Greatbows

Tips

  • Greatbows are generally bad for direct combat, but can knock opponents off of ledges.
  • Greatbows can only use Great Arrows.
  • Greatbows deal more damage than Bows do in one shot, but their slow speed and high stamina costs makes them unwieldy.
  • Using the Hawk Ring gives you significantly more range, and therefore more damage.
  • While the Range stat on the bows themselves, Greatbows have a roughly 50% increased range using Dragonslayer Arrows and a 25% increased range with Gough's Great Arrows.
  • If pressed into close combat, the tracking when aiming is normally good enough to prevent the user from being backstabbed, though it is not guaranteed if the connection to your opponent is poor.
Icon Name Damage Range Durability Weight Stats Needed
Stat Bonuses
Availability Special Note
dragonslayer-greatbow.png DragonSlayer Greatbow 90/0/0/0

(Normal)
50 100 10.0 20*/20/0/0

C/C/-/-
Anor Londo treasure Requires Dragonslayer Arrows or Gough's Great Arrows.
gough-s-greatbow.png Gough's Greatbow 85/0/0/0

(Normal)
55 100 13.0 27*/20/0/0

B/C/-/-
Gift from Hawkeye Gough
Drops from Hawkeye Gough
Requires Dragonslayer Arrows or Gough's Great Arrows.

* Even though you must two-hand greatbows in order to use them, the strength requirement does not decrease.


Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Damage is further modified by the types of arrows or bolts used.

Range: The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels.
Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Requirements:

The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
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