In-Game Description
Widely-used standard straight sword, only
matched in ubiquity by the shortsword.
An accessible sword which inflicts consistent
regular damage and high slash damage, making
it applicable to a variety of situations.
Availability
General Information
Image |
Name |
Damage |
Critical Bonus |
Durability |
Weight |
Stats Needed
Stat Bonuses |
Damage
Reduction % |
Stability |
Frampt
Souls |
 |
Longsword |
80/0/0/0
(Normal) |
100 |
200 |
3.0 |
10/10/0/0
C/C/-/- |
50/10/35/35 |
32 |
50 |
|
Move Set
1 Handed |
R1 — R1 |
horizontal Swipe |
|
R2 — R2 |
heavy piercing Thrust > upwards Slash |
The initial R2 delivers the unique piercing Attack of Straight Swords |
Roll — R1 |
Uppercut |
|
Backstep or Run — R1 |
fast running horizontal Slash |
|
Forward + R1 |
Push |
|
L1 (left hand) |
Guard |
|
L2 (left hand) |
heavy horizontal Swipe |
|
2 Handed |
|
R1 — R1 |
alternating vertical Swipe |
Stunlock. Great for breaking Guard. |
R2 — R2 |
heavy horizontal Slash |
|
Roll — R1 |
Uppercut |
|
Backstep or Run — R1 |
heavy running overhead vertical Chop |
|
Forward + R1 |
heavy Push |
|
L1 or L2 |
Guard |
|
- This weapon's rolling two-handed attack is a thrust similar to a thrusting sword's.
Upgrades
Basic
Standard upgrade path.
Requires Titanite
51% STR, 51% DEX scaling.
Name |
Damage |
Stat Bonuses |
Shard |
L. Shard |
Chunk |
Slab |
Longsword +0 |
80/0/0/0 |
C/C/-/- |
|
|
|
|
Longsword +1 |
88/0/0/0 |
C/C/-/- |
1 |
|
|
|
Longsword +2 |
96/0/0/0 |
C/C/-/- |
1 |
|
|
|
Longsword +3 |
104/0/0/0 |
C/C/-/- |
2 |
|
|
|
Longsword +4 |
112/0/0/0 |
C/C/-/- |
2 |
|
|
|
Longsword +5 |
120/0/0/0 |
C/C/-/- |
3 |
|
|
|
Longsword +6 |
128/0/0/0 |
C/C/-/- |
|
1 |
|
|
Longsword +7 |
136/0/0/0 |
C/C/-/- |
|
1 |
|
|
Longsword +8 |
144/0/0/0 |
C/C/-/- |
|
2 |
|
|
Longsword +9 |
152/0/0/0 |
C/C/-/- |
|
2 |
|
|
Longsword +10 |
160/0/0/0 |
C/C/-/- |
|
3 |
|
|
Longsword +11 |
168/0/0/0 |
C/C/-/- |
|
|
1 |
|
Longsword +12 |
176/0/0/0 |
C/C/-/- |
|
|
1 |
|
Longsword +13 |
184/0/0/0 |
C/C/-/- |
|
|
2 |
|
Longsword +14 |
192/0/0/0 |
C/C/-/- |
|
|
3 |
|
Longsword +15 |
200/0/0/0 |
C/C/-/- |
|
|
|
1 |
|
Crystal
Weapon durability reduced to 20. Base damage increased
Requires
51% STR, 51% DEX scaling.
Name |
Damage |
Stat Bonuses |
Titanite Chunk |
Titanite Slab |
Crystal Longsword +0 |
176/0/0/0 |
C/C/-/- |
1 |
|
Crystal Longsword +1 |
184/0/0/0 |
C/C/-/- |
1 |
|
Crystal Longsword +2 |
192/0/0/0 |
C/C/-/- |
1 |
|
Crystal Longsword +3 |
200/0/0/0 |
C/C/-/- |
2 |
|
Crystal Longsword +4 |
208/0/0/0 |
C/C/-/- |
3 |
|
Crystal Longsword +5 |
216/0/0/0 |
C/C/-/- |
|
1 |
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Titanite Chunk |
Titanite Slab |
Lightning Longsword +0 |
144/0/0/144 |
-/-/-/- |
50/10/35/35 |
1 |
|
Lightning Longsword +1 |
155/0/0/155 |
-/-/-/- |
50/10/35/37.8 |
1 |
|
Lightning Longsword +2 |
166/0/0/166 |
-/-/-/- |
50/10/35/40.6 |
1 |
|
Lightning Longsword +3 |
177/0/0/177 |
-/-/-/- |
50/10/35/43.4 |
2 |
|
Lightning Longsword +4 |
188/0/0/188 |
-/-/-/- |
50/10/35/46.2 |
3 |
|
Lightning Longsword +5 |
200/0/0/200 |
-/-/-/- |
50/10/35/49 |
|
1 |
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
38% STR, 38% DEX scaling.
Name |
Damage |
Stat Bonuses |
L. Shard |
Raw Weapon +0 |
138/0/0/0 |
D/D/-/- |
1 |
Raw Weapon +1 |
147/0/0/0 |
D/D/-/- |
1 |
Raw Weapon +2 |
156/0/0/0 |
D/D/-/- |
1 |
Raw Weapon +3 |
165/0/0/0 |
D/D/-/- |
2 |
Raw Weapon +4 |
174/0/0/0 |
D/D/-/- |
2 |
Raw Weapon +5 |
184/0/0/0 |
D/D/-/- |
3 |
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
14% STR, 14% DEX, 73% INT scaling.
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Blue Titanite Chunk |
Blue Titanite Slab |
Magic Longsword +0 |
90/97/0/0 |
E/E/C/- |
1 |
|
|
Magic Longsword +1 |
96/104/0/0 |
E/E/C/- |
1 |
|
|
Magic Longsword +2 |
102/110/0/0 |
E/E/C/- |
1 |
|
|
Magic Longsword +3 |
108/117/0/0 |
E/E/C/- |
2 |
|
|
Magic Longsword +4 |
114/123/0/0 |
E/E/C/- |
2 |
|
|
Magic Longsword +5 |
120/130/0/0 |
E/E/C/- |
3 |
|
|
Magic Longsword +6 |
125/136/0/0 |
E/E/B/- |
|
1 |
|
Magic Longsword +7 |
132/143/0/0 |
E/E/B/- |
|
2 |
|
Magic Longsword +8 |
138/149/0/0 |
E/E/B/- |
|
2 |
|
Magic Longsword +9 |
144/156/0/0 |
E/E/B/- |
|
3 |
|
Magic Longsword +10 |
150/162/0/0 |
E/E/B/- |
|
|
1 |
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.
Name |
Damage |
Stat Bonuses |
Blue Titanite Chunk |
Blue Titanite Slab |
Enchanted Longsword +0 |
120/128/0/0 |
E/E/B/- |
1 |
|
Enchanted Longsword +1 |
124/131/0/0 |
E/E/B/- |
1 |
|
Enchanted Longsword +2 |
129/135/0/0 |
E/E/A/- |
1 |
|
Enchanted Longsword +3 |
134/139/0/0 |
E/E/A/- |
2 |
|
Enchanted Longsword +4 |
139/143/0/0 |
E/E/A/- |
3 |
|
Enchanted Longsword +5 |
144/148/0/0 |
E/E/A/- |
|
1 |
Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.
Name |
Damage |
Stat Bonuses |
Aux Effects |
Green Titanite Shard |
White Titanite Chunk |
White Titanite Slab |
Divine Longsword +0 |
81/99/0/0 |
D/E/-/C |
0/0/110/- |
1 |
|
|
Divine Longsword +1 |
86/105/0/0 |
D/E/-/C |
0/0/110/- |
1 |
|
|
Divine Longsword +2 |
91/112/0/0 |
D/E/-/C |
0/0/110/- |
1 |
|
|
Divine Longsword +3 |
97/118/0/0 |
D/E/-/C |
0/0/110/- |
2 |
|
|
Divine Longsword +4 |
102/125/0/0 |
D/E/-/C |
0/0/110/- |
2 |
|
|
Divine Longsword +5 |
108/132/0/0 |
D/E/-/C |
0/0/110/- |
3 |
|
|
Divine Longsword +6 |
113/138/0/0 |
D/D/-/B |
0/0/110/- |
|
1 |
|
Divine Longsword +7 |
118/145/0/0 |
D/D/-/B |
0/0/110/- |
|
1 |
|
Divine Longsword +8 |
124/151/0/0 |
D/D/-/B |
0/0/110/- |
|
2 |
|
Divine Longsword +9 |
129/158/0/0 |
D/D/-/B |
0/0/110/- |
|
3 |
|
Divine Longsword +10 |
135/165/0/0 |
D/D/-/B |
0/0/110/- |
|
|
1 |
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enemies.
Name |
Damage |
Stat Bonuses |
Aux Effects |
White Titanite Chunk |
White Titanite Slab |
Occult Longsword +0 |
110/120/0/0 |
E/E/-/B |
0/0/-/110 |
1 |
|
Occult Longsword +1 |
116/125/0/0 |
E/E/-/B |
0/0/-/110 |
1 |
|
Occult Longsword +2 |
123/132/0/0 |
E/E/-/B |
0/0/-/110 |
1 |
|
Occult Longsword +3 |
129/138/0/0 |
E/E/-/B |
0/0/-/110 |
2 |
|
Occult Longsword +4 |
136/144/0/0 |
D/D/-/A |
0/0/-/110 |
3 |
|
Occult Longsword +5 |
143/150/0/0 |
D/D/-/A |
0/0/-/110 |
|
1 |
|
Fire
Fire damage added. All stat bonuses removed
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Green Titanite Shard |
Red Titanite Chunk |
Red Titanite Slab |
Fire Longsword +0 |
104/0/104/0 |
-/-/-/- |
50/10/35/35 |
1 |
|
|
Fire Longsword +1 |
112/0/112/0 |
-/-/-/- |
50/10/35.4/35 |
1 |
|
|
Fire Longsword +2 |
120/0/120/0 |
-/-/-/- |
50/10/35.7/35 |
1 |
|
|
Fire Longsword +3 |
128/0/128/0 |
-/-/-/- |
50/10/36/35 |
2 |
|
|
Fire Longsword +4 |
136/0/136/0 |
-/-/-/- |
50/10/36.4/35 |
2 |
|
|
Fire Longsword +5 |
144/0/144/0 |
-/-/-/- |
50/10/36.7/35 |
3 |
|
|
Fire Longsword +6 |
153/0/153/0 |
-/-/-/- |
50/10/37.1/35 |
|
1 |
|
Fire Longsword +7 |
163/0/163/0 |
-/-/-/- |
50/10/37.5/35 |
|
1 |
|
Fire Longsword +8 |
172/0/172/0 |
-/-/-/- |
50/10/37.8/35 |
|
2 |
|
Fire Longsword +9 |
182/0/182/0 |
-/-/-/- |
50/10/38.2/35 |
|
3 |
|
Fire Longsword +10 |
192/0/192/0 |
-/-/-/- |
50/10/38.5/35 |
|
|
1 |
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Red Titanite Chunk |
Red Titanite Slab |
Chaos Longsword +0 |
126/0/144/0 |
-/-/-/- |
50/10/35/35 |
1 |
|
Chaos Longsword +1 |
133/0/152/0 |
-/-/-/- |
50/10/35.7/35 |
1 |
|
Chaos Longsword +2 |
140/0/160/0 |
-/-/-/- |
50/10/36.4/35 |
1 |
|
Chaos Longsword +3 |
147/0/168/0 |
-/-/-/- |
50/10/37.1/35 |
2 |
|
Chaos Longsword +4 |
154/0/176/0 |
-/-/-/- |
50/10/37.8/35 |
3 |
|
Chaos Longsword +5 |
161/0/184/0 |
-/-/-/- |
50/10/38.5/35 |
|
1 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
Critical: |
The damage bonus for backstabs and ripostes. Thrusting Swords and Daggers get an invisible bonus to critical damage as well. |
Durability: |
The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
Stability: |
The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: |
This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |