Murakumo
Murakumo

In-Game Description

Giant curved sword forged using special
methods in an Eastern land.

This unparalleled weapon cuts like a Katana
but is heavier than a Nata machete.
Requires extreme strength, dexterity,
and stamina to wield.

Availability

General Information

Image Name Damage Critical Bonus Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
murakumo.png Murakumo 113/0/0/0

(Slash)
100 180 12.0 281/13/0/0

E/B/-/-
60/10/40/40 36 50

Move Set

Notes

Curved Great Swords are the best choice for DEX builds in terms of damage and stun potential at the cost of slow attack speed and high weight compared to other DEX weapons with high DEX scaling. They have a wide attack range and deal high damage to mostly every enemy in the game, barring those who're very resistant to physical attacks and slash damage. Ineffective in cramped quarters.

The Murakumo is the most damaging of all curved great swords, as well as the heaviest, requiring a high 28 STR requirement (19 w/ 2 hand) weighing 12 units. Has no special abilities compared to the other Curved Great Swords (Server restores 7HP per hit and Gravelord Sword inflicts toxin and can thrust) but out performs both in terms of damage output.

Upgrades

Standard upgrade cost for all paths: 400 Souls.

Basic

Standard upgrade path.
Requires

  • Titanite
  • Very Large Ember (+11 and up)
Name Damage Stat Bonuses Aux Effects Upgrade Requirements
Murakumo +0 113/0/0/0 E/B/-/- 0/0/-/-
Murakumo +1 124/0/0/0 E/B/-/- 0/0/-/- x1 Titanite Shard
Murakumo +2 135/0/0/0 E/B/-/- 0/0/-/- x1 Titanite Shard
Murakumo +3 146/0/0/0 E/B/-/- 0/0/-/- x2 Titanite Shards
Murakumo +4 158/0/0/0 E/B/-/- 0/0/-/- x2 Titanite Shards
Murakumo +5 169/0/0/0 E/B/-/- 0/0/-/- x3 Titanite Shards
Murakumo +6 180/0/0/0 E/B/-/- 0/0/-/- x1 Large Titanite Shard
Murakumo +7 192/0/0/0 E/B/-/- 0/0/-/- x1 Large Titanite Shard
Murakumo +8 203/0/0/0 E/B/-/- 0/0/-/- x2 Large Titanite Shards
Murakumo +9 214/0/0/0 E/B/-/- 0/0/-/- x2 Large Titanite Shards
Murakumo +10 226/0/0/0 E/B/-/- 0/0/-/- x3 Large Titanite Shards
Murakumo +11 237/0/0/0 E/B/-/- 0/0/-/- x1 Titanite Chunk
Murakumo +12 248/0/0/0 E/B/-/- 0/0/-/- x1 Titanite Chunk
Murakumo +13 259/0/0/0 E/B/-/- 0/0/-/- x2 Titanite Chunks
Murakumo +14 271/0/0/0 E/A/-/- 0/0/0/0 x3 Titanite Chunks
Murakumo +15 282/0/0/0 E/A/-/- 0/0/-/- x1 Titanite Slab

Crystal

Murakumo durability reduced to 18. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

Name Damage Stat Bonuses Upgrade Requirements
Crystal Murakumo +0 248/0/0/0 E/B/-/- x1 Titanite Chunk
Crystal Murakumo +1 259/0/0/0 E/B/-/- x1 Titanite Chunk
Crystal Murakumo +2 271/0/0/0 E/B/-/- x1 Titanite Chunk
Crystal Murakumo +3 282/0/0/0 E/B/-/- x2 Titanite Chunks
Crystal Murakumo +4 293/0/0/0 E/A/-/- x3 Titanite Chunks
Crystal Murakumo +5 305/0/0/0 E/A/-/- x1 Titanite Slab

