Iron & Sun Set
Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Frampt Souls
iron-helm.png Iron Helm 14/14/14/13.7 10/10/9 12/8/2 8 350 4.5 100
armor-of-the-sun.png Armor of the Sun 35/35/35/34.3 21/21/19 23/16/10 16 350 9.0 100
iron-bracelet.png Iron Bracelet 17/17/17/16.7 10/10/9 11/7/2 7 350 4.3 100
iron-leggings.png Iron Leggings 21/21/21/20.6 12/12/11 14/9/2 9 350 5.3 100
Total 87/87/87/85.3 53/53/48 60/40/16 40 - 23.1 -
Fully Upgraded Total 210.5/210.5/210.5/206.3 128.2/128.2/116.2 84/56/22.4 40 - 23.1 -
Location Drop: Solaire of Astora
Iron & Sun Set

Descriptions

Iron Helm

Helm of Solaire of Astora, Knight of
Sunlight. Of high quality, but lacking any
particular powers.

Solaire's incredible prowess must have
come from rigorous training alone, for
his equipment exhibits no special traits.

Armor of the Sun

Armor of Solaire of Astora, Knight of
Sunlight. The large holy symbol of the Sun,
while powerless, was painted by Solaire himself.

Solaire's incredible prowess must have
come from rigorous training alone, for
his equipment exhibits no special traits.

Iron Bracelet

Bracelets of Solaire of Astora, Knight of
Sunlight. Of high quality, but lacking any
particular powers.

Solaire's incredible prowess must have
come from rigorous training alone, for
his equipment exhibits no special traits.

Iron Leggings

Leggings of Solaire of Astora, Knight of
Sunlight. Of high quality, but lacking any
particular powers.

Solaire's incredible prowess must have
come from rigorous training alone, for
his equipment exhibits no special traits.

Upgrades

Titanite


Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. Each 100 seems to approximate to 10%, alongside some magic numbers. The physical stats for a piece of armor are W / X / Y / Z:

  • W is Normal Damage
  • X is Striking Damage
  • Y is Slashing Damage
  • Z is Thrusting Damage
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are X / Y / Z:

  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are X / Y / Z:

  • X is Bleed Resistance
  • Y is Poison Resistance
  • Z is Curse Resistance
Poise: The Poise dictate how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below 30%, and the armor itself will disappear once it reaches 0%.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of equip burden may alter movement and roll speed, as well as other factors when playing the game.
FramptSouls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt
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