||Black Knight Greataxe
|Black Knight (axe) random drop
||One-handed weak attack replaced by a horizontal swing that can be followed up with additional inputs
One-handed strong attack replaced by a jumping downward swing
Two-handed weak attack replaced by a diagonal swing that can be followed up with additional inputs
Two-handed strong attack replaced with a delayed upward swing
|Sold by Shiva of the East
Taurus Demon random drop
Minor Taurus Demon random drop
|One-handed strong attack replaced with a large radius horizontal swing
Two-handed strong attack replaced with slow vertical swing
||Dragon King Greataxe
|Gaping Dragon (tail) drop
||Raises fire and magic defense by 20 points
Two handed strong attack replaced by a very large area of effect magic attack around the wielder
|Sold by Crestfallen Merchant
Heavy Knight random drop
|Stone Guardian drop
* When wielding a weapon with two-hands, the strength requirement is reduced. See individual pages for more detail.
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types.
||The damage bonus for backstabs and ripostes.
||The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
||The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|Damage Reduction %:
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
||The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
||This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
page revision: 42, last edited: 16 Oct 2013 22:05