Icon Name Damage Durability Weight Stats Needed
Stat Bonuses
Availability Special Note
blacksmith-giant-hammer.png Blacksmith Giant Hammer 120/0/0/200

250 6.0 16*/0/0/0
Giant Blacksmith drop -
blacksmith-hammer.png Blacksmith Hammer 87/0/0/0

250 5.0 14*/0/0/0

Andre of Astora drop -
club.png Club 87/0/0/0

250 3.0 10*/0/0/0

Starting weapon of the Deprived class

Sold by Undead Merchant Male
hammer-of-vamos.png Hammer of Vamos 115/0/64/0

250 5 14*/0/0/0

Vamos drop -
mace.png Mace 91/0/0/0

250 4.0 12*/0/0/0

Starting weapon of the Cleric class

Sold by Patches

The Catacombs treasure
morning-star.png Morning Star 83/0/0/0

Bleed 300

200 4.0 11*/0/0/0

Firelink Shrine treasure Can inflict Bleed
pickaxe.png Pickaxe 89/0/0/0

250 4.0 14*/0/0/0

Infested Barbarian (Boulder) drop -
reinforced-club.png Reinforced Club 97/0/0/0

Bleed 300

100 4.0 12*/0/0/0

Sold by Undead Merchant(male) Can inflict Bleed
warpick.png Warpick 91/0/0/0

220 3.5 11*/10/0/0

Sold by Andre of Astora -

* When wielding a weapon with two-hands, the strength requirement is reduced. See individual pages for more detail.



The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
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