• Katanas deal very fast Slash damage, but have very low durability. Carrying Repair Powder is suggested.
  • The Bleed buildup on all Katanas is very useful against any opponent susceptible to it.
  • Katanas' Slash damage can inhibit their usefulness, as heavily armored opponents have higher Slash defense than other types. Straightswords are sometimes a better option.
  • Katanas' thrusting attacks are fast and have very good reach, but have thin hitboxes.
Icon Name Damage Durability Weight Stats Needed
Stat Bonuses
Availability Special Note
chaos-blade.png Chaos Blade 144/0/0/0

Bleed 300

120 6.0 16*/14/0/0

Ascension only

Upgrade +10 Katana (Uchigatana, Iaito, Washing Pole)
with Soul of Quelaag
Every attack that connects also drain user's HP

One-handed strong attack is replaced by a delayed left-to-right horizontal slash.

Two-handed strong attack is a delayed vertical chop that can knock down opponents
iaito.png Iaito 88/0/0/0

Bleed 300

80 5.0 14*/20/0/0

Blighttown treasure One handed and two handed strong attack is replaced with a quickdraw attack
uchigatana.png Uchigatana 90/0/0/0

Bleed 300

80 5.0 14*/14/0/0

Sold by Shiva of the East

Undead Merchant (Male) drop
washing-pole.png Washing Pole 90/0/0/0

Bleed 300

60 8.0 20*/16/0/0

Sold by Shiva of the East -

* When wielding a weapon with two-hands, the strength requirement is reduced. See individual pages for more detail



The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes. Thrusting Swords and Daggers get an invisible bonus to critical damage as well.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
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