In-Game Description
Scythe born from the soul of Priscilla, the
stark white crossbreed trapped inside the
Painted World of Ariamis.
Even the Gods feared Priscilla's lifehunt
ability, and in the hands of a mortal, its
power will turn upon its wielder.
Availability
Created by the Giant Blacksmith in Anor Londo using:
- Soul of Priscilla
- Any +10 Halberd1 or Whip
- 5,000 souls
General Information
50 Bleed to enemy for each successful hit
40 Bleed to wielder himself for each strike (self-inflicted bleed buildup)
Cannot be buffed
Like all Halberds, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
Because of the self-inflicted 40 bleed buildup for each strike, wield as much equipment with bleed resistance as possible (e.g., Bloodshield, Bloodbite Ring). Once the meter is close to filling up, swap weapons or consume a Bloodred Moss Clump.
One of the few weapons where the two-handed strong attack does more damage than the two-handed jump attack (forward + strong attack), same as the Great Scythe.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed Stat Bonuses |
Aux Effects | Damage Reduction | Stability | Frampt Souls |
---|---|---|---|---|---|---|---|---|---|---|
Lifehunt Scythe | 180/0/0/0 (Regular) |
100 | 100 | 6.0 | 16/14/0/0 E/B/-/- |
500/0/-/- | 40/10/30/30 | 22 | 14 |
Move Set
Upgrades
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |