Longsword
Longsword

In-Game Description

Widely-used standard straight sword, only
matched in ubiquity by the shortsword.

An accessible sword which inflicts consistent
regular damage and high slash damage, making
it applicable to a variety of situations.

Availability

General Information

Image Name Damage Critical Bonus Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
longsword.png Longsword 80/0/0/0

(Normal)
100 200 3.0 101/10/0/0

C/C/-/-
50/10/35/35 32 50

Move Set

Upgrades

Basic

Standard upgrade path.
Requires Titanite

Name Damage Stat Bonuses Shard L. Shard Chunk Slab
Longsword +0 80/0/0/0 C/C/-/-
Longsword +1 88/0/0/0 C/C/-/- 1
Longsword +2 96/0/0/0 C/C/-/- 1
Longsword +3 104/0/0/0 C/C/-/- 2
Longsword +4 112/0/0/0 C/C/-/- 2
Longsword +5 120/0/0/0 C/C/-/- 3
Longsword +6 128/0/0/0 C/C/-/- 1
Longsword +7 136/0/0/0 C/C/-/- 1
Longsword +8 144/0/0/0 C/C/-/- 2
Longsword +9 152/0/0/0 C/C/-/- 2
Longsword +10 160/0/0/0 C/C/-/- 3
Longsword +11 168/0/0/0 C/C/-/- 1
Longsword +12 176/0/0/0 C/C/-/- 1
Longsword +13 184/0/0/0 C/C/-/- 2
Longsword +14 192/0/0/0 C/C/-/- 3
Longsword +15 200/0/0/0 C/C/-/- 1

Crystal

Weapon durability reduced to 20. Base damage increased
Requires

Name Damage Stat Bonuses Titanite Chunk Titanite Slab
Crystal Longsword +0 176/0/0/0 C/C/-/- 1
Crystal Longsword +1 184/0/0/0 C/C/-/- 1
Crystal Longsword +2 192/0/0/0 C/C/-/- 1
Crystal Longsword +3 200/0/0/0 C/C/-/- 2
Crystal Longsword +4 208/0/0/0 C/C/-/- 3
Crystal Longsword +5 216/0/0/0 C/C/-/- 1

Lightning

Adds lightning damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Titanite Chunk Titanite Slab
Lightning Longsword +0 144/0/0/144 -/-/-/- 50/10/35/35 1
Lightning Longsword +1 155/0/0/155 -/-/-/- 50/10/35/37.8 1
Lightning Longsword +2 166/0/0/166 -/-/-/- 50/10/35/40.6 1
Lightning Longsword +3 177/0/0/177 -/-/-/- 50/10/35/43.4 2
Lightning Longsword +4 188/0/0/188 -/-/-/- 50/10/35/46.2 3
Lightning Longsword +5 200/0/0/200 -/-/-/- 50/10/35/49 1

Raw

Base damage increased. Stat bonuses reduced.
Requires

Name Damage Stat Bonuses L. Shard
Raw Weapon +0 138/0/0/0 D/D/-/- 1
Raw Weapon +1 147/0/0/0 D/D/-/- 1
Raw Weapon +2 156/0/0/0 D/D/-/- 1
Raw Weapon +3 165/0/0/0 D/D/-/- 2
Raw Weapon +4 174/0/0/0 D/D/-/- 2
Raw Weapon +5 184/0/0/0 D/D/-/- 3

Magic

Adds magic damage. Moderate damage bonus from intelligence.
Requires

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab
Magic Longsword +0 90/97/0/0 E/E/C/- 1
Magic Longsword +1 96/104/0/0 E/E/C/- 1
Magic Longsword +2 102/110/0/0 E/E/C/- 1
Magic Longsword +3 108/117/0/0 E/E/C/- 2
Magic Longsword +4 114/123/0/0 E/E/C/- 2
Magic Longsword +5 120/130/0/0 E/E/C/- 3
Magic Longsword +6 125/136/0/0 E/E/B/- 1
Magic Longsword +7 132/143/0/0 E/E/B/- 2
Magic Longsword +8 138/149/0/0 E/E/B/- 2
Magic Longsword +9 144/156/0/0 E/E/B/- 3
Magic Longsword +10 150/162/0/0 E/E/B/- 1

