Mask of the Father
Mask of the Father

In Game Description

One of the three masks of the Pinwheel,
the necromancer who stole the power of the
Gravelord, and reigns over the Catacombs.

This mask, belonging to the valiant father,
slightly raises equipment load.


Possible drop from Pinwheel in The Catacombs and the respawning Pinwheel Servants in front of Gravelord Nito's fog at the end of Tomb of the Giants

Sold by Patches if he becomes a vendor in Firelink Shrine for 8,000 souls

General Information

Raises Maximum Equipment Load by 5%

In order for the 5% bonus equip load to cancel out the weight added on by the mask, for light rolls (25% burden), the character needs 96+ (56 END without modifiers, 24 with Havel's ring, 40 with ring of FaP, 14 with both) maximum equip load. For medium roll+, 8 END is required, which is the minimum possible END.

For early builds that use the mask, use the strategy detailed on Pinwheel's page for defeating him immediately after reaching the Firelink Shrine. It's roughly a five minute investment after starting a new game file, so if Pinwheel doesn't drop the mask needed for the build, one can easily start over and try again.

It is the best-looking mask in the game.

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Frampt Souls
mask-of-the-father.png Mask of the Father 6/6/6/6 10/6/8 6/0/0 0 200 1.2 100


Cannot be upgraded


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. Each 100 seems to approximate to 10%, alongside some magic numbers. The physical stats for a piece of armor are W / X / Y / Z:

  • W is Normal Damage
  • X is Striking Damage
  • Y is Slashing Damage
  • Z is Thrusting Damage
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are X / Y / Z:

  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are X / Y / Z:

  • X is Bleed Resistance
  • Y is Poison Resistance
  • Z is Curse Resistance
Poise: The Poise dictate how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below 30%, and the armor itself will disappear once it reaches 0%.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of equip burden may alter movement and roll speed, as well as other factors when playing the game.
FramptSouls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt
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