Halberds
Icon Name Damage Durability Weight Stats Needed
Stat Bonuses
Availability Special Note
black-knight-halberd.png Black Knight Halberd 245/0/0/0

(Slash)
300 14.0 32*/18/0/0

D/E/-/-
Black Knight (spear) drop One handed strong attack is replaced by a double spinning diagonal swing.
Two handed strong attack is replaced with a dashing downward thrust.
gargoyle-s-halberd.png Gargoyle's Halberd 115/0/0/0

(Normal)
200 6.0 16*/12/0/0

D/D/-/-
Belltower Gargoyle drop
Gargoyle drop
Small increase to poison, toxin and bleed build up. Increases bleed and poison resistance by 25%
giant-s-halberd.png Giant's Halberd 140/0/0/135

(Normal/Thrust)
300 16 36*/12/0/0

D/D/-/-
Sold by Giant Blacksmith
Sentinel drop
Royal Sentinel drop
One and two handed strong attacks are replaced with a lunging thrust.
great-scythe.png Great Scythe 100/0/0/0

Bleed 300

(Slash)
130 5 14*/14/0/0

E/B/-/ -
The Catacombs Bleed build up is 30 per strike and once inflicted does 30% of enemies total HP.
Two handed strong attack is replaced with a dashing horizontal swing.
halberd.png Halberd 110/0/0/0

(Normal)
200 6.0 16*/12/0/0

D/D/-/-
Undead Parish treasure
Mimic drop
One and two handed weak attacks are replaced by a thrust.
lifehunt-scythe.png Lifehunt Scythe 180/0/0/0

Bleed 500

(Normal)
100 6.0 16*/14/0/0

E/B/-/ -
Ascension only.
Upgrade +10 Halberd or whip with Soul of Priscilla
Bleed build up is 50 per strike and once inflicted does 50% of enemies total HP.
Online Play Bleed build up is 40 per strike to the player and does 50% of their Total HP.
lucerne.png Lucerne 110/0/0/0

(Thrust)
200 5.5 15*/12/0/0

D/D/-/-
The Catacombs treasure All attacks do piercing damage. Works well with Leo Ring. Light attacks are replaced with alternating downward smashes.
scythe.png Scythe 110/0/0/0

(Slash)
130 5.0 14*/12/0/0

E/C/-/-
Sen's fortress treasure -
titanite-catch-pole.png Titanite Catch Pole 125/145/0/0

Critical 100

(Normal)
600 6 *16/14/0/0

D/D/D/-
Prowling Demon drop One and two handed strong attacks are replaced with a jumping downward thrust, similar to the Prowling demon's leaping attack.

* When wielding a weapon with two-hands, the strength requirement is reduced. See individual pages for more detail.


Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License

Subscription expired — please renew

Pro account upgrade has expired for this site and the site is now locked. If you are the master administrator for this site, please renew your subscription or delete your outstanding sites or stored files, so that your account fits in the free plan.