Great Scythe
great scythe on hand

In-Game Description

Weapon with a long curved blade. Converted
from a wheat-harvesting tool.

The magnificent sharp curved blade
instills fear in opponents. Perhaps it is
their survival instinct at work.

Availability

Treasure in the The Catacombs

Getting the Great Scythe

General Information

Bleed buildup is 30 per strike

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Aux Effects Frampt
Souls
great-scythe.png Great Scythe 100/0/0/0

(Slash)
100 130 5.0 141/14/0/0

E/B/-/-
40/10/30/30 22 300/0/-/- ?

Move Set

Notes

Like all Halberds, if your attack doesn't connect with an enemy, your character will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and you move as normal.

Upgrades

Basic

Standard upgrade path.
Requires

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Great Scythe +0 100/0/0/0 E/B/-/- - - - - -
Great Scythe +1 110/0/0/0 E/B/-/- 1 - - - 200
Great Scythe +2 120/0/0/0 E/B/-/- 1 - - - 200
Great Scythe +3 130/0/0/0 E/B/-/- 2 - - - 200
Great Scythe +4 140/0/0/0 E/B/-/- 2 - - - 200
Great Scythe +5 150/0/0/0 E/B/-/- 3 - - - 200
Great Scythe +6 160/0/0/0 E/B/-/- - 1 - - 200
Great Scythe +7 170/0/0/0 E/B/-/- - 1 - - 200
Great Scythe +8 180/0/0/0 E/B/-/- - 2 - - 200
Great Scythe +9 190/0/0/0 E/B/-/- - 2 - - 200
Great Scythe +10 200/0/0/0 E/B/-/- - 3 - - 200
Great Scythe +11 209/0/0/0 E/B/-/- - - 1 - 200
Great Scythe +12 220/0/0/0 E/B/-/- - - 1 - 200
Great Scythe +13 230/0/0/0 E/B/-/- - - 2 - 200
Great Scythe +14 240/0/0/0 E/A/-/- - - 3 - 200
Great Scythe +15 250/0/0/0 E/A/-/- - - - 1 200

Crystal

Weapon durability reduced to 13. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

Name Damage Stat Bonuses Titanite Chunk Titanite Slab Souls
Crystal Great Scythe +0 220/0/0/0 E/B/-/- 1 200
Crystal Great Scythe +1 230/0/0/0 E/B/-/- 1 200
Crystal Great Scythe +2 240/0/0/0 E/B/-/- 1 200
Crystal Great Scythe +3 250/0/0/0 E/B/-/- 2 200
Crystal Great Scythe +4 260/0/0/0 E/A/-/- 3 200
Crystal Great Scythe +5 270/0/0/0 E/A/-/- 1 200

Lightning

Adds lightning damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Titanite Chunk Titanite Slab Souls
Lightning Great Scythe +0 180/0/0/180 -/-/-/- 40/10/30/30 1 200
Lightning Great Scythe +1 194/0/0/194 -/-/-/- 40/10/30/32.4 1 200
Lightning Great Scythe +2 208/0/0/208 -/-/-/- 40/10/30/34.8 1 200
Lightning Great Scythe +3 222/0/0/222 -/-/-/- 40/10/30/37.2 2 200
Lightning Great Scythe +4 235/0/0/235 -/-/-/- 40/10/30/39.6 3 200
Lightning Great Scythe +5 250/0/0/250 -/-/-/- 40/10/30/42 1 200

Raw

Base damage increased. Stat bonuses reduced.
Requires

Name Damage Stat Bonuses L. Shard Souls
Raw Great Scythe +0 172/0/0/0 E/C/-/- 1 200
Raw Great Scythe +1 184/0/0/0 E/C/-/- 1 200
Raw Great Scythe +2 195/0/0/0 E/C/-/- 1 200
Raw Great Scythe +3 207/0/0/0 E/C/-/- 2 200
Raw Great Scythe +4 218/0/0/0 E/C/-/- 2 200
Raw Great Scythe +5 230/0/0/0 E/C/-/- 3 200

Magic

Adds magic damage. Moderate damage bonus from intelligence.
Requires

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Great Scythe +0 112/121/0/0 E/D/C/- 1 200
Magic Great Scythe +1 120/129/0/0 E/D/C/- 1 200
Magic Great Scythe +2 127/137/0/0 E/D/C/- 1 200
Magic Great Scythe +3 135/145/0/0 E/D/C/- 2 200
Magic Great Scythe +4 142/153/0/0 E/D/C/- 2 200
Magic Great Scythe +5 150/162/0/0 E/D/C/- 3 200
Magic Great Scythe +6 157/170/0/0 E/D/B/- 1 200
Magic Great Scythe +7 165/178/0/0 E/D/B/- 1 200
Magic Great Scythe +8 172/186/0/0 E/D/B/- 2 200
Magic Great Scythe +9 180/194/0/0 E/D/B/- 3 200
Magic Great Scythe +10 187/202/0/0 E/D/B/- 1 200

Enchanted

Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Great Scythe +0 150/160/0/0 E/E/C/- 1 - 200
Enchanted Great Scythe +1 156/164/0/0 E/E/B/- 1 - 200
Enchanted Great Scythe +2 162/169/0/0 E/E/B/- 1 - 200
Enchanted Great Scythe +3 168/174/0/0 E/E/A/- 2 - 200
Enchanted Great Scythe +4 174/179/0/0 E/E/A/- 3 - 200
Enchanted Great Scythe +5 180/185/0/0 E/E/A/- - 1 200

Divine

Adds magic damage. Moderate damage bonus from faith.
Requires

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Great Scythe +0 102/124/0/0 D/E/-/C 300/0/110/- 1 200
Divine Great Scythe +1 108/132/0/0 D/E/-/C 300/0/110/- 1 200
Divine Great Scythe +2 115/141/0/0 D/E/-/C 300/0/110/- 1 200
Divine Great Scythe +3 122/149/0/0 D/E/-/C 300/0/110/- 2 200
Divine Great Scythe +4 129/157/0/0 D/E/-/C 300/0/110/- 2 200
Divine Great Scythe +5 136/166/0/0 D/E/-/C 300/0/110/- 3 200
Divine Great Scythe +6 142/174/0/0 D/E/-/C 300/0/110/- 1 200
Divine Great Scythe +7 149/182/0/0 D/E/-/C 300/0/110/- 1 200
Divine Great Scythe +8 156/190/0/0 D/E/-/C 300/0/110/- 2 200
Divine Great Scythe +9 163/199/0/0 E/D/-/B 300/0/110/- 3 200
Divine Great Scythe +10 170/207/0/0 E/D/-/B 300/0/110/- 1 200

Occult

Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Great Scythe +0 138/150/0/0 E/D/-/B 300/0/-/110 1 200
Occult Great Scythe +1 146/157/0/0 E/D/-/B 300/0/-/110 1 200
Occult Great Scythe +2 154/165/0/0 E/D/-/B 300/0/-/110 1 200
Occult Great Scythe +3 162/172/0/0 E/D/-/B 300/0/-/110 2 200
Occult Great Scythe +4 171/180/0/0 E/D/-/B 300/0/-/110 3 200
Occult Great Scythe +5 179/187/0/0 E/D/-/B 300/0/-/110 1 200

Fire

Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Great Scythe +0 130/0/130/0 -/-/-/- 40/10/30/30 1 - - 200
Fire Great Scythe +1 140/0/140/0 -/-/-/- 40/10/30.3/30 1 - - 200
Fire Great Scythe +2 150/0/150/0 -/-/-/- 40/10/30.6/30 1 - - 200
Fire Great Scythe +3 160/0/160/0 -/-/-/- 40/10/30.9/30 2 - - 200
Fire Great Scythe +4 170/0/170/0 -/-/-/- 40/10/31.2/30 2 - - 200
Fire Great Scythe +5 180/0/180/0 -/-/-/- 40/10/31.5/30 3 - - 200
Fire Great Scythe +6 192/0/192/0 -/-/-/- 40/10/31.8/30 - 1 - 200
Fire Great Scythe +7 204/0/204/0 -/-/-/- 40/10/32.1/30 - 1 - 200
Fire Great Scythe +8 216/0/216/0 -/-/-/- 40/10/32.4/30 - 2 - 200
Fire Great Scythe +9 228/0/228/0 -/-/-/- 40/10/32.7/30 - 3 - 200
Fire Great Scythe +10 240/0/240/0 -/-/-/- 40/10/33/30 - - 1 200

Chaos

Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Great Scythe +0 156/0/181/0 -/-/-/- 40/10/30/30 1 - 200
Chaos Great Scythe +1 165/0/191/0 -/-/-/- 40/10/30.6/30 1 - 200
Chaos Great Scythe +2 174/0/202/0 -/-/-/- 40/10/31.2/30 2 - 200
Chaos Great Scythe +3 182/0/212/0 -/-/-/- 40/10/31.8/30 2 - 200
Chaos Great Scythe +4 191/0/222/0 -/-/-/- 40/10/32.4/30 3 - 200
Chaos Great Scythe +5 200/0/232/0 -/-/-/- 40/10/33/30 - 1 200

Key

Damage: The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes
Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of your Equip Burden will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
StatsNeeded: The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

StatBonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
FramptSouls: This is the amount of souls you will receive if you feed the item to Kingseeker Frampt
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