In-Game Description
Ancient sorcery of the lost land of Oolacile.
Turns right weapon invisible.
Not a simple augmentation, making it
dependent on the skill of its caster.
An example of the capacity of Oolacile
sorceries to control light.
Availability
- Sold by Dusk of Oolacile in Darkroot Basin for 2,000 souls and Elizabeth in Oolacile Sanctuary for 2,000 souls after Dusk is taken to Oolacile.
General Information
MagAdj Modifier | Uses | Duration | Dex Reduction | Stats Needed | Slot Cost | NPC Trainer | Training Cost |
---|---|---|---|---|---|---|---|
0/0/0/0 | 3 | 60 seconds | 0 frames | 14 Int | 1 Attunement Slot | Dusk of Oolacile / Elizabeth | 2,000 Souls |
- Makes weapon turn invisible. If the weapon has a sheath, the sheath will remain visible.
- Counts as weapon buff. Can only be used on enchantable weapons and cannot stack with these items/spells:
Charcoal Pine Resin, Crystal Magic Weapon, Darkmoon Blade, Gold Pine Resin, Great Magic Weapon, Magic Weapon, Rotten Pine Resin, Sunlight Blade,
Bug Notes
- Whips don't stay invisible due to a bug that causes the particle effects of Hidden Weapon to appear every time you attack. This bug persists across all versions of the game: Video
Key
MagAdj Modifier: |
The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:
Certain enemies are weak or strong against different damage types. |
Uses: | The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast. |
Duration: | The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring. |
Slot Cost: | The number of attunement slots necessary to attune one instance of a spell. |
Stats Needed: | The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith. |
Dex Reduction: | The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed. |
NPC Trainer, Training Cost: |
The NPC who can teach the player the spell for the Training Cost. |