Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Availability Special Note
black-knight-greataxe.png Black Knight Greataxe 229/0/0/0

300 16.0 36*/18/0/0

Black Knight (axe) random drop One-handed weak attack replaced by a horizontal swing that can be followed up with additional inputs
One-handed strong attack replaced by a jumping downward swing
Two-handed weak attack replaced by a diagonal swing that can be followed up with additional inputs
Two-handed strong attack replaced with a delayed upward swing
demon-s-greataxe.png Demon's Greataxe 114/0/0/0

600 22.0 46*/0/0/0

Sold by Shiva of the East
Taurus Demon random drop
Minor Taurus Demon random drop
One-handed strong attack replaced with a large radius horizontal swing
Two-handed strong attack replaced with slow vertical swing
dragon-king-greataxe.png Dragon King Greataxe 380/0/0/0

400 24.0 50*/8/0/0

Gaping Dragon (tail) drop Raises fire and magic defense by 20 points
Two handed strong attack replaced by a very large area of effect magic attack around the wielder
greataxe.png Greataxe 140/0/0/0

230 14.0 32*/8/0/0

Sold by Crestfallen Merchant
Heavy Knight random drop
Depths treasure
stone-greataxe.png Stone Greataxe 190/0/0/0

700 24.0 48*/10/0/0

Stone Guardian drop One-handed strong attack is a delayed horizontal swing. Two-handed strong attack is a powerful downward blow that can be chained into a shockwave attack similar to the Stone Guardian's own attack

* When wielding a weapon with two-hands, the strength requirement is reduced. See individual pages for more detail.



The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
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