Homing Soulmass

homing-soulmass.png

In-Game Description

Sorcery developed by Big Hat Logan.
Fire homing soulmass.

Life originates in the soul; no wonder the
soulmass draws toward it. This sorcery is a
window into seeker Logan's methods.

Availability

General Information

MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0.95/0/0 10 120 seconds 5 frames 18 Int 1 Attunement Slot Griggs of Vinheim
Big Hat Logan
20,000 Souls
  • Will not target enemies until they are approximately 10 units away from the player, or while the player is facing away or in some specific animations.
  • Like all homing spells, when playing with other players, the firing behavior is calculated on each machine separately, though the actual hit only matters on the side of the person casting them. Differences in relative rotation, position or animation can lead to "desync", where some players will see orbs firing, without them firing on the caster's screen, leading to them appearing to deal no damage, or not seeing orbs firing when they do deal damage.
  • Like all homing spells, it is possible online to "precast" this spell before another player enters your world. Casting a spell before the player loads in will not load the already active spell, leading to invisible orbs.

  • Depending on the caster's intelligence stat, they will be able to shoot between two to five soulmasses. This following table shows how many intelligence level are needed for each additional soulmass.
Intelligence Number of Projectiles
18 2
19 3
25 4
31 5

Key

MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
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