In-Game Description
This greataxe is a veritable mass of iron.
Its weight sends foes flying, but makes it
difficult to handle without inhuman strength.
Any miss makes one very vulnerable, as each
swing requires the full force of the body.
Availability
Sold by the Crestfallen Merchant for 8,000 Souls
Treasure from a corpse in the Depths, under some crates behind five Small Undead Rats
Rare drop from Heavy Knights
General Information
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Move Set
Upgrades
Basic
Standard upgrade path.
Requires
68% STR, 11% DEX scaling.
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Crystal
Greataxe durability reduced to 23. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Greataxe +10
- Titanite
68% STR, 11% DEX scaling.
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Lightning
Adds Lightning damage.
Requires
- Great Axe +10
- Titanite Chunk
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Raw
Base damage increased. Stat bonuses reduced.
Requires
- Greataxe +5
- Titanite
52% STR, 8% DEX scaling.
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Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Greataxe +5
- Green Titanite
- Blue Titanite
19% STR, 3% DEX, 57% INT scaling.
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Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Greataxe+5
- Blue Titanite
14% STR, 2% DEX, 55% INT scaling. Unknown additional amount of INT scaling.
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Divine
Adds magic damage that scales with Faith.
Requires
- Great Axe + 5
- Green Titanite Shard
27% STR, 4% DEX, 56% FAI scaling.
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Occult
Occult damage added. All stat bonuses removed.
Requires
- Divine Greataxe +5
- White Titanite
24% STR, 4% DEX, 56% FAI scaling.
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Fire
Fire damage added. All stat bonuses removed
Requires
- Greataxe +5
- Green Titanite (for Fire Greataxe to +5)
- Red Titanite (for +6 to +10)
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Chaos
Chaos damage added. All stat bonuses removed.
Requires
- Fire Greataxe +5
- Red Titanite
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Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | The damage bonus for backstabs and ripostes. Thrusting Swords and Daggers get an invisible bonus to critical damage as well. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
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Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |