Guardian Tail


Guardian Tail

In-Game Description

Sliced tail of the Sanctuary Guardian.

This flexible, spiked and highly poisonous tail would make a rather obnoxious weapon.

Availability

General Information

General differences between whips and other weapons:

  • Cannot be parried
  • Cannot be used for critical attacks (backstab, riposte, or plunging attacks)
  • When buffed with buff that has particle effects, the buff does not show until you attack, this includes all resins, Sunlight Blade, Darkmoon Blade and Crystal Magic Weapon (Only the crystallization effect; the weapon's still colored blue)
Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Aux Effects Frampt
Souls
guardian-tail.png Guardian Tail 84/0/0/0

(Regular)
100 250 5.0 15/10/0/0

-/C/-/-
30/10/20/20 16 -/180/-/- ?

Move Set

Upgrades

Basic

Standard upgrade path.
Requires

Name Damage Stat Bonuses Req. Material
Guardian Tail +0 84/0/0/0 -/C/-/- -
Guardian Tail +1 92/0/0/0 -/C/-/- 1 x Titanite Shard
Guardian Tail +2 100/0/0/0 -/C/-/- 1 x Titanite Shard
Guardian Tail +3 109/0/0/0 -/C/-/- 2 x Titanite Shard
Guardian Tail +4 117/0/0/0 -/C/-/- 2 x Titanite Shard
Guardian Tail +5 126/0/0/0 -/C/-/- 3 x Titanite Shard
Guardian Tail +6 134/0/0/0 -/C/-/- 1 x Large Titanite Shard
Guardian Tail +7 142/0/0/0 -/C/-/- 1 x Large Titanite Shard
Guardian Tail +8 151/0/0/0 -/C/-/- 2 x Large Titanite Shard
Guardian Tail +9 159/0/0/0 -/C/-/- 2 x Large Titanite Shard
Guardian Tail +10 168/0/0/0 -/C/-/- 3 x Large Titanite Shard
Guardian Tail +11 176/0/0/0 -/C/-/- 1 x Titanite Chunk
Guardian Tail +12 184/0/0/0 -/C/-/- 1 x Titanite Chunk
Guardian Tail +13 193/0/0/0 -/C/-/- 2 x Titanite Chunk
Guardian Tail +14 201/0/0/0 -/C/-/- 3 x Titanite Chunk
Guardian Tail +15 210/0/0/0 -/C/-/- 1 x Titanite Slab

Crystal

Base damage increased. Durability decreased to 25. Cannot repair.
Requires

Name Damage Stat Bonuses Req. Material
Crystal Guardian Tail +0 184/0/0/0 -/C/-/- 1 x Titanite Chunk
Crystal Guardian Tail +1 193/0/0/0 -/C/-/- 1 x Titanite Chunk
Crystal Guardian Tail +2 201/0/0/0 -/C/-/- 1 x Titanite Chunk
Crystal Guardian Tail +3 210/0/0/0 -/C/-/- 2 x Titanite Chunk
Crystal Guardian Tail +4 218/0/0/0 -/C/-/- 3 x Titanite Chunk
Crystal Guardian Tail +5 226/0/0/0 -/C/-/- 1 x Titanite Slab

Lightning

Lightning damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Req. Material
Lightning Guardian Tail +0 151/0/0/151 -/-/-/- 30/10/20/20 1 x Titanite Chunk
Lightning Guardian Tail +1 162/0/0/162 -/-/-/- 30/10/20/21.6 1 x Titanite Chunk
Lightning Guardian Tail +2 174/0/0/174 -/-/-/- 30/10/20/23.2 1 x Titanite Chunk
Lightning Guardian Tail +3 186/0/0/186 -/-/-/- 30/10/20/24.8 2 x Titanite Chunk
Lightning Guardian Tail +4 198/0/0/198 -/-/-/- 30/10/20/26.4 3 x Titanite Chunk
Lightning Guardian Tail +5 210/0/0/210 -/-/-/- 30/10/20/28 1 x Titanite Slab

Raw

Base damage increased. Dexterity bonus reduced.
Requires

Name Damage Stat Bonuses Req. Material
Raw Guardian Tail +0 145/0/0/0 -/D/-/- 1 x Large Titanite Shard
Raw Guardian Tail +1 155/0/0/0 -/D/-/- 1 x Large Titanite Shard
Raw Guardian Tail +2 164/0/0/0 -/D/-/- 1 x Large Titanite Shard
Raw Guardian Tail +3 174/0/0/0 -/D/-/- 2 x Large Titanite Shard
Raw Guardian Tail +4 184/0/0/0 -/D/-/- 2 x Large Titanite Shard
Raw Guardian Tail +5 194/0/0/0 -/D/-/- 3 x Large Titanite Shard

Magic

Base damage reduced. Dexterity bonus reduced to minimal. Magic damage added with moderate intelligence bonus.
Requires

Name Damage Stat Bonuses Req. Material
Magic Guardian Tail +0 94/102/0/0 -/E/D/- 1 x Green Titanite Shard
Magic Guardian Tail +1 100/108/0/0 -/E/D/- 1 x Green Titanite Shard
Magic Guardian Tail +2 107/115/0/0 -/E/D/- 1 x Green Titanite Shard
Magic Guardian Tail +3 113/122/0/0 -/E/D/- 2 x Green Titanite Shard
Magic Guardian Tail +4 119/129/0/0 -/E/D/- 2 x Green Titanite Shard
Magic Guardian Tail +5 126/136/0/0 -/E/D/- 3 x Green Titanite Shard
Magic Guardian Tail +6 132/142/0/0 -/E/D/- 1 x Blue Titanite Chunk
Magic Guardian Tail +7 138/149/0/0 -/E/D/- 1 x Blue Titanite Chunk
Magic Guardian Tail +8 144/156/0/0 -/E/D/- 2 x Blue Titanite Chunk
Magic Guardian Tail +9 151/163/0/0 -/E/C/- 3 x Blue Titanite Chunk
Magic Guardian Tail +10 157/170/0/0 -/E/C/- 1 x Blue Titanite Slab

Enchanted

Base damage reduced from magic upgrade path. Further reduced bonus damage from dexterity. Increased damage bonus from intelligence.
Requires

Name Damage Stat Bonuses Req. Material
Enchanted Guardian Tail +0 126/134/0/0 -/E/D/- 1 x Blue Titanite Chunk
Enchanted Guardian Tail +1 131/138/0/0 -/E/C/- 1 x Blue Titanite Chunk
Enchanted Guardian Tail +2 136/142/0/0 -/E/C/- 1 x Blue Titanite Chunk
Enchanted Guardian Tail +3 141/146/0/0 -/E/C/- 2 x Blue Titanite Chunk
Enchanted Guardian Tail +4 146/150/0/0 -/E/C/- 3 x Blue Titanite Chunk
Enchanted Guardian Tail +5 151/155/0/0 -/E/C/- 1 x Blue Titanite Slab

Divine

Base damage reduced. Dexterity bonus reduced. Magic damage added with moderate faith bonus. Holy damage added.
Requires

Name Damage Stat Bonuses Req. Material
Divine Guardian Tail +0 85/103/0/0 -/D/-/D 1 x Green Titanite Shard
Divine Guardian Tail +1 91/110/0/0 -/D/-/D 1 x Green Titanite Shard
Divine Guardian Tail +2 96/117/0/0 -/D/-/D 1 x Green Titanite Shard
Divine Guardian Tail +3 102/124/0/0 -/D/-/D 2 x Green Titanite Shard
Divine Guardian Tail +4 108/131/0/0 -/D/-/D 2 x Green Titanite Shard
Divine Guardian Tail +5 114/138/0/0 -/D/-/D 3 x Green Titanite Shard
Divine Guardian Tail +6 119/144/0/0 -/D/-/D 1 x White Titanite Chunk
Divine Guardian Tail +7 125/151/0/0 -/D/-/D 1 x White Titanite Chunk
Divine Guardian Tail +8 131/158/0/0 -/D/-/D 2 x White Titanite Chunk
Divine Guardian Tail +9 136/165/0/0 -/D/-/C 3 x White Titanite Chunk
Divine Guardian Tail +10 142/172/0/0 -/D/-/C 1 x White Titanite Slab

Occult

Base damage reduced from divine upgrade path. Increased damage bonus from faith. Holy damage changed to Dark.
Requires

Name Damage Stat Bonuses Req. Material
Occult Guardian Tail +0 116/126/0/0 -/D/-/C 1 x White Titanite Chunk
Occult Guardian Tail +1 122/132/0/0 -/D/-/C 1 x White Titanite Chunk
Occult Guardian Tail +2 129/138/0/0 -/D/-/C 1 x White Titanite Chunk
Occult Guardian Tail +3 136/144/0/0 -/D/-/C 2 x White Titanite Chunk
Occult Guardian Tail +4 143/151/0/0 -/D/-/C 3 x White Titanite Chunk
Occult Guardian Tail +5 150/157/0/0 -/D/-/C 1 x White Titanite Slab

Fire

Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Req. Material
Fire Guardian Tail +0 109/0/109/0 -/-/-/- 30/10/20/20 1 x Green Titanite Shard
Fire Guardian Tail +1 117/0/117/0 -/-/-/- 30/10/20.2/20 1 x Green Titanite Shard
Fire Guardian Tail +2 126/0/126/0 -/-/-/- 30/10/20.4/20 1 x Green Titanite Shard
Fire Guardian Tail +3 134/0/134/0 -/-/-/- 30/10/20.6/20 2 x Green Titanite Shard
Fire Guardian Tail +4 142/0/142/0 -/-/-/- 30/10/20.8/20 2 x Green Titanite Shard
Fire Guardian Tail +5 151/0/151/0 -/-/-/- 30/10/21/20 3 x Green Titanite Shard
Fire Guardian Tail +6 161/0/161/0 -/-/-/- 30/10/21.2/20 1 x Red Titanite Chunk
Fire Guardian Tail +7 171/0/171/0 -/-/-/- 30/10/21.4/20 1 x Red Titanite Chunk
Fire Guardian Tail +8 181/0/181/0 -/-/-/- 30/10/21.6/20 2 x Red Titanite Chunk
Fire Guardian Tail +9 191/0/191/0 -/-/-/- 30/10/21.8/20 3 x Red Titanite Chunk
Fire Guardian Tail +10 201/0/201/0 -/-/-/- 30/10/22/20 1 x Red Titanite Slab

Chaos

Base damage reduced from fire upgrade path. Bonus damage from humanity.
Requires

Name Damage Stat Bonuses Damage Reduction Req. Material
Chaos Guardian Tail +0 133/0/151/0 -/-/-/- 30/10/20/20 1 x Red Titanite Chunk
Chaos Guardian Tail +1 140/0/159/0 -/-/-/- 30/10/20.4/20 1 x Red Titanite Chunk
Chaos Guardian Tail +2 148/0/168/0 -/-/-/- 30/10/20.8/20 1 x Red Titanite Chunk
Chaos Guardian Tail +3 155/0/176/0 -/-/-/- 30/10/21.2/20 2 x Red Titanite Chunk
Chaos Guardian Tail +4 162/0/184/0 -/-/-/- 30/10/21.6/20 3 x Red Titanite Chunk
Chaos Guardian Tail +5 170/0/193/0 -/-/-/- 30/10/22/20 1 x Red Titanite Slab

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
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