Long Bow
long bow on hand

In-Game Description

Large bow. Projectile weapon for experienced
hunters. Equip arrows to use.

Hold bow and press L1 to aim.
Aim for heads of humanoid foes.
Press L2/R2 to change type of arrows.
Press D-pad forward or back to change zoom.

Availability

Found on a ledge in Darkroot Basin on a dead body with the Hunter Armor Set and some arrows.

Dropped by Undead Crystal Soldier (Bow) (Rare).

Dropped by Giant Skeleton Archer (Bow) (Rare).

Dropped by Hollow (Bow) in Undead Asylum (Very Rare).

General Information

Image Name Damage Critical Bonus Range Durability Weight Stats Needed
Stat Bonuses
long-bow.png Long Bow 36/0/0/0 100 50 100 1.0 91/14/0/0

D/A/-/-

Upgrades

Basic

Standard upgrade path.
Requires

Name Damage Stat Bonuses Upgrade Requirements Souls
Long Bow +0 36/0/0/0 D/A/-/-
Long Bow +1 39/0/0/0 D/S/-/- x1 Titanite Shard 200
Long Bow +2 43/0/0/0 D/S/-/- x1 Titanite Shard 200
Long Bow +3 46/0/0/0 D/S/-/- x2 Titanite Shard 200
Long Bow +4 50/0/0/0 D/S/-/- x2 Titanite Shard 200
Long Bow +5 54/0/0/0 D/S/-/- x3 Titanite Shard 200
Long Bow +6 57/0/0/0 D/S/-/- x1 Lg. Titanite Shard 200
Long Bow +7 61/0/0/0 D/S/-/- x1 Lg. Titanite Shard 200
Long Bow +8 64/0/0/0 D/S/-/- x2 Lg. Titanite Shard 200
Long Bow +9 68/0/0/0 D/S/-/- x2 Lg. Titanite Shard 200
Long Bow +10 72/0/0/0 D/S/-/- x3 Lg. Titanite Shard 200
Long Bow +11 75/0/0/0 D/S/-/- x1 Titanite Chunk 200
Long Bow +12 79/0/0/0 D/S/-/- x1 Titanite Chunk 200
Long Bow +13 82/0/0/0 D/S/-/- x2 Titanite Chunk 200
Long Bow +14 86/0/0/0 D/S/-/- x3 Titanite Chunk 200
Long Bow +15 90/0/0/0 D/S/-/- x1 Titanite Slab 200

Crystal

Long Bow durability reduced to 10. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

Name Damage Stat Bonuses Upgrade Requirements Souls
Crystal Long Bow +0 79/0/0/0 D/S/-/- 1x Titanite Chunk 200
Crystal Long Bow +1 82/0/0/0 D/S/-/- 1x Titanite Chunk 200
Crystal Long Bow +2 86/0/0/0 D/S/-/- 1x Titanite Chunk 200
Crystal Long Bow +3 90/0/0/0 D/S/-/- 2x Titanite Chunk 200
Crystal Long Bow +4 93/0/0/0 D/S/-/- 3x Titanite Chunk 200
Crystal Long Bow +5 97/0/0/0 D/S/-/- 1x Titanite Slab 200

Lightning

Lighting Damage Added.
Requires

Name Damage Stat Bonuses Upgrade Requirements Souls
Lightning Long Bow +0 133/0/0/147 -/-/-/- 1x Titanite Chunk 200
Lightning Long Bow +1 139/0/0/154 -/-/-/- 1x Titanite Chunk 200
Lightning Long Bow +2 146/0/0/160 -/-/-/- 1x Titanite Chunk 200
Lightning Long Bow +3 152/0/0/167 -/-/-/- 2x Titanite Chunk 200
Lightning Long Bow +4 159/0/0/173 -/-/-/- 3x Titanite Chunk 200
Lightning Long Bow +5 165/0/0/180 -/-/-/- 1x Titanite Slab 200

Raw

Base damage increased. Stat bonuses reduced.
Requires

Name Damage Stat Bonuses Upgrade Requirements Souls
Raw Long Bow +0 61/0/0/0 D/A/-/- 1x Lg. Titanite Shard 200
Raw Long Bow +1 65/0/0/0 D/A/-/- 1x Lg. Titanite Shard 200
Raw Long Bow +2 69/0/0/0 D/A/-/- 1x Lg. Titanite Shard 200
Raw Long Bow +3 73/0/0/0 D/A/-/- 2x Lg. Titanite Shard 200
Raw Long Bow +4 77/0/0/0 D/A/-/- 2x Lg. Titanite Shard 200
Raw Long Bow +5 82/0/0/0 D/A/-/- 3x Lg. Titanite Shard 200

Magic

Adds magic damage. Increased damage bonus from intelligence.
Requires

Name Damage Stat Bonuses Upgrade Requirements Souls
Magic Long Bow +0 40/43/0/0 E/D/A/- 1x Green Titanite Shard 200
Magic Long Bow +1 43/46/0/0 E/D/A/- 1x Green Titanite Shard 200
Magic Long Bow +2 45/49/0/0 E/D/A/- 1x Green Titanite Shard 200
Magic Long Bow +3 48/52/0/0 E/D/A/- 2x Green Titanite Shard 200
Magic Long Bow +4 51/55/0/0 E/D/A/- 2x Green Titanite Shard 200
Magic Long Bow +5 54/58/0/0 E/D/A/- 3x Green Titanite Shard 200
Magic Long Bow +6 56/60/0/0 E/D/S/- 1x Blue Titanite Chunk 200
Magic Long Bow +7 59/63/0/0 E/D/S/- 1x Blue Titanite Chunk 200
Magic Long Bow +8 62/66/0/0 E/D/S/- 2x Blue Titanite Chunk 200
Magic Long Bow +9 64/69/0/0 E/D/S/- 3x Blue Titanite Chunk 200
Magic Long Bow +10 67/72/0/0 E/D/S/- 1x Blue Titanite Slab 200

Enchanted

Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

Name Damage Stat Bonuses Upgrade Requirements Souls
Enchanted Long Bow +0 54/58/0/0 E/D/A/- 1x Blue Titanite Chunk 200
Enchanted Long Bow +1 56/59/0/0 E/D/A/- 1x Blue Titanite Chunk 200
Enchanted Long Bow +2 58/61/0/0 E/D/S/- 1x Blue Titanite Chunk 200
Enchanted Long Bow +3 60/63/0/0 E/D/S/- 2x Blue Titanite Chunk 200
Enchanted Long Bow +4 62/64/0/0 E/D/S/- 3x Blue Titanite Chunk 200
Enchanted Long Bow +5 64/67/0/0 E/D/S/- 1x Blue Titanite Slab 200

Divine

Adds magic damage. Increased damage bonus from faith. Divine effect 110.
Requires

Name Damage Stat Bonuses Aux Effects Upgrade Requirements Souls
Divine Long Bow +0 36/45/0/0 E/C/-/A 0/0/110/- 1x Green Titanite Shard 200
Divine Long Bow +1 38/48/0/0 E/C/-/A 0/0/110/- 1x Green Titanite Shard 200
Divine Long Bow +2 40/51/0/0 E/C/-/A 0/0/110/- 1x Green Titanite Shard 200
Divine Long Bow +3 43/54/0/0 E/C/-/A 0/0/110/- 2x Green Titanite Shard 200
Divine Long Bow +4 45/57/0/0 E/C/-/A 0/0/110/- 2x Green Titanite Shard 200
Divine Long Bow +5 48/60/0/0 E/C/-/A 0/0/110/- 3x Green Titanite Shard 200
Divine Long Bow +6 50/62/0/0 E/C/-/S 0/0/110/- 1x White Titanite Chunk 200
Divine Long Bow +7 52/66/0/0 E/C/-/S 0/0/110/- 1x White Titanite Chunk 200
Divine Long Bow +8 55/69/0/0 E/C/-/S 0/0/110/- 2x White Titanite Chunk 200
Divine Long Bow +9 57/72/0/0 E/C/-/S 0/0/110/- 3x White Titanite Chunk 200
Divine Long Bow +10 60/75/0/0 E/C/-/S 0/0/110/- 1x White Titanite Slab 200

Occult

Adds magic damage. Increased damage bonus from faith. Occult effect 110.
Requires

Name Damage Stat Bonuses Aux Effects Upgrade Requirements Souls
Occult Long Bow +0 50/54/0/0 E/C/-/S 0/0/-/110 1x White Titanite Chunk 200
Occult Long Bow +1 52/56/0/0 E/C/-/S 0/0/-/110 1x White Titanite Chunk 200
Occult Long Bow +2 56/59/0/0 E/C/-/S 0/0/-/110 1x White Titanite Chunk 200
Occult Long Bow +3 58/62/0/0 E/C/-/S 0/0/-/110 2x White Titanite Chunk 200
Occult Long Bow +4 62/64/0/0 E/C/-/S 0/0/-/110 3x White Titanite Chunk 200
Occult Long Bow +5 65/67/0/0 E/C/-/S 0/0/-/110 1x White Titanite Slab 200

Fire

Adds Fire damage [Note: does not seem to be working properly - arrows do not get the fire damage effect]. Stat bonuses reduced.
Requires

Name Damage Stat Bonuses Upgrade Requirements Souls
Fire Long Bow +0 64/0/64/0 -/-/-/- 1x Green Titanite Shard 200
Fire Long Bow +1 74/0/74/0 -/-/-/- 1x Green Titanite Shard 200
Fire Long Bow +2 84/0/84/0 -/-/-/- 1x Green Titanite Shard 200
Fire Long Bow +3 93/0/93/0 -/-/-/- 2x Green Titanite Shard 200
Fire Long Bow +4 103/0/103/0 -/-/-/- 2x Green Titanite Shard 200
Fire Long Bow +5 113/0/113/0 -/-/-/- 3x Green Titanite Shard 200
Fire Long Bow +6 123/0/123/0 -/-/-/- 1x Red Titanite Chunk 200
Fire Long Bow +7 132/0/132/0 -/-/-/- 1x Red Titanite Chunk 200
Fire Long Bow +8 142/0/142/0 -/-/-/- 2x Red Titanite Chunk 200
Fire Long Bow +9 152/0/152/0 -/-/-/- 3x Red Titanite Chunk 200
Fire Long Bow +10 162/0/162/0 -/-/-/- 1x Red Titanite Slab 200

Chaos

Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

Name Damage Stat Bonuses Upgrade Requirements Souls
Chaos Long Bow +0 80/0/97/0 -/-/-/- 1x Red Titanite Chunk 200
Chaos Long Bow +1 89/0/109/0 -/-/-/- 1x Red Titanite Chunk 200
Chaos Long Bow +2 99/0/121/0 -/-/-/- 1x Red Titanite Chunk 200
Chaos Long Bow +3 108/0/133/0 -/-/-/- 2x Red Titanite Chunk 200
Chaos Long Bow +4 118/0/146/0 -/-/-/- 3x Red Titanite Chunk 200
Chaos Long Bow +5 128/0/158/0 -/-/-/- 1x Red Titanite Slab 200

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Damage is further modified by the types of arrows or bolts used.

Range: The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels.
Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Requirements:

The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License