Greataxe
greataxe on hand

In-Game Description

This greataxe is a veritable mass of iron.
Its weight sends foes flying, but makes it
difficult to handle without inhuman strength.

Any miss makes one very vulnerable, as each
swing requires the full force of the body.

Availability

Sold by the Crestfallen Merchant for 8,000 Souls

Treasure from a corpse in the Depths, under some crates behind five Small Undead Rats

Rare drop from Heavy Knights

General Information

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
greataxe.png Greataxe 140/0/0/0

(Regular)
230 14.0 321/8/0/0

C/E/-/-
55/10/40/40 38

Move Set

Upgrades

Basic

Standard upgrade path.
Requires

68% STR, 11% DEX scaling.

Name Damage Critical Bonus Stat Bonuses Req. Material
Greataxe +0 140/0/0/0 100 C/E/-/- Default
Greataxe +1 154/0/0/0 100 C/E/-/- 1 x Titanite Shard
Greataxe +2 168/0/0/0 100 C/E/-/- 1 x Titanite Shard
Greataxe +3 182/0/0/0 100 C/E/-/- 2 x Titanite Shard
Greataxe +4 196/0/0/0 100 C/E/-/- 2 x Titanite Shard
Greataxe +5 210/0/0/0 100 C/E/-/- 3 x Titanite Shard
Greataxe +6 224/0/0/0 100 C/E/-/- 1 x Large Titanite Shard
Greataxe +7 238/0/0/0 100 C/E/-/- 1 x Large Titanite Shard
Greataxe +8 252/0/0/0 100 C/E/-/- 2 x LargeTitanite Shard
Greataxe +9 266/0/0/0 100 C/E/-/- 2 x Large Titanite Shard
Greataxe +10 280/0/0/0 100 C/E/-/- 3 x Large Titanite Shard
Greataxe +11 294/0/0/0 100 C/E/-/- 1 x Titanite Chunk
Greataxe +12 308/0/0/0 100 C/E/-/- 1 x Titanite Chunk
Greataxe +13 322/0/0/0 100 C/E/-/- 2 x Titanite Chunk
Greataxe +14 336/0/0/0 100 B/E/-/- 3 x Titanite Chunk
Greataxe +15 350/0/0/0 100 B/E/-/- 1 x Titanite Slab

Crystal

Greataxe durability reduced to 23. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

68% STR, 11% DEX scaling.

Name Damage Stat Bonuses Titanite Chunk Titanite Slab Souls
Crystal Greataxe +0 308/0/0/0 C/E/-/- 1 800
Crystal Greataxe +1 322/0/0/0 C/E/-/- 1 800
Crystal Greataxe +2 336/0/0/0 C/E/-/- 1 800
Crystal Greataxe +3 350/0/0/0 C/E/-/- 2 800
Crystal Greataxe +4 364/0/0/0 B/E/-/- 3 800
Crystal Greataxe +5 378/0/0/0 B/E/-/- 1 800

Lightning

Adds Lightning damage.
Requires

Name Damage Combined Total Stat Bonuses Damage Reduction Chunk Slab Souls
Lightning Great Axe +0 252/0/0/252 560 -/-/-/- 55/10/40/40 1 - 800
Lightning Great Axe +1 271/0/0/271 602 -/-/-/- 55/10/40/43.2 1 - 800
Lightning Great Axe +2 291/0/0/291 644 -/-/-/- 55/10/40/46.4 1 - 800
Lightning Great Axe +3 310/0/0/310 686 -/-/-/- 55/10/40/49.6 2 - 800
Lightning Great Axe +4 330/0/0/330 728 -/-/-/- 55/10/40/52.8 3 - 800
Lightning Great Axe +5 350/0/0/350 777 -/-/-/- 55/10/40/56 - 1 800

Raw

Base damage increased. Stat bonuses reduced.
Requires

  • Greataxe +5
  • Titanite

52% STR, 8% DEX scaling.

Name Damage Critical Bonus Stat Bonuses Req. Material
Raw Greataxe +0 241/0/0/0 100 C/E/-/- 1 x Large Titanite Shard
Raw Greataxe +1 257/0/0/0 100 C/E/-/- 1 x Large Titanite Shard
Raw Greataxe +2 273/0/0/0 100 C/E/-/- 1 x Large Titanite Shard
Raw Greataxe +3 289/0/0/0 100 C/E/-/- 2 x Large Titanite Shard
Raw Greataxe +4 305/0/0/0 100 C/E/-/- 2 x Large Titanite Shard
Raw Greataxe +5 322/0/0/0 100 C/E/-/- 3 x Large Titanite Shard

Magic

Adds magic damage. Moderate damage bonus from intelligence.
Requires

19% STR, 3% DEX, 57% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Greataxe +0 157/171/0/0 E/E/C/- 1 800
Magic Greataxe +1 168/182/0/0 E/E/C/- 1 800
Magic Greataxe +2 178/193/0/0 E/E/C/- 1 800
Magic Greataxe +3 189/205/0/0 E/E/C/- 2 800
Magic Greataxe +4 199/216/0/0 E/E/C/- 2 800
Magic Greataxe +5 210/228/0/0 E/E/C/- 3 800
Magic Greataxe +6 220/239/0/0 D/E/C/- 1 800
Magic Greataxe +7 231/250/0/0 D/E/C/- 1 800
Magic Greataxe +8 241/262/0/0 D/E/C/- 2 800
Magic Greataxe +9 252/273/0/0 D/E/C/- 3 800
Magic Greataxe +10 262/285/0/0 D/E/C/- 1 800

Enchanted

Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

14% STR, 2% DEX, 55% INT scaling. Unknown additional amount of INT scaling.

Name Damage Combined Total * Stat Bonuses Chunk Slab Souls
Enchanted Greataxe +0 210/224/0/0 436 E/E/C/- 1 - 800
Enchanted Greataxe +1 218/230/0/0 448 E/E/C/- 1 - 800
Enchanted Greataxe +2 226/237/0/0 463 E/E/C/- 2 - 800
Enchanted Greataxe +3 235/244/0/0 479 E/E/B/- 2 - 800
Enchanted Greataxe +4 243/250/0/0 493 E/E/B/- 3 - 800
Enchanted Greataxe +5 252/259/0/0 511 E/E/B/- - 1 800

Divine

Adds magic damage that scales with Faith.
Requires

27% STR, 4% DEX, 56% FAI scaling.

Name Damage Combined Total * Critical Bonus Stat Bonuses Aux Effects Req. Material Souls
Divine Greataxe +0 142/174/0/0 316 100 D/E/-/C 0/0/110/- 1 x Green Titanite Shard 800
Divine Greataxe +1 152/185/0/0 337 100 D/E/-/C 0/0/110/- 1 x Green Titanite Shard 800
Divine Greataxe +2 161/197/0/0 358 100 D/E/-/C 0/0/110/- 1 x Green Titanite Shard 800
Divine Greataxe +3 171/208/0/0 379 100 D/E/-/C 0/0/110/- 2 x Green Titanite Shard 800
Divine Greataxe +4 180/220/0/0 400 100 D/E/-/C 0/0/110/- 2 x Green Titanite Shard 800
Divine Greataxe +5 190/232/0/0 422 100 D/E/-/C 0/0/110/- 3 x Green Titanite Shard 800
Divine Greataxe +6 199/243/0/0 442 100 D/E/-/C 0/0/110/- 1 x White Titanite Chunk 800
Divine Greataxe +7 209/255/0/0 464 100 D/E/-/C 0/0/110/- 1 x White Titanite Chunk 800
Divine Greataxe +8 218/266/0/0 484 100 D/E/-/C 0/0/110/- 2 x White Titanite Chunk 800
Divine Greataxe +9 228/278/0/0 506 100 D/E/-/C 0/0/110/- 3 x White Titanite Chunk 800
Divine Greataxe +10 237/290/0/0 527 100 D/E/-/C 0/0/110/- 1 x White Titanite Slab 800

Occult

Occult damage added. All stat bonuses removed.
Requires

24% STR, 4% DEX, 56% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Greataxe +0 192/210/0/0 D/E/-/C 0/0/-/110 1 800
Occult Greataxe +1 203/220/0/0 D/E/-/C 0/0/-/110 1 800
Occult Greataxe +2 215/231/0/0 D/E/-/C 0/0/-/110 1 800
Occult Greataxe +3 226/241/0/0 D/E/-/C 0/0/-/110 2 800
Occult Greataxe +4 238/252/0/0 D/E/-/C 0/0/-/110 3 800
Occult Greataxe +5 249/262/0/0 D/E/-/C 0/0/-/110 1 800

Fire

Fire damage added. All stat bonuses removed
Requires

Name Damage Stat Bonuses Damage Reduction Req. Material
Fire Greataxe +0 182/0/182/0 -/-/-/- 55/10/40/40 1 x Green Titanite Shard
Fire Greataxe +1 196/0/196/0 -/-/-/- 55/10/40.4/40 1 x Green Titanite Shard
Fire Greataxe +2 210/0/210/0 -/-/-/- 55/10/40.8/40 1 x Green Titanite Shard
Fire Greataxe +3 224/0/224/0 -/-/-/- 55/10/41.2/40 2 x Green Titanite Shard
Fire Greataxe +4 238/0/238/0 -/-/-/- 55/10/41.6/40 2 x Green Titanite Shard
Fire Greataxe +5 252/0/252/0 -/-/-/- 55/10/42/40 3 x Green Titanite Shard
Fire Greataxe +6 268/0/268/0 -/-/-/- 55/10/42.4/40 1 x Red Titanite Chunk
Fire Greataxe +7 285/0/285/0 -/-/-/- 55/10/42.8/40 1 x Red Titanite Chunk
Fire Greataxe +8 302/0/302/0 -/-/-/- 55/10/43.2/40 2 x Red Titanite Chunk
Fire Greataxe +9 319/0/319/0 -/-/-/- 55/10/43.6/40 3 x Red Titanite Chunk
Fire Greataxe +10 336/0/336/0 -/-/-/- 55/10/44/40 1 x Red Titanite Slab

Chaos

Chaos damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Greataxe +0 219/0/252/0 -/-/-/- 55/10/40/40 1 800
Chaos Greataxe +1 231/0/266/0 -/-/-/- 55/10/40.8/40 1 800
Chaos Greataxe +2 244/0/280/0 -/-/-/- 55/10/41.6/40 1 800
Chaos Greataxe +3 256/0/294/0 -/-/-/- 55/10/42.4/40 2 800
Chaos Greataxe +4 268/0/308/0 -/-/-/- 55/10/43.2/40 3 800
Chaos Greataxe +5 280/0/322/0 -/-/-/- 55/10/44/40 1 800

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
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