Morning Star
Morning Star

In-Game Description

Hammer with a sharp spike on its pommel.
One of the more barbaric cleric weapons.

The effect of these spikes makes this
strike-based weapon also cause bleeding.

Availability

Firelink Shrine treasure, in the small area in front of the elevators

General Information

Bleed build up is 30 per strike and once inflicted, does 30% of the enemies total HP

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Aux Effects Frampt
Souls
morning-star.png Morning Star 83/0/0/0

(Strike)
180 4.0 111/0/0/0

C/-/-/-
45/10/30/30 30 300/0/-/-

Move Set

Upgrades

Basic

Standard upgrade path.
Requires Titanite

75% STR scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab
Morning Star +0 83/0/0/0 C/-/-/-
Morning Star +1 91/0/0/0 C/-/-/- 1
Morning Star +2 99/0/0/0 C/-/-/- 1
Morning Star +3 107/0/0/0 C/-/-/- 2
Morning Star +4 116/0/0/0 C/-/-/- 2
Morning Star +5 124/0/0/0 C/-/-/- 3
Morning Star +6 132/0/0/0 B/-/-/- 1
Morning Star +7 141/0/0/0 B/-/-/- 1
Morning Star +8 149/0/0/0 B/-/-/- 2
Morning Star +9 157/0/0/0 B/-/-/- 2
Morning Star +10 166/0/0/0 B/-/-/- 3
Morning Star +11 174/0/0/0 B/-/-/- 1
Morning Star +12 182/0/0/0 B/-/-/- 1
Morning Star +13 190/0/0/0 B/-/-/- 2
Morning Star +14 199/0/0/0 B/-/-/- 3
Morning Star +15 207/0/0/0 B/-/-/- 1

Raw

Base damage increased. Stat bonuses reduced.
Requires

56% STR scaling.

Name Damage Stat Bonuses L. Shard
Raw Morning Star +0 142/0/0/0 C/-/-/- 1
Raw Morning Star +1 152/0/0/0 C/-/-/- 1
Raw Morning Star +2 161/0/0/0 C/-/-/- 1
Raw Morning Star +3 171/0/0/0 C/-/-/- 2
Raw Morning Star +4 180/0/0/0 C/-/-/- 2
Raw Morning Star +5 190/0/0/0 C/-/-/- 3

Crystal

Morning Star durability reduced to 18. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

75% STR scaling.

Name Damage Stat Bonuses Titanite Chunk Titanite Slab Souls
Crystal Morning Star +0 182/0/0/0 B/-/-/- 1 200
Crystal Morning Star +1 190/0/0/0 B/-/-/- 1 200
Crystal Morning Star +2 199/0/0/0 B/-/-/- 1 200
Crystal Morning Star +3 207/0/0/0 B/-/-/- 2 200
Crystal Morning Star +4 215/0/0/0 B/-/-/- 3 200
Crystal Morning Star +5 224/0/0/0 B/-/-/- 1 200

Lightning

Adds Lightning damage.
Requires

Name Damage Stat Bonuses Damage Reduction Chunk Slab Souls
Lightning Morning Star +0 149/0/0/149 -/-/-/- 45/10/30/42 1 200
Lightning Morning Star +1 161/0/0/161 -/-/-/- 45/10/30/32.4 1 200
Lightning Morning Star +2 172/0/0/172 -/-/-/- 45/10/30/34.8 1 200
Lightning Morning Star +3 184/0/0/184 -/-/-/- 45/10/30/37.2 2 200
Lightning Morning Star +4 195/0/0/195 -/-/-/- 45/10/30/39.6 3 200
Lightning Morning Star +5 207/0/0/207 -/-/-/- 45/10/30/42 1 200

Magic

Adds magic damage. Moderate damage bonus from intelligence.
Requires

21% STR, 54% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Morning Star +0 93/100/0/0 D/-/C/- 1 200
Magic Morning Star +1 99/107/0/0 D/-/C/- 1 200
Magic Morning Star +2 105/113/0/0 D/-/C/- 1 200
Magic Morning Star +3 111/120/0/0 D/-/C/- 2 200
Magic Morning Star +4 117/127/0/0 D/-/C/- 2 200
Magic Morning Star +5 124/134/0/0 D/-/C/- 3 200
Magic Morning Star +6 130/140/0/0 D/-/C/- 1 200
Magic Morning Star +7 136/147/0/0 D/-/C/- 1 200
Magic Morning Star +8 142/154/0/0 D/-/C/- 2 200
Magic Morning Star +9 148/160/0/0 D/-/C/- 3 200
Magic Morning Star +10 155/167/0/0 D/-/C/- 1 200

Enchanted

Adds magic damage. Moderate damage bonus from intelligence.
Requires

14% STR, 53% INT scaling. Unknown amount of additional INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Morning Star +0 124/132/0/0 E/-/C/- 1 200
Enchanted Morning Star +1 128/135/0/0 E/-/C/- 1 200
Enchanted Morning Star +2 133/139/0/0 E/-/C/- 1 200
Enchanted Morning Star +3 138/143/0/0 E/-/B/- 2 200
Enchanted Morning Star +4 143/147/0/0 E/-/B/- 3 200
Enchanted Morning Star +5 148/153/0/0 E/-/B/- 1 200

Divine

Adds magic damage. Moderate damage bonus from faith.
Requires

29% STR, 54% FAI scaling.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Morning Star +0 84/102/0/0 D/-/-/C 300/0/110/- 1 200
Divine Morning Star +1 89/108/0/0 D/-/-/C 300/0/110/- 1 200
Divine Morning Star +2 95/115/0/0 D/-/-/C 300/0/110/- 1 200
Divine Morning Star +3 100/122/0/0 D/-/-/C 300/0/110/- 2 200
Divine Morning Star +4 106/129/0/0 D/-/-/C 300/0/110/- 2 200
Divine Morning Star +5 112/136/0/0 D/-/-/C 300/0/110/- 3 200
Divine Morning Star +6 117/142/0/0 D/-/-/C 300/0/110/- 1 200
Divine Morning Star +7 123/149/0/0 D/-/-/C 300/0/110/- 1 200
Divine Morning Star +8 128/156/0/0 D/-/-/C 300/0/110/- 2 200
Divine Morning Star +9 134/163/0/0 D/-/-/C 300/0/110/- 3 200
Divine Morning Star +10 140/170/0/0 D/-/-/C 300/0/110/- 1 200

Occult

Adds magic damage. Larger damage bonus from faith.
Requires

27% STR, 63% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Morning Star +0 114/124/0/0 D/-/-/C 300/0/-/110 1 200
Occult Morning Star +1 120/130/0/0 D/-/-/C 300/0/-/110 1 200
Occult Morning Star +2 127/136/0/0 D/-/-/C 300/0/-/110 1 200
Occult Morning Star +3 134/142/0/0 D/-/-/C 300/0/-/110 2 200
Occult Morning Star +4 141/148/0/0 D/-/-/C 300/0/-/110 3 200
Occult Morning Star +5 148/155/0/0 D/-/-/C 300/0/-/110 1 200

Fire

Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Morning Star +0 107/0/107/0 -/-/-/- 45/10/30/30 1 200
Fire Morning Star +1 116/0/116/0 -/-/-/- 45/10/30.3/30 1 200
Fire Morning Star +2 124/0/124/0 -/-/-/- 45/10/30.6/30 1 200
Fire Morning Star +3 132/0/132/0 -/-/-/- 45/10/30.9/30 2 200
Fire Morning Star +4 141/0/141/0 -/-/-/- 45/10/31.2/30 2 200
Fire Morning Star +5 149/0/149/0 -/-/-/- 45/10/31.5/30 3 200
Fire Morning Star +6 159/0/159/0 -/-/-/- 45/10/31.8/30 1 200
Fire Morning Star +7 169/0/169/0 -/-/-/- 45/10/32.1/30 1 200
Fire Morning Star +8 179/0/179/0 -/-/-/- 45/10/32.4/30 2 200
Fire Morning Star +9 189/0/189/0 -/-/-/- 45/10/32.7/30 3 200
Fire Morning Star +10 199/0/199/0 -/-/-/- 45/10/33/30 1 200

Chaos

Chaos damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Morning Star +0 131/0/149/0 -/-/-/- 45/10/30/30 1 200
Chaos Morning Star +1 138/0/157/0 -/-/-/- 45/10/30.6/30 1 200
Chaos Morning Star +2 146/0/166/0 -/-/-/- 45/10/31.2/30 1 200
Chaos Morning Star +3 153/0/174/0 -/-/-/- 45/10/31.8/30 2 200
Chaos Morning Star +4 160/0/182/0 -/-/-/- 45/10/32.4/30 3 200
Chaos Morning Star +5 167/0/190/0 -/-/-/- 45/10/33/30 1 200

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
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