Enchanted

Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab
Enchanted Longsword +0 120/128/0/0 E/E/C/- 1
Enchanted Longsword +1 124/131/0/0 E/E/C/- 1
Enchanted Longsword +2 129/135/0/0 E/E/B/- 1
Enchanted Longsword +3 134/139/0/0 E/E/B/- 2
Enchanted Longsword +4 139/143/0/0 E/E/B/- 3
Enchanted Longsword +5 144/148/0/0 E/E/A/- 1

Divine

Adds magic damage. Moderate damage bonus from faith.
Requires

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab
Divine Longsword +0 81/99/0/0 D/E/-/C 0/0/110/- 1
Divine Longsword +1 86/105/0/0 D/E/-/C 0/0/110/- 1
Divine Longsword +2 91/112/0/0 D/E/-/C 0/0/110/- 1
Divine Longsword +3 97/118/0/0 D/E/-/C 0/0/110/- 2
Divine Longsword +4 102/125/0/0 D/E/-/C 0/0/110/- 2
Divine Longsword +5 108/132/0/0 D/E/-/C 0/0/110/- 3
Divine Longsword +6 113/138/0/0 D/D/-/B 0/0/110/- 1
Divine Longsword +7 118/145/0/0 D/D/-/B 0/0/110/- 1
Divine Longsword +8 124/151/0/0 D/D/-/B 0/0/110/- 2
Divine Longsword +9 129/158/0/0 D/D/-/B 0/0/110/- 3
Divine Longsword +10 135/165/0/0 D/D/-/B 0/0/110/- 1

Occult

Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab
Occult Longsword +0 110/120/0/0 E/E/-/B 0/0/-/110 1
Occult Longsword +1 116/125/0/0 E/E/-/B 0/0/-/110 1
Occult Longsword +2 123/132/0/0 E/E/-/B 0/0/-/110 1
Occult Longsword +3 129/138/0/0 E/E/-/B 0/0/-/110 2
Occult Longsword +4 136/144/0/0 D/D/-/A 0/0/-/110 3
Occult Longsword +5 143/150/0/0 D/D/-/A 0/0/-/110 1

Fire

Fire damage added. All stat bonuses removed
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab
Fire Longsword +0 104/0/104/0 -/-/-/- 50/10/35/35 1
Fire Longsword +1 112/0112/0 -/-/-/- 50/10/35.4/35 1
Fire Longsword +2 120/0/120/0 -/-/-/- 50/10/35.7/35 1
Fire Longsword +3 128/0/128/0 -/-/-/- 50/10/36/35 2
Fire Longsword +4 136/0/136/0 -/-/-/- 50/10/36.4/35 2
Fire Longsword +5 144/0/144/0 -/-/-/- 50/10/36.7/35 3
Fire Longsword +6 153/0/153/0 -/-/-/- 50/10/37.1/35 1
Fire Longsword +7 163/0/163/0 -/-/-/- 50/10/37.5/35 1
Fire Longsword +8 172/0/172/0 -/-/-/- 50/10/37.8/35 2
Fire Longsword +9 182/0/182/0 -/-/-/- 50/10/38.2/35 3
Fire Longsword +10 192/0/192/0 -/-/-/- 50/10/38.5/35 1

Chaos

Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab
Chaos Longsword +0 126/0/144/0 -/-/-/- 50/10/35/35 1
Chaos Longsword +1 133/0/152/0 -/-/-/- 50/10/35.7/35 1
Chaos Longsword +2 140/0/160/0 -/-/-/- 50/10/36.4/35 1
Chaos Longsword +3 147/0/168/0 -/-/-/- 50/10/37.1/35 2
Chaos Longsword +4 154/0/176/0 -/-/-/- 50/10/37.8/35 3
Chaos Longsword +5 161/0/184/0 -/-/-/- 50/10/38.5/35 1

Key

Damage: The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes
Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of your Equip Burden will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
StatsNeeded: The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

StatBonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
FramptSouls: This is the amount of souls you will receive if you feed the item to Kingseeker Frampt
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