Helm of Thorns

In-Game Description

Helm of Kirk, knight of Thorns and notorious
member of the Darkwraiths. A dense patch of
thorns grows from its surface.

It is a fitting item for the murderous Kirk,
for by simply wearing it and rolling, one can
damage enemies.


Treasure from a corpse at the dead end behind Quelaag's Sister's bonfire in Quelaag's Domain, along with the rest of the Set of Thorns. The corpse only appears if you defeated Kirk, Knight of Thorns in all three places (Depths, Demon Ruins, and Lost Izalith).

General Information

  • Part of the Set of Thorns
  • Adds a small amount of damage to your dodge rolls
Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Frampt Souls
helm-of-thorns.png Helm of Thorns 17/16.1/18.5/17 10/12/8 10/7/0 6 250 4.1 100


Roll damage is not increased by Power Within or Red Tearstone Ring


Require Twinkling Titanite

Name Physical Defense Elemental Defense Resistance Twinkling Titanite
Helm Of Thorns +0 17/16.1/18.5/17 10/12/8 10/7/0
Helm Of Thorns +1 18.4/17.4/20/18.4 10.8/13/8.6 10.5/7.3/0 1
Helm Of Thorns +2 20.2/19.2/22.1/20.2 11.9/14.3/9.5 10.9/7.6/0 1
Helm Of Thorns +3 21.9/20.8/23.9/21.9 12.9/15.5/10.3 11.4/8/0 2
Helm Of Thorns +4 23.6/22.4/25.8/23.6 13.9/16.7/11.1 11.8/8.3/0 2
Helm Of Thorns +5 26.3/25/28.7/26.3 15.5/18.6/12.4 12.7/8.9/0 3


Physical Defense:

The Physical Defense attribute adds to player defense to dictate how resilient the player is to a certain physical damage type (Damage Formula). The physical stats for a piece of armor are W / X / Y / Z:

  • W is Normal Damage
  • X is Striking Damage
  • Y is Slashing Damage
  • Z is Thrusting Damage
Elemental Defense:

The Elemental Defense attribute adds to player Defense to dictate how resilient the player is to a certain elemental damage type. The elemental stats for a piece of armor are X / Y / Z:

  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

The Resistance attribute adds to player Resistance to dictate how resilient the player is to status ailments. The properties for a piece of armor are X / Y / Z:

  • X is Bleed Resistance
  • Y is Poison Resistance
  • Z is Curse Resistance
Poise: The Poise attribute adds to the player's poise value. A higher poise value allows the player to not be interrupted or staggered when hit by more attacks.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below 30% and again when it reaches 0%.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of equip burden may alter movement and roll speed, as well as other factors when playing the game.
FramptSouls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt
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