Hand Axe
hand axe on hand

In-Game Description

Small hand axe. Appears identical to a
lumberjack's tool, but has an ideal weight
and strength, and is easy to handle.

One wrong swing leaves the wielder wide
open, so timing and proximity to the enemy
must be judged carefully.

Availability

Starting weapon of the Pyromancer class

Sold by the Undead Merchant (Male) for 450 Souls

General Information

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
hand-axe.png Hand Axe 80/0/0/0

(Normal)
100 250 2 81/8/0/0

C/D/-/-
55/10/40/40 36

Move Set

  • Weak attacks are replaced by fast, alternating horizontal slashes that do not cause staggering if they miss.
  • Strong attacks are replaced by the normal weak attack of axes.

Upgrades

Basic

Requires Titanite

60% STR, 30% DEX scaling.

Name Damage Stat Bonuses Damage Reduction Shard Large Shard Chunk Slab Souls
Hand Axe +0 80/0/0/0 C/D/-/- 55/10/40/40 200
Hand Axe +1 88/0/0/0 C/D/-/- 55/10/40/40 1 200
Hand Axe +2 96/0/0/0 C/D/-/- 55/10/40/40 1 200
Hand Axe +3 104/0/0/0 C/D/-/- 55/10/40/40 2 200
Hand Axe +4 112/0/0/0 C/D/-/- 55/10/40/40 2 200
Hand Axe +5 120/0/0/0 C/D/-/- 55/10/40/40 3 200
Hand Axe +6 128/0/0/0 C/D/-/- 55/10/40/40 1 200
Hand Axe +7 136/0/0/0 C/D/-/- 55/10/40/40 1 200
Hand Axe +8 144/0/0/0 C/D/-/- 55/10/40/40 2 200
Hand Axe +9 152/0/0/0 C/D/-/- 55/10/40/40 2 200
Hand Axe +10 160/0/0/0 C/D/-/- 55/10/40/40 3 200
Hand Axe +11 168/0/0/0 C/D/-/- 55/10/40/40 1 200
Hand Axe +12 176/0/0/0 C/D/-/- 55/10/40/40 1 200
Hand Axe +13 184/0/0/0 C/D/-/- 55/10/40/40 2 200
Hand Axe +14 192/0/0/0 C/D/-/- 55/10/40/40 3 200
Hand Axe +15 200/0/0/0 C/D/-/- 55/10/40/40 1 200

Crystal

Weapon durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement).

60% STR, 30% DEX scaling.

Name Damage Stat Bonuses Damage Reduction Chunk Slab Souls
Crystal Hand Axe +0 176/0/0/0 C/D/-/- 55/10/40/40 1 200
Crystal Hand Axe +1 184/0/0/0 C/D/-/- 55/10/40/40 1 200
Crystal Hand Axe +2 192/0/0/0 C/D/-/- 55/10/40/40 1 200
Crystal Hand Axe +3 200/0/0/0 C/D/-/- 55/10/40/40 2 200
Crystal Hand Axe +4 208/0/0/0 C/D/-/- 55/10/40/40 3 200
Crystal Hand Axe +5 216/0/0/0 C/D/-/- 55/10/40/40 1 200

Lightning

Name Damage Stat Bonuses Damage Reduction Chunk Slab Souls
Lightning Hand Axe +0 144/0/0/144 -/-/-/- 55/10/40/40 1 200
Lightning Hand Axe +1 155/0/0/155 -/-/-/- 55/10/40/43.2 1 200
Lightning Hand Axe +2 166/0/0/166 -/-/-/- 55/10/40/46.4 1 200
Lightning Hand Axe +3 177/0/0/177 -/-/-/- 55/10/40/49.6 2 200
Lightning Hand Axe +4 188/0/0/188 -/-/-/- 55/10/40/52.8 3 200
Lightning Hand Axe +5 200/0/0/200 -/-/-/- 55/10/40/56 1 200

Raw

Base damage increased. Stat bonuses reduced.
Requires

45% STR, 23% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Hand Axe +0 138/0/0/0 D/D/-/- 1 200
Raw Hand Axe +1 147/0/0/0 D/D/-/- 1 200
Raw Hand Axe +2 156/0/0/0 D/D/-/- 1 200
Raw Hand Axe +3 165/0/0/0 D/D/-/- 2 200
Raw Hand Axe +4 174/0/0/0 D/D/-/- 2 200
Raw Hand Axe +5 184/0/0/0 D/D/-/- 3 200

Magic

Adds magic damage. Moderate damage bonus from intelligence.
Requires

17% STR, 8% DEX, 65% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Hand Axe +0 90/97/0/0 E/E/C/- 1 200
Magic Hand Axe +1 96/104/0/0 E/E/C/- 1 200
Magic Hand Axe +2 102/110/0/0 E/E/C/- 1 200
Magic Hand Axe +3 108/117/0/0 E/E/C/- 2 200
Magic Hand Axe +4 114/123/0/0 E/E/C/- 2 200
Magic Hand Axe +5 120/130/0/0 E/E/C/- 3 200
Magic Hand Axe +6 125/136/0/0 E/E/C/- 1 200
Magic Hand Axe +7 132/143/0/0 E/E/C/- 1 200
Magic Hand Axe +8 138/149/0/0 E/E/C/- 2 200
Magic Hand Axe +9 144/156/0/0 E/E/C/- 3 200
Magic Hand Axe +10 150/162/0/0 E/E/C/- 1 200

Enchanted

Enchanted damage added. All stat bonuses removed.
Requires

12% STR, 6% DEX, 63% INT scaling. Unknown amount of additional INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Hand Axe +0 120/128/0/0 E/E/C/- 1 200
Enchanted Hand Axe +1 124/131/0/0 E/E/C/- 1 200
Enchanted Hand Axe +2 129/135/0/0 E/E/B/- 1 200
Enchanted Hand Axe +3 134/139/0/0 E/E/B/- 2 200
Enchanted Hand Axe +4 139/143/0/0 E/E/A/- 3 200
Enchanted Hand Axe +5 144/148/0/0 E/E/A/- 1 200

Divine

Adds magic damage. Moderate damage bonus from faith.
Requires

23% STR, 12% DEX, 64% FAI scaling.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Hand Axe +0 81/99/0/0 D/E/-/C 0/0/110/- 1 200
Divine Hand Axe +1 86/105/0/0 D/E/-/C 0/0/110/- 1 200
Divine Hand Axe +2 91/112/0/0 D/E/-/C 0/0/110/- 1 200
Divine Hand Axe +3 97/118/0/0 D/E/-/C 0/0/110/- 2 200
Divine Hand Axe +4 102/125/0/0 D/E/-/C 0/0/110/- 2 200
Divine Hand Axe +5 108/132/0/0 D/E/-/C 0/0/110/- 3 200
Divine Hand Axe +6 113/138/0/0 D/E/-/C 0/0/110/- 1 200
Divine Hand Axe +7 118/145/0/0 D/E/-/C 0/0/110/- 1 200
Divine Hand Axe +8 124/151/0/0 D/E/-/C 0/0/110/- 2 200
Divine Hand Axe +9 129/158/0/0 D/E/-/C 0/0/110/- 3 200
Divine Hand Axe +10 135/165/0/0 D/E/-/C 0/0/110/- 1 200

Occult

Occult damage added. All stat bonuses removed.
Requires

22% STR, 11% DEX, 76% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Hand Axe +0 110/120/0/0 D/E/-/B 0/0/-/110 1 200
Occult Hand Axe +1 116/125/0/0 D/E/-/B 0/0/-/110 1 200
Occult Hand Axe +2 123/132/0/0 D/E/-/B 0/0/-/110 1 200
Occult Hand Axe +3 129/138/0/0 D/E/-/B 0/0/-/110 2 200
Occult Hand Axe +4 136/144/0/0 D/E/-/B 0/0/-/110 3 200
Occult Hand Axe +5 143/150/0/0 D/E/-/B 0/0/-/110 1 200

Fire

Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Hand Axe +0 104/0/104/0 -/-/-/- 55/10/40/40/36 1 200
Fire Hand Axe +1 112/0/112/0 -/-/-/- 55/10/40.4/40/36 1 200
Fire Hand Axe +2 120/0/120/0 -/-/-/- 55/10/40.8/40/36 1 200
Fire Hand Axe +3 128/0/128/0 -/-/-/- 55/10/41.2/40/36 2 200
Fire Hand Axe +4 136/0/136/0 -/-/-/- 55/10/41.6/40/36 2 200
Fire Hand Axe +5 144/0/144/0 -/-/-/- 55/10/42/40/36 3 200
Fire Hand Axe +6 153/0/153/0 -/-/-/- 55/10/42.4/40/36 1 200
Fire Hand Axe +7 163/0/163/0 -/-/-/- 55/10/42.8/40/36 1 200
Fire Hand Axe +8 172/0/172/0 -/-/-/- 55/10/43.2/40/36 2 200
Fire Hand Axe +9 182/0/182/0 -/-/-/- 55/10/43.6/40/36 3 200
Fire Hand Axe +10 192/0/192/0 -/-/-/- 55/10/44/40/36 1 200

Chaos

Chaos damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Hand Axe +0 126/0/144/0 -/-/-/- 55/10/40/40/36 1 200
Chaos Hand Axe +1 133/0/152/0 -/-/-/- 55/10/40.8/40/36 1 200
Chaos Hand Axe +2 140/0/160/0 -/-/-/- 55/10/44.6/40/36 1 200
Chaos Hand Axe +3 147/0/168/0 -/-/-/- 55/10/42.4/40/36 2 200
Chaos Hand Axe +4 154/0/176/0 -/-/-/- 55/10/43.2/40/36 3 200
Chaos Hand Axe +5 161/0/184/0 -/-/-/- 55/10/44/40/36 1 200

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
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