Mace
Mace

In-Game Description

Iron hammer with a protrusive pommel.
Standard weapon for clerics.
This simple bladeless strike weapon is
effective against most foes, and can
break the guard of a shield. However,
one miss leaves on wide open.

Availability

Starting weapon of Cleric

Purchased from Patches for 3,000 Souls

Treasure in The Catacombs with the Cleric armor set

General Information

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
mace.png Mace 91/0/0/0

(Strike)
100 250 4.0 121/0/0/0

B/-/-/-
45/10/30/30 30

Move Set

Upgrades

Basic

Standard upgrade path.
Requires Titanite

88% STR scaling

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Mace +0 91/0/0/0 B/-/-/- - - - 200
Mace +1 100/0/0/0 B/-/-/- 1 - - - 200
Mace +2 109/0/0/0 B/-/-/- 1 - - - 200
Mace +3 118/0/0/0 B/-/-/- 2 - - - 200
Mace +4 127/0/0/0 B/-/-/- 2 - - - 200
Mace +5 136/0/0/0 B/-/-/- 3 - - - 200
Mace +6 145/0/0/0 B/-/-/- - 1 - - 200
Mace +7 154/0/0/0 B/-/-/- - 1 - - 200
Mace +8 163/0/0/0 B/-/-/- - 2 - - 200
Mace +9 172/0/0/0 B/-/-/- - 2 - - 200
Mace +10 182/0/0/0 B/-/-/- - 3 - - 200
Mace +11 191/0/0/0 A/-/-/- - - 1 - 200
Mace +12 200/0/0/0 A/-/-/- - - 1 - 200
Mace +13 209/0/0/0 A/-/-/- - - 2 - 200
Mace +14 218/0/0/0 A/-/-/- - - 3 - 200
Mace +15 227/0/0/0 A/-/-/- - - - 1 200

Crystal

Mace durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

88% STR scaling.

Name Damage Stat Bonuses Titanite Chunk Titanite Slab Souls
Crystal Mace +0 200/0/0/0 A/-/-/- 1 200
Crystal Mace +1 209/0/0/0 A/-/-/- 1 200
Crystal Mace +2 218/0/0/0 A/-/-/- 1 200
Crystal Mace +3 227/0/0/0 A/-/-/- 2 200
Crystal Mace +4 236/0/0/0 A/-/-/- 3 200
Crystal Mace +5 245/0/0/0 A/-/-/- 1 200

Lightning

Adds lightning damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Titanite Chunk Titanite Slab Souls
Lightning Mace +0 163/0/0/163 -/-/-/- 45/10/30/30 1 200
Lightning Mace +1 176/0/0/176 -/-/-/- 45/10/30/32.4 1 200
Lightning Mace +2 189/0/0/189 -/-/-/- 45/10/30/34.8 1 200
Lightning Mace +3 202/0/0/202 -/-/-/- 45/10/30/37.2 2 200
Lightning Mace +4 214/0/0/214 -/-/-/- 45/10/30/39.6 3 200
Lightning Mace +5 227/0/0/227 -/-/-/- 45/10/30/42 1 200

Raw

Base damage increased. Stat bonuses reduced.
Requires

66% STR scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Mace +0 157/0/0/0 C/-/-/- 1 200
Raw Mace +1 168/0/0/0 C/-/-/- 1 200
Raw Mace +2 178/0/0/0 C/-/-/- 1 200
Raw Mace +3 189/0/0/0 C/-/-/- 2 200
Raw Mace +4 199/0/0/0 C/-/-/- 2 200
Raw Mace +5 210/0/0/0 C/-/-/- 3 200

Magic

Adds magic damage. Moderate damage bonus from intelligence.
Requires

25% STR, 63% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Mace +0 102/111/0/0 D/-/C/- 1 200
Magic Mace +1 108/118/0/0 D/-/C/- 1 200
Magic Mace +2 115/125/0/0 D/-/C/- 1 200
Magic Mace +3 122/133/0/0 D/-/C/- 2 200
Magic Mace +4 129/140/0/0 D/-/C/- 2 200
Magic Mace +5 136/148/0/0 D/-/C/- 3 200
Magic Mace +6 142/155/0/0 D/-/C/- 1 200
Magic Mace +7 149/162/0/0 D/-/C/- 1 200
Magic Mace +8 156/170/0/0 D/-/C/- 2 200
Magic Mace +9 163/177/0/0 D/-/C/- 3 200
Magic Mace +10 170/185/0/0 D/-/C/- 1 200

Enchanted

Added magic damage. Moderate damage bonus from intelligence.
Requires

18% STR, 62% INT scaling. Unknown amount of additional INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Mace +0 136/146/0/0 E/-/C/- 1 200
Enchanted Mace +1 141/150/0/0 E/-/C/- 1 200
Enchanted Mace +2 146/154/0/0 E/-/B/- 1 200
Enchanted Mace +3 152/159/0/0 E/-/B/- 2 200
Enchanted Mace +4 157/163/0/0 D/-/A/- 3 200
Enchanted Mace +5 163/169/0/0 D/-/A/- 1 200

Divine

Adds magic damage. Moderate damage bonus from faith.
Requires

34% STR, 63% FAI scaling.

Name Damage Stat Bonuses Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Mace +0 91/112/0/0 D/-/-/C 1 - - 200
Divine Mace +1 97/120/0/0 D/-/-/C 1 - - 200
Divine Mace +2 103/127/0/0 D/-/-/C 1 - - 200
Divine Mace +3 109/135/0/0 D/-/-/C 2 - - 200
Divine Mace +4 115/142/0/0 D/-/-/C 2 - - 200
Divine Mace +5 122/150/0/0 D/-/-/C 3 - - 200
Divine Mace +6 128/157/0/0 D/-/-/C - 1 - 200
Divine Mace +7 134/165/0/0 D/-/-/C - 1 - 200
Divine Mace +8 140/172/0/0 D/-/-/C - 2 - 200
Divine Mace +9 146/180/0/0 D/-/-/C - 3 - 200
Divine Mace +10 152/187/0/0 D/-/-/C - - 1 200

Occult

Adds magic damage. Decent damage bonus from faith.
Requires

32% STR, 74% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Mace +0 126/136/0/0 D/-/-/B 0/0/-/110 1 - 200
Occult Mace +1 133/142/0/0 D/-/-/B 0/0/-/110 1 - 200
Occult Mace +2 141/149/0/0 D/-/-/B 0/0/-/110 1 - 200
Occult Mace +3 148/156/0/0 D/-/-/B 0/0/-/110 2 - 200
Occult Mace +4 156/163/0/0 D/-/-/B 0/0/-/110 3 - 200
Occult Mace +5 163/170/0/0 D/-/-/B 0/0/-/110 - 1 200

Fire

Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Mace +0 118/0/118/0 -/-/-/- 45/10/30/30 1 200
Fire Mace +1 127/0/127/0 -/-/-/- 45/10/30.3/30 1 200
Fire Mace +2 136/0/136/0 -/-/-/- 45/10/30.6/30 1 200
Fire Mace +3 145/0/145/0 -/-/-/- 45/10/30.9/30 2 200
Fire Mace +4 154/0/154/0 -/-/-/- 45/10/31.2/30 2 200
Fire Mace +5 163/0/163/0 -/-/-/- 45/10/31.5/30 3 200
Fire Mace +6 174/0/174/0 -/-/-/- 45/10/31.8/30 1 200
Fire Mace +7 185/0/185/0 -/-/-/- 45/10/32.1/30 1 200
Fire Mace +8 196/0/196/0 -/-/-/- 45/10/32.4/30 2 200
Fire Mace +9 207/0/207/0 -/-/-/- 45/10/32.7/30 3 200
Fire Mace +10 218/0/218/0 -/-/-/- 45/10/33/30 1 200

Chaos

Fire damage added. All stat bonuses removed. Bonus scaling from humanity, up to 10.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Mace +0 142/0/163/0 -/-/-/- 45/10/30/30 1 200
Chaos Mace +1 150/0/172/0 -/-/-/- 45/10/30.6/30 1 200
Chaos Mace +2 158/0/182/0 -/-/-/- 45/10/31.2/30 1 200
Chaos Mace +3 165/0/191/0 -/-/-/- 45/10/31.8/30 2 200
Chaos Mace +4 173/0/200/0 -/-/-/- 45/10/32.4/30 3 200
Chaos Mace +5 181/0/209/0 -/-/-/- 45/10/33/30 1 200

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
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