Heavy Crossbow
Heavy Crossbow

In-Game Description

Powerful large crossbow.
While bows require both hands, a crossbow is
held in one, but arming each bolt takes time.

Equip bolts to use.
Press L2/R2 to change type of bolt.

Availability

Depths treasure
Two floors above the Gaping Dragon's boss fog, on a corpse hanging by the parapet overlooking the boss arena

General Information

Binoculars can help with aiming. With the Binoculars, line the target up in the exact center of the screen. Change to the Sniper Crossbow without moving the camera, then fire.

Image Name Damage Range Durability Weight Stats Needed
Stat Bonuses
heavy-crossbow.png Heavy Crossbow 55/0/0/0 50 150 5 141/8/0/0

-/-/-/-

Upgrades

Basic

Standard upgrade path.
Requires

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Heavy Crossbow +0 55/0/0/0 -/-/-/- 200
Heavy Crossbow +1 93/0/0/0 -/-/-/- 1 200
Heavy Crossbow +2 110/0/0/0 -/-/-/- 1 200
Heavy Crossbow +3 126/0/0/0 -/-/-/- 2 200
Heavy Crossbow +4 143/0/0/0 -/-/-/- 2 200
Heavy Crossbow +5 159/0/0/0 -/-/-/- 3 200
Heavy Crossbow +6 181/0/0/0 -/-/-/- 1 200
Heavy Crossbow +7 198/0/0/0 -/-/-/- 1 200
Heavy Crossbow +8 214/0/0/0 -/-/-/- 2 200
Heavy Crossbow +9 230/0/0/0 -/-/-/- 2 200
Heavy Crossbow +10 247/0/0/0 -/-/-/- 3 200
Heavy Crossbow +11 269/0/0/0 -/-/-/- 1 200
Heavy Crossbow +12 286/0/0/0 -/-/-/- 1 200
Heavy Crossbow +13 302/0/0/0 -/-/-/- 2 200
Heavy Crossbow +14 319/0/0/0 -/-/-/- 3 200
Heavy Crossbow +15 341/0/0/0 -/-/-/- 1 200

Crystal

Heavy Crossbow durability reduced to ++15**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

Name Damage Stat Bonuses Titanite Chunk Titanite Slab Souls
Crystal Heavy Crossbow +0 286/0/0/0 -/-/-/- 1 200
Crystal Heavy Crossbow +1 302/0/0/0 -/-/-/- 1 200
Crystal Heavy Crossbow +2 319/0/0/0 -/-/-/- 1 200
Crystal Heavy Crossbow +3 335/0/0/0 -/-/-/- 2 200
Crystal Heavy Crossbow +4 352/0/0/0 -/-/-/- 3 200
Crystal Heavy Crossbow +5 374/0/0/0 -/-/-/- 1 200

Lightning

Adds lightning damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Titanite Chunk Titanite Slab Souls
Lightning Heavy Crossbow +0 154/0/0/143 -/-/-/- 1 200
Lightning Heavy Crossbow +1 165/0/0/154 -/-/-/- 1 200
Lightning Heavy Crossbow +2 176/0/0/165 -/-/-/- 1 200
Lightning Heavy Crossbow +3 187/0/0/176 -/-/-/- 2 200
Lightning Heavy Crossbow +4 198/0/0/187 -/-/-/- 3 200
Lightning Heavy Crossbow +5 209/0/0/198 -/-/-/- 1 200

Magic

Adds magic damage. Moderate damage bonus from intelligence.
Requires

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Heavy Crossbow +0 102/103/0/0 -/-/-/- 1 200
Magic Heavy Crossbow +1 114/116/0/0 -/-/-/- 1 200
Magic Heavy Crossbow +2 126/128/0/0 -/-/-/- 1 200
Magic Heavy Crossbow +3 138/141/0/0 -/-/-/- 2 200
Magic Heavy Crossbow +4 150/153/0/0 -/-/-/- 2 200
Magic Heavy Crossbow +5 161/166/0/0 -/-/-/- 3 200
Magic Heavy Crossbow +6 173/179/0/0 -/-/-/- 1 200
Magic Heavy Crossbow +7 185/191/0/0 -/-/-/- 1 200
Magic Heavy Crossbow +8 197/204/0/0 -/-/-/- 2 200
Magic Heavy Crossbow +9 209/216/0/0 -/-/-/- 3 200
Magic Heavy Crossbow +10 221/231/0/0 -/-/-/- 1 200

Divine

Adds magic damage. Moderate damage bonus from faith.
Requires

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Heavy Crossbow +0 92/112/0/0 -/-/-/- 0/0/110/- 1 200
Divine Heavy Crossbow +1 103/126/0/0 -/-/-/- 0/0/110/- 1 200
Divine Heavy Crossbow +2 114/139/0/0 -/-/-/- 0/0/110/- 1 200
Divine Heavy Crossbow +3 125/153/0/0 -/-/-/- 0/0/110/- 2 200
Divine Heavy Crossbow +4 136/166/0/0 -/-/-/- 0/0/110/- 2 200
Divine Heavy Crossbow +5 148/180/0/0 -/-/-/- 0/0/110/- 3 200
Divine Heavy Crossbow +6 159/193/0/0 -/-/-/- 0/0/110/- 1 200
Divine Heavy Crossbow +7 170/207/0/0 -/-/-/- 0/0/110/- 1 200
Divine Heavy Crossbow +8 181/220/0/0 -/-/-/- 0/0/110/- 2 200
Divine Heavy Crossbow +9 192/233/0/0 -/-/-/- 0/0/110/- 3 200
Divine Heavy Crossbow +10 203/247/0/0 -/-/-/- 0/0/110/- 1 200

Fire

Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Heavy Crossbow +0 99/0/99/0 -/-/-/- 1 200
Fire Heavy Crossbow +1 111/0/111/0 -/-/-/- 1 200
Fire Heavy Crossbow +2 124/0/124/0 -/-/-/- 1 200
Fire Heavy Crossbow +3 136/0/136/0 -/-/-/- 2 200
Fire Heavy Crossbow +4 149/0/149/0 -/-/-/- 2 200
Fire Heavy Crossbow +5 162/0/162/0 -/-/-/- 3 200
Fire Heavy Crossbow +6 176/0/176/0 -/-/-/- 1 200
Fire Heavy Crossbow +7 188/0/188/0 -/-/-/- 1 200
Fire Heavy Crossbow +8 201/0/201/0 -/-/-/- 2 200
Fire Heavy Crossbow +9 213/0/213/0 -/-/-/- 3 200
Fire Heavy Crossbow +10 228/0/228/0 -/-/-/- 1 200

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Damage is further modified by the types of arrows or bolts used.

Range: The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels.
Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Requirements:

The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
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