In-Game Description
Small hand axe. Appears identical to a
lumberjack's tool, but has an ideal weight
and strength, and is easy to handle.
One wrong swing leaves the wielder wide
open, so timing and proximity to the enemy
must be judged carefully.
Availability
Starting weapon of the Pyromancer class
Sold by the Undead Merchant (Male) for 450 Souls
General Information
Image |
Name |
Damage |
Critical |
Durability |
Weight |
Stats Needed
Stat Bonuses |
Damage
Reduction % |
Stability |
Frampt
Souls |
 |
Hand Axe |
80/0/0/0
(Normal) |
100 |
250 |
2 |
8/8/0/0
C/D/-/- |
55/10/40/40 |
36 |
50 |
|
Move Set
1 Handed |
|
R1 |
Right-to-left horizontal swing. |
|
R2 — R2 |
Heavy overhead chop into overhead chop. |
|
Roll — R1 |
Fast overhead chop. |
|
Backstep or Run — R1 |
Fast running chop. |
|
Forward + R1 |
Kick. |
Useful for breaking guard. |
Forward + R2 |
Jumping overhead chop. |
|
L1 (left hand) |
Guard. |
|
L2 (left hand) |
Left-to-right horizontal swing. |
|
2 Handed |
|
R1 |
Right-to-left horizontal swing. |
|
R2 — R2 |
Heavy overhead chop into overhead chop. |
|
Roll — R1 |
Fast overhead chop. |
|
Backstep or Run — R1 |
Fast running chop. |
|
Forward + R1 |
Kick. |
Useful for breaking guard. |
Forward + R2 |
Jumping overhead chop. |
|
L1 or L2 |
Guard |
|
- Weak attacks are replaced by fast, alternating horizontal slashes that do not cause staggering if they miss.
- Strong attacks are replaced by the normal weak attack of axes.
Upgrades
Basic
Requires Titanite
60% STR, 30% DEX scaling.
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Shard |
Large Shard |
Chunk |
Slab |
Souls |
Hand Axe +0 |
80/0/0/0 |
C/D/-/- |
55/10/40/40 |
|
|
|
|
200 |
Hand Axe +1 |
88/0/0/0 |
C/D/-/- |
55/10/40/40 |
1 |
|
|
|
200 |
Hand Axe +2 |
96/0/0/0 |
C/D/-/- |
55/10/40/40 |
1 |
|
|
|
200 |
Hand Axe +3 |
104/0/0/0 |
C/D/-/- |
55/10/40/40 |
2 |
|
|
|
200 |
Hand Axe +4 |
112/0/0/0 |
C/D/-/- |
55/10/40/40 |
2 |
|
|
|
200 |
Hand Axe +5 |
120/0/0/0 |
C/D/-/- |
55/10/40/40 |
3 |
|
|
|
200 |
Hand Axe +6 |
128/0/0/0 |
C/D/-/- |
55/10/40/40 |
|
1 |
|
|
200 |
Hand Axe +7 |
136/0/0/0 |
C/D/-/- |
55/10/40/40 |
|
1 |
|
|
200 |
Hand Axe +8 |
144/0/0/0 |
C/D/-/- |
55/10/40/40 |
|
2 |
|
|
200 |
Hand Axe +9 |
152/0/0/0 |
C/D/-/- |
55/10/40/40 |
|
2 |
|
|
200 |
Hand Axe +10 |
160/0/0/0 |
C/D/-/- |
55/10/40/40 |
|
3 |
|
|
200 |
Hand Axe +11 |
168/0/0/0 |
C/D/-/- |
55/10/40/40 |
|
|
1 |
|
200 |
Hand Axe +12 |
176/0/0/0 |
C/D/-/- |
55/10/40/40 |
|
|
1 |
|
200 |
Hand Axe +13 |
184/0/0/0 |
C/D/-/- |
55/10/40/40 |
|
|
2 |
|
200 |
Hand Axe +14 |
192/0/0/0 |
C/D/-/- |
55/10/40/40 |
|
|
3 |
|
200 |
Hand Axe +15 |
200/0/0/0 |
C/D/-/- |
55/10/40/40 |
|
|
|
1 |
200 |
|
Crystal
Weapon durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement).
60% STR, 30% DEX scaling.
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Chunk |
Slab |
Souls |
Crystal Hand Axe +0 |
176/0/0/0 |
C/D/-/- |
55/10/40/40 |
1 |
|
200 |
Crystal Hand Axe +1 |
184/0/0/0 |
C/D/-/- |
55/10/40/40 |
1 |
|
200 |
Crystal Hand Axe +2 |
192/0/0/0 |
C/D/-/- |
55/10/40/40 |
1 |
|
200 |
Crystal Hand Axe +3 |
200/0/0/0 |
C/D/-/- |
55/10/40/40 |
2 |
|
200 |
Crystal Hand Axe +4 |
208/0/0/0 |
C/D/-/- |
55/10/40/40 |
3 |
|
200 |
Crystal Hand Axe +5 |
216/0/0/0 |
C/D/-/- |
55/10/40/40 |
|
1 |
200 |
|
Lightning
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Chunk |
Slab |
Souls |
Lightning Hand Axe +0 |
144/0/0/144 |
-/-/-/- |
55/10/40/40 |
1 |
|
200 |
Lightning Hand Axe +1 |
155/0/0/155 |
-/-/-/- |
55/10/40/43.2 |
1 |
|
200 |
Lightning Hand Axe +2 |
166/0/0/166 |
-/-/-/- |
55/10/40/46.4 |
1 |
|
200 |
Lightning Hand Axe +3 |
177/0/0/177 |
-/-/-/- |
55/10/40/49.6 |
2 |
|
200 |
Lightning Hand Axe +4 |
188/0/0/188 |
-/-/-/- |
55/10/40/52.8 |
3 |
|
200 |
Lightning Hand Axe +5 |
200/0/0/200 |
-/-/-/- |
55/10/40/56 |
|
1 |
200 |
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
45% STR, 23% DEX scaling.
Name |
Damage |
Stat Bonuses |
L. Shard |
Souls |
Raw Hand Axe +0 |
138/0/0/0 |
D/D/-/- |
1 |
200 |
Raw Hand Axe +1 |
147/0/0/0 |
D/D/-/- |
1 |
200 |
Raw Hand Axe +2 |
156/0/0/0 |
D/D/-/- |
1 |
200 |
Raw Hand Axe +3 |
165/0/0/0 |
D/D/-/- |
2 |
200 |
Raw Hand Axe +4 |
174/0/0/0 |
D/D/-/- |
2 |
200 |
Raw Hand Axe +5 |
184/0/0/0 |
D/D/-/- |
3 |
200 |
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
17% STR, 8% DEX, 65% INT scaling.
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Magic Hand Axe +0 |
90/97/0/0 |
E/E/C/- |
1 |
|
|
200 |
Magic Hand Axe +1 |
96/104/0/0 |
E/E/C/- |
1 |
|
|
200 |
Magic Hand Axe +2 |
102/110/0/0 |
E/E/C/- |
1 |
|
|
200 |
Magic Hand Axe +3 |
108/117/0/0 |
E/E/C/- |
2 |
|
|
200 |
Magic Hand Axe +4 |
114/123/0/0 |
E/E/C/- |
2 |
|
|
200 |
Magic Hand Axe +5 |
120/130/0/0 |
E/E/C/- |
3 |
|
|
200 |
Magic Hand Axe +6 |
125/136/0/0 |
E/E/C/- |
|
1 |
|
200 |
Magic Hand Axe +7 |
132/143/0/0 |
E/E/C/- |
|
1 |
|
200 |
Magic Hand Axe +8 |
138/149/0/0 |
E/E/C/- |
|
2 |
|
200 |
Magic Hand Axe +9 |
144/156/0/0 |
E/E/C/- |
|
3 |
|
200 |
Magic Hand Axe +10 |
150/162/0/0 |
E/E/C/- |
|
|
1 |
200 |
|
Enchanted
Enchanted damage added. All stat bonuses removed.
Requires
12% STR, 6% DEX, 63% INT scaling. Unknown amount of additional INT scaling.
Name |
Damage |
Stat Bonuses |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Enchanted Hand Axe +0 |
120/128/0/0 |
E/E/C/- |
1 |
|
200 |
Enchanted Hand Axe +1 |
124/131/0/0 |
E/E/C/- |
1 |
|
200 |
Enchanted Hand Axe +2 |
129/135/0/0 |
E/E/B/- |
1 |
|
200 |
Enchanted Hand Axe +3 |
134/139/0/0 |
E/E/B/- |
2 |
|
200 |
Enchanted Hand Axe +4 |
139/143/0/0 |
E/E/A/- |
3 |
|
200 |
Enchanted Hand Axe +5 |
144/148/0/0 |
E/E/A/- |
|
1 |
200 |
|
Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
23% STR, 12% DEX, 64% FAI scaling.
Name |
Damage |
Stat Bonuses |
Aux Effects |
Green Titanite Shard |
White Titanite Chunk |
White Titanite Slab |
Souls |
Divine Hand Axe +0 |
81/99/0/0 |
D/E/-/C |
0/0/110/- |
1 |
|
|
200 |
Divine Hand Axe +1 |
86/105/0/0 |
D/E/-/C |
0/0/110/- |
1 |
|
|
200 |
Divine Hand Axe +2 |
91/112/0/0 |
D/E/-/C |
0/0/110/- |
1 |
|
|
200 |
Divine Hand Axe +3 |
97/118/0/0 |
D/E/-/C |
0/0/110/- |
2 |
|
|
200 |
Divine Hand Axe +4 |
102/125/0/0 |
D/E/-/C |
0/0/110/- |
2 |
|
|
200 |
Divine Hand Axe +5 |
108/132/0/0 |
D/E/-/C |
0/0/110/- |
3 |
|
|
200 |
Divine Hand Axe +6 |
113/138/0/0 |
D/E/-/C |
0/0/110/- |
|
1 |
|
200 |
Divine Hand Axe +7 |
118/145/0/0 |
D/E/-/C |
0/0/110/- |
|
1 |
|
200 |
Divine Hand Axe +8 |
124/151/0/0 |
D/E/-/C |
0/0/110/- |
|
2 |
|
200 |
Divine Hand Axe +9 |
129/158/0/0 |
D/E/-/C |
0/0/110/- |
|
3 |
|
200 |
Divine Hand Axe +10 |
135/165/0/0 |
D/E/-/C |
0/0/110/- |
|
|
1 |
200 |
|
Occult
Occult damage added. All stat bonuses removed.
Requires
22% STR, 11% DEX, 76% FAI scaling.
Name |
Damage |
Stat Bonuses |
Aux Effects |
White Titanite Chunk |
White Titanite Slab |
Souls |
Occult Hand Axe +0 |
110/120/0/0 |
D/E/-/B |
0/0/-/110 |
1 |
|
200 |
Occult Hand Axe +1 |
116/125/0/0 |
D/E/-/B |
0/0/-/110 |
1 |
|
200 |
Occult Hand Axe +2 |
123/132/0/0 |
D/E/-/B |
0/0/-/110 |
1 |
|
200 |
Occult Hand Axe +3 |
129/138/0/0 |
D/E/-/B |
0/0/-/110 |
2 |
|
200 |
Occult Hand Axe +4 |
136/144/0/0 |
D/E/-/B |
0/0/-/110 |
3 |
|
200 |
Occult Hand Axe +5 |
143/150/0/0 |
D/E/-/B |
0/0/-/110 |
|
1 |
200 |
|
Fire
Fire damage added. All stat bonuses removed.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Green Titanite Shard |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Fire Hand Axe +0 |
104/0/104/0 |
-/-/-/- |
55/10/40/40/36 |
1 |
|
|
200 |
Fire Hand Axe +1 |
112/0/112/0 |
-/-/-/- |
55/10/40.4/40/36 |
1 |
|
|
200 |
Fire Hand Axe +2 |
120/0/120/0 |
-/-/-/- |
55/10/40.8/40/36 |
1 |
|
|
200 |
Fire Hand Axe +3 |
128/0/128/0 |
-/-/-/- |
55/10/41.2/40/36 |
2 |
|
|
200 |
Fire Hand Axe +4 |
136/0/136/0 |
-/-/-/- |
55/10/41.6/40/36 |
2 |
|
|
200 |
Fire Hand Axe +5 |
144/0/144/0 |
-/-/-/- |
55/10/42/40/36 |
3 |
|
|
200 |
Fire Hand Axe +6 |
153/0/153/0 |
-/-/-/- |
55/10/42.4/40/36 |
|
1 |
|
200 |
Fire Hand Axe +7 |
163/0/163/0 |
-/-/-/- |
55/10/42.8/40/36 |
|
1 |
|
200 |
Fire Hand Axe +8 |
172/0/172/0 |
-/-/-/- |
55/10/43.2/40/36 |
|
2 |
|
200 |
Fire Hand Axe +9 |
182/0/182/0 |
-/-/-/- |
55/10/43.6/40/36 |
|
3 |
|
200 |
Fire Hand Axe +10 |
192/0/192/0 |
-/-/-/- |
55/10/44/40/36 |
|
|
1 |
200 |
|
Chaos
Chaos damage added. All stat bonuses removed.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Chaos Hand Axe +0 |
126/0/144/0 |
-/-/-/- |
55/10/40/40/36 |
1 |
|
200 |
Chaos Hand Axe +1 |
133/0/152/0 |
-/-/-/- |
55/10/40.8/40/36 |
1 |
|
200 |
Chaos Hand Axe +2 |
140/0/160/0 |
-/-/-/- |
55/10/44.6/40/36 |
1 |
|
200 |
Chaos Hand Axe +3 |
147/0/168/0 |
-/-/-/- |
55/10/42.4/40/36 |
2 |
|
200 |
Chaos Hand Axe +4 |
154/0/176/0 |
-/-/-/- |
55/10/43.2/40/36 |
3 |
|
200 |
Chaos Hand Axe +5 |
161/0/184/0 |
-/-/-/- |
55/10/44/40/36 |
|
1 |
200 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
Critical: |
The damage bonus for backstabs and ripostes. Thrusting Swords and Daggers get an invisible bonus to critical damage as well. |
Durability: |
The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
Stability: |
The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: |
This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |