |
- |
200 |
Enchanted Great Scythe +4 |
174/179/0/0 |
E/E/A/- |
3 |
- |
200 |
Enchanted Great Scythe +5 |
180/185/0/0 |
E/E/A/- |
- |
1 |
200 |
|
Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
5% STR, 33% DEX, 70% FAI scaling. Additional damage multiplier against unholy enemies.
Name |
Damage |
Stat Bonuses |
Aux Effects |
Green Titanite Shard |
White Titanite Chunk |
White Titanite Slab |
Souls |
Divine Great Scythe +0 |
102/124/0/0 |
D/E/-/C |
300/0/110/- |
1 |
|
|
200 |
Divine Great Scythe +1 |
108/132/0/0 |
D/E/-/C |
300/0/110/- |
1 |
|
|
200 |
Divine Great Scythe +2 |
115/141/0/0 |
D/E/-/C |
300/0/110/- |
1 |
|
|
200 |
Divine Great Scythe +3 |
122/149/0/0 |
D/E/-/C |
300/0/110/- |
2 |
|
|
200 |
Divine Great Scythe +4 |
129/157/0/0 |
D/E/-/C |
300/0/110/- |
2 |
|
|
200 |
Divine Great Scythe +5 |
136/166/0/0 |
D/E/-/C |
300/0/110/- |
3 |
|
|
200 |
Divine Great Scythe +6 |
142/174/0/0 |
D/E/-/C |
300/0/110/- |
|
1 |
|
200 |
Divine Great Scythe +7 |
149/182/0/0 |
D/E/-/C |
300/0/110/- |
|
1 |
|
200 |
Divine Great Scythe +8 |
156/190/0/0 |
D/E/-/C |
300/0/110/- |
|
2 |
|
200 |
Divine Great Scythe +9 |
163/199/0/0 |
E/D/-/B |
300/0/110/- |
|
3 |
|
200 |
Divine Great Scythe +10 |
170/207/0/0 |
E/D/-/B |
300/0/110/- |
|
|
1 |
200 |
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
5% STR, 31% DEX, 82% FAI scaling. Additional damage multiplier against unholy enemies.
Name |
Damage |
Stat Bonuses |
Aux Effects |
White Titanite Chunk |
White Titanite Slab |
Souls |
Occult Great Scythe +0 |
138/150/0/0 |
E/D/-/B |
300/0/-/110 |
1 |
|
200 |
Occult Great Scythe +1 |
146/157/0/0 |
E/D/-/B |
300/0/-/110 |
1 |
|
200 |
Occult Great Scythe +2 |
154/165/0/0 |
E/D/-/B |
300/0/-/110 |
1 |
|
200 |
Occult Great Scythe +3 |
162/172/0/0 |
E/D/-/B |
300/0/-/110 |
2 |
|
200 |
Occult Great Scythe +4 |
171/180/0/0 |
E/D/-/B |
300/0/-/110 |
3 |
|
200 |
Occult Great Scythe +5 |
179/187/0/0 |
E/D/-/B |
300/0/-/110 |
|
1 |
200 |
|
Fire
Fire damage added. All stat bonuses removed.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Green Titanite Shard |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Fire Great Scythe +0 |
130/0/130/0 |
-/-/-/- |
40/10/30/30 |
1 |
- |
- |
200 |
Fire Great Scythe +1 |
140/0/140/0 |
-/-/-/- |
40/10/30.3/30 |
1 |
- |
- |
200 |
Fire Great Scythe +2 |
150/0/150/0 |
-/-/-/- |
40/10/30.6/30 |
1 |
- |
- |
200 |
Fire Great Scythe +3 |
160/0/160/0 |
-/-/-/- |
40/10/30.9/30 |
2 |
- |
- |
200 |
Fire Great Scythe +4 |
170/0/170/0 |
-/-/-/- |
40/10/31.2/30 |
2 |
- |
- |
200 |
Fire Great Scythe +5 |
180/0/180/0 |
-/-/-/- |
40/10/31.5/30 |
3 |
- |
- |
200 |
Fire Great Scythe +6 |
192/0/192/0 |
-/-/-/- |
40/10/31.8/30 |
- |
1 |
- |
200 |
Fire Great Scythe +7 |
204/0/204/0 |
-/-/-/- |
40/10/32.1/30 |
- |
1 |
- |
200 |
Fire Great Scythe +8 |
216/0/216/0 |
-/-/-/- |
40/10/32.4/30 |
- |
2 |
- |
200 |
Fire Great Scythe +9 |
228/0/228/0 |
-/-/-/- |
40/10/32.7/30 |
- |
3 |
- |
200 |
Fire Great Scythe +10 |
240/0/240/0 |
-/-/-/- |
40/10/33/30 |
- |
- |
1 |
200 |
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Chaos Great Scythe +0 |
156/0/181/0 |
-/-/-/- |
40/10/30/30 |
1 |
- |
200 |
Chaos Great Scythe +1 |
165/0/191/0 |
-/-/-/- |
40/10/30.6/30 |
1 |
- |
200 |
Chaos Great Scythe +2 |
174/0/202/0 |
-/-/-/- |
40/10/31.2/30 |
2 |
- |
200 |
Chaos Great Scythe +3 |
182/0/212/0 |
-/-/-/- |
40/10/31.8/30 |
2 |
- |
200 |
Chaos Great Scythe +4 |
191/0/222/0 |
-/-/-/- |
40/10/32.4/30 |
3 |
- |
200 |
Chaos Great Scythe +5 |
200/0/232/0 |
-/-/-/- |
40/10/33/30 |
- |
1 |
200 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
Critical: |
The damage bonus for backstabs and ripostes. Thrusting Swords and Daggers get an invisible bonus to critical damage as well. |
Durability: |
The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
Stability: |
The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: |
This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |