In-Game Description
Sliced tail of the Sanctuary Guardian.
This flexible, spiked and highly poisonous tail would make a rather obnoxious weapon.
Availability
- 100% tail cut drop by Sanctuary Guardian in Sanctuary Garden
- 100% tail cut drop by Lesser Sanctuary Guardian in Sanctuary Garden
General Information
General differences between whips and other weapons:
- They cannot be parried.
- They cannot be used for critical attacks (backstab, riposte, or plunging attacks).
- Weapon buffs with particle effects will not appear until the player attacks. This applies to all resins, Sunlight Blade, Darkmoon Blade and Crystal Magic Weapon. (Only the crystallization effect; the weapon's still colored blue)
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Move Set
Upgrades
Basic
Standard upgrade path.
Requires
- Large Ember (+6 and up)
- Very Large Ember (+11 and up)
- Titanite
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Crystal
Base damage increased. Durability decreased to 25. Cannot repair.
Requires
- Guardian Tail +10
- Crystal Ember
- Titanite
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Lightning
Lightning damage added. All stat bonuses removed.
Requires
- Guardian Tail +10
- Titanite
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Raw
Base damage increased. Dexterity bonus reduced.
Requires
- Guardian Tail +5
- Titanite
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Magic
Base damage reduced. Dexterity bonus reduced to minimal. Magic damage added with moderate intelligence bonus.
Requires
- Guardian Tail +5
- Large Magic Ember (+6 and up)
- Green Titanite
- Blue Titanite
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Enchanted
Base damage reduced from magic upgrade path. Further reduced bonus damage from dexterity. Increased damage bonus from intelligence.
Requires
- Magic Guardian Tail +5
- Enchanted Ember
- Blue Titanite
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Divine
Base damage reduced. Dexterity bonus reduced. Magic damage added with moderate faith bonus. Holy damage added.
Requires
- Guardian Tail +5
- Divine Ember (+0 and up)
- Large Divine Ember (+6 and up)
- Green Titanite
- White Titanite
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Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Holy damage changed to Dark.
Requires
- Divine Guardian Tail +5
- Dark Ember
- White Titanite
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Fire
Fire damage added. All stat bonuses removed.
Requires
- Guardian Tail +5
- Large Flame Ember (+6 and up)
- Green Titanite
- Red Titanite
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Chaos
Base damage reduced from fire upgrade path. Bonus damage from humanity.
Requires
- Fire Guardian Tail +5
- Chaos Flame Ember
- Red Titanite
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Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | The damage bonus for backstabs and ripostes. Thrusting Swords and Daggers get an invisible bonus to critical damage as well. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
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Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |