Lucerne
lucerne on hand

In-Game Description

Halberd with a large, hard beak-like
protrusion. Inflicts thrust damage.
Instead of thrusting like a spear, the
wielder of the Lucerne aims to club
the head with its hard beak.

Availability

Treasure from a corpse guarded by two skeletons in The Catacombs

General Information

Like all Halberds, if the attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.

An Occult Lucerne is ideal for dealing with both regular and Royal Sentinels, since its strong attacks tend to hit them from their non-shielded side and they take additional damage from the Occult property.

Since all of this weapon's attacks count as thrust/piercing damage, it's much easier to score a Counter hit with this weapon. Equip Leo Ring for maximum efficiency.

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt Souls
lucerne.png Lucerne 110/0/0/0

(Thrust)
100 200 5.5 151/12/0/0

D/D/-/-
40/10/30/30 26

Move Set

Upgrades

Basic

Standard upgrade path.
Requires

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

38% STR, 50% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Lucerne +0 110/0/0/0 D/D/-/- 1 - - - 200
Lucerne +1 121/0/0/0 D/C/-/- 1 - - - 200
Lucerne +2 132/0/0/0 D/C/-/- 1 - - - 200
Lucerne +3 143/0/0/0 D/C/-/- 2 - - - 200
Lucerne +4 154/0/0/0 D/C/-/- 2 - - - 200
Lucerne +5 165/0/0/0 D/C/-/- 3 - - - 200
Lucerne +6 176/0/0/0 D/C/-/- - 1 - - 200
Lucerne +7 187/0/0/0 D/C/-/- - 1 - - 200
Lucerne +8 198/0/0/0 D/C/-/- - 2 - - 200
Lucerne +9 209/0/0/0 D/C/-/- - 2 - - 200
Lucerne +10 220/0/0/0 D/C/-/- - 3 - - 200
Lucerne +11 230/0/0/0 D/C/-/- - - 1 - 200
Lucerne +12 242/0/0/0 D/C/-/- - - 1 - 200
Lucerne +13 253/0/0/0 D/C/-/- - - 2 - 200
Lucerne +14 264/0/0/0 D/C/-/- - - 3 - 200
Lucerne +15 275/0/0/0 D/C/-/- - - - 1 200

Crystal

Weapon durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

38% STR, 50% DEX scaling.

Name Damage Stat Bonuses Titanite Chunk Titanite Slab Souls
Crystal Lucerne +0 242/0/0/0 D/C/-/- 1 200
Crystal Lucerne +1 253/0/0/0 D/C/-/- 1 200
Crystal Lucerne +2 264/0/0/0 D/C/-/- 1 200
Crystal Lucerne +3 275/0/0/0 D/C/-/- 2 200
Crystal Lucerne +4 286/0/0/0 D/C/-/- 3 200
Crystal Lucerne +5 297/0/0/0 D/C/-/- 1 200

Lightning

Adds lightning damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Titanite Chunk Titanite Slab Souls
Lightning Lucerne +0 198/0/0/198 -/-/-/- 40/10/30/30 1 200
Lightning Lucerne +1 213/0/0/213 -/-/-/- 40/10/30/32.4 1 200
Lightning Lucerne +2 228/0/0/228 -/-/-/- 40/10/30/34.8 1 200
Lightning Lucerne +3 244/0/0/244 -/-/-/- 40/10/30/37.2 2 200
Lightning Lucerne +4 259/0/0/259 -/-/-/- 40/10/30/39.6 3 200
Lightning Lucerne +5 275/0/0/275 -/-/-/- 40/10/30/42 1 200

Raw

Base damage increased. Stat bonuses reduced.
Requires

29% STR, 38% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Lucerne +0 190/0/0/0 D/D/-/- 1 200
Raw Lucerne +1 203/0/0/0 D/D/-/- 1 200
Raw Lucerne +2 215/0/0/0 D/D/-/- 1 200
Raw Lucerne +3 228/0/0/0 D/D/-/- 2 200
Raw Lucerne +4 241/0/0/0 D/D/-/- 2 200
Raw Lucerne +5 254/0/0/0 D/D/-/- 3 200

Magic

Adds magic damage. Moderate damage bonus from intelligence.
Requires

29% STR, 38% DEX scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Lucerne +0 124/133/0/0 E/E/C/- 1 200
Magic Lucerne +1 132/142/0/0 E/E/C/- 1 200
Magic Lucerne +2 141/151/0/0 E/E/C/- 1 200
Magic Lucerne +3 149/160/0/0 E/E/C/- 2 200
Magic Lucerne +4 157/169/0/0 E/E/C/- 2 200
Magic Lucerne +5 166/178/0/0 E/E/C/- 3 200
Magic Lucerne +6 174/186/0/0 E/E/C/- 1 200
Magic Lucerne +7 182/195/0/0 E/E/C/- 1 200
Magic Lucerne +8 190/204/0/0 E/E/C/- 2 200
Magic Lucerne +9 199/213/0/0 E/E/C/- 3 200
Magic Lucerne +10 207/222/0/0 E/E/C/- 1 200

Enchanted

Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

8% STR, 10% DEX, 62% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Lucerne +0 166/176/0/0 E/E/C/- 1 200
Enchanted Lucerne +1 172/181/0/0 E/E/C/- 1 200
Enchanted Lucerne +2 179/186/0/0 E/E/B/- 1 200
Enchanted Lucerne +3 185/191/0/0 E/E/B/- 2 200
Enchanted Lucerne +4 192/197/0/0 E/E/A/- 3 200
Enchanted Lucerne +5 199/204/0/0 E/E/A/- 1 200

Divine

Adds magic damage. Moderate damage bonus from faith.
Requires

15% STR, 19% DEX, 63% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Lucerne +0 111/136/0/0 E/E/-/C 0/0/110/- 1 200
Divine Lucerne +1 118/145/0/0 E/E/-/C 0/0/110/- 1 200
Divine Lucerne +2 125/154/0/0 E/E/-/C 0/0/110/- 1 200
Divine Lucerne +3 133/163/0/0 E/E/-/C 0/0/110/- 2 200
Divine Lucerne +4 140/172/0/0 E/E/-/C 0/0/110/- 2 200
Divine Lucerne +5 148/182/0/0 E/E/-/C 0/0/110/- 3 200
Divine Lucerne +6 155/191/0/0 E/D/-/C 0/0/110/- 1 200
Divine Lucerne +7 162/200/0/0 E/D/-/C 0/0/110/- 1 200
Divine Lucerne +8 170/209/0/0 E/D/-/C 0/0/110/- 2 200
Divine Lucerne +9 177/218/0/0 E/D/-/C 0/0/110/- 3 200
Divine Lucerne+10 185/227/0/0 E/D/-/C 0/0/110/- 1 200

Occult

Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

14% STR, 18% DEX, 74% FAI scaling. Additional damage multiplier against holy enemies.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Lucerne +0 152/166/0/0 E/E/-/B 0/0/-/110 1 200
Occult Lucerne +1 161/174/0/0 E/E/-/B 0/0/-/110 1 200
Occult Lucerne +2 170/182/0/0 E/E/-/B 0/0/-/110 1 200
Occult Lucerne +3 179/190/0/0 E/E/-/B 0/0/-/110 2 200
Occult Lucerne +4 188/199/0/0 E/D/-/B 0/0/-/110 3 200
Occult Lucerne+5 197/207/0/0 E/D/-/B 0/0/-/110 1 200

Fire

Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Lucerne +0 143/0/143/0 -/-/-/- 40/10/30/30 1 200
Fire Lucerne +1 154/0/154/0 -/-/-/- 40/10/30.3/30 1 200
Fire Lucerne +2 165/0/165/0 -/-/-/- 40/10/30.6/30 1 200
Fire Lucerne +3 176/0/176/0 -/-/-/- 40/10/30.9/30 2 200
Fire Lucerne +4 187/0/187/0 -/-/-/- 40/10/31.2/30 2 200
Fire Lucerne +5 198/0/198/0 -/-/-/- 40/10/31.5/30 3 200
Fire Lucerne +6 211/0/211/0 -/-/-/- 40/10/31.8/30 1 200
Fire Lucerne +7 224/0/224/0 -/-/-/- 40/10/32.1/30 1 200
Fire Lucerne +8 237/0/237/0 -/-/-/- 40/10/32.4/30 2 200
Fire Lucerne +9 250/0/250/0 -/-/-/- 40/10/32.7/30 3 200
Fire Lucerne +10 264/0/264/0 -/-/-/- 40/10/33/30 1 200

Chaos

Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Lucerne +0 172/0/198/0 -/-/-/- 40/10/30/30 1 200
Chaos Lucerne +1 182/0/209/0 -/-/-/- 40/10/30.6/30 1 200
Chaos Lucerne +2 192/0/220/0 -/-/-/- 40/10/31.2/30 1 200
Chaos Lucerne +3 201/0/230/0 -/-/-/- 40/10/31.8/30 2 200
Chaos Lucerne +4 211/0/242/0 -/-/-/- 40/10/32.4/30 3 200
Chaos Lucerne +5 220/0/253/0 -/-/-/- 40/10/33/30 1 200

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
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