• Almost all Halberds deal Thrust damage with their weak attacks, making the Leo Ring very useful with them. Other attacks deal Normal damage.
  • The Scythe, Great Scythe, and Lifehunt Scythe are exceptions to this. They deal purely Slash damage.
  • The Giant's Halberd deals Thrust damage on its strong attacks, and the Black Knight Halberd deals Slash damage on its strong attacks.
  • Halberds have the reach of Spears with the damage of Greatswords.
  • This is offset by having a whiff animation when the user misses, leaving the user open to extra damage.
Icon Name Damage Durability Weight Stats Needed
Stat Bonuses
Availability Special Note
black-knight-halberd.png Black Knight Halberd 245/0/0/0

300 14.0 32*/18/0/0

Black Knight (spear) drop One handed strong attack is replaced by a double spinning diagonal swing.
Two handed strong attack is replaced with a dashing downward thrust.
gargoyle-s-halberd.png Gargoyle's Halberd 115/0/0/0

200 6.0 16*/12/0/0

Belltower Gargoyle drop
Gargoyle drop
Small increase to poison, toxin and bleed build up. Increases bleed and poison resistance by 25%
giant-s-halberd.png Giant's Halberd 140/0/0/135

300 16 36*/12/0/0

Sold by Giant Blacksmith
Sentinel drop
Royal Sentinel drop
One and two handed strong attacks are replaced with a lunging thrust.
great-scythe.png Great Scythe 100/0/0/0

Bleed 300

130 5 14*/14/0/0

E/B/-/ -
The Catacombs Bleed build up is 30 per strike and once inflicted does 30% of enemies total HP.
Two handed strong attack is replaced with a dashing horizontal swing.
halberd.png Halberd 110/0/0/0

200 6.0 16*/12/0/0

Undead Parish treasure
Mimic drop
One and two handed weak attacks are replaced by a thrust.
lifehunt-scythe.png Lifehunt Scythe 180/0/0/0

Bleed 500

100 6.0 16*/14/0/0

E/B/-/ -
Ascension only.
Upgrade +10 Halberd or whip with Soul of Priscilla
Bleed build up is 50 per strike and once inflicted does 50% of enemies total HP.
Online Play Bleed build up is 40 per strike to the player and does 50% of their Total HP.
lucerne.png Lucerne 110/0/0/0

200 5.5 15*/12/0/0

The Catacombs treasure All attacks do piercing damage. Works well with Leo Ring.
scythe.png Scythe 110/0/0/0

130 5.0 14*/12/0/0

Sen's fortress treasure -
titanite-catch-pole.png Titanite Catch Pole 125/145/0/0

Critical 100

600 6 *16/14/0/0

Prowling Demon drop One and two handed strong attacks are replaced with a jumping downward thrust.

* When wielding a weapon with two-hands, the strength requirement is reduced. See individual pages for more detail.



The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes. Thrusting Swords and Daggers get an invisible bonus to critical damage as well.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
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