Lightning

Adds lightning damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Upgrade Requirements
Lightning Murakumo +0 203/0/0/203 -/-/-/- 60/10/40/40 x1 Titanite Chunk
Lightning Murakumo +1 219/0/0/219 -/-/-/- 60/10/40/43.2 x1 Titanite Chunk
Lightning Murakumo +2 235/0/0/235 -/-/-/- 60/10/40/46.4 x1 Titanite Chunk
Lightning Murakumo +3 250/0/0/250 -/-/-/- 60/10/40/49.6 x2 Titanite Chunks
Lightning Murakumo +4 266/0/0/266 -/-/-/- 60/10/40/52.8 x2 Titanite Chunks
Lightning Murakumo +5 282/0/0/282 -/-/-/- 60/10/40/56 x1 Titanite Slab

Raw

Base damage increased. Stat bonuses reduced.
Requires

Name Damage Stat Bonuses Upgrade Requirements
Raw Murakumo +0 195/0/0/0 E/C/-/- x1 Large Titanite Shard
Raw Murakumo +1 208/0/0/0 E/C/-/- x1 Large Titanite Shard
Raw Murakumo +2 221/0/0/0 E/C/-/- x1 Large Titanite Shard
Raw Murakumo +3 234/0/0/0 E/C/-/- x2 Large Titanite Shards
Raw Murakumo +4 247/0/0/0 E/C/-/- x2 Large Titanite Shards
Raw Murakumo +5 260/0/0/0 E/C/-/- x3 Large Titanite Shards

Magic

Base damage reduced, minimal strength bonus added, dexterity bonus reduced to minimal, moderate intelligence bonus added.
Requires

Name Damage Stat Bonuses Aux effects Upgrade Requirements
Magic Murakumo +0 127/138/0/0 E/E/C/- 0/0/-/- x1 Green Titanite Shard
Magic Murakumo +1 136/147/0/0 E/E/C/- 0/0/-/- x1 Green Titanite Shard
Magic Murakumo +2 144/156/0/0 E/E/C/- 0/0/-/- x1 Green Titanite Shard
Magic Murakumo +3 153/165/0/0 E/E/C/- 0/0/-/- x2 Green Titanite Shards
Magic Murakumo +4 161/174/0/0 E/E/C/- 0/0/-/- x2 Green Titanite Shards
Magic Murakumo +5 170/184/0/0 E/E/C/- 0/0/-/- x3 Green Titanite Shards
Magic Murakumo +6 178/193/0/0 E/E/B/- 0/0/-/- x1 Blue Titanite Chunk
Magic Murakumo +7 187/202/0/0 E/E/B/- 0/0/-/- x1 Blue Titanite Chunk
Magic Murakumo +8 195/211/0/0 E/E/B/- 0/0/-/- x2 Blue Titanite Chunks
Magic Murakumo +9 204/220/0/0 E/E/B/- 0/0/-/- x3 Blue Titanite Chunks
Magic Murakumo +10 212/230/0/0 E/E/B/- 0/0/-/- x1 Blue Titanite Slab

Enchanted

Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

Name Damage Stat Bonuses Aux effects Upgrade Requirements
Enchanted Murakumo +0 170/180/0/0 E/E/C/- 0/0/-/- x1 Blue Titanite Chunk
Enchanted Murakumo +1 176/185/0/0 E/E/C/- 0/0/-/- x1 Blue Titanite Chunk
Enchanted Murakumo +2 183/190/0/0 E/E/B/- 0/0/-/- x1 Blue Titanite Chunk
Enchanted Murakumo +3 190/196/0/0 E/E/A/- 0/0/-/- x2 Blue Titanite Chunks
Enchanted Murakumo +4 197/202/0/0 E/E/A/- 0/0/-/- x3 Blue Titanite Chunks
Enchanted Murakumo +5 204/208/0/0 E/E/A/- 0/0/-/- x1 Blue Titanite Slab

Divine

Adds magic damage. Moderate damage bonus from faith.
Requires

Name Damage Stat Bonuses Aux Effects Upgrade Requirements
Divine Murakumo +0 114/139/0/0 E/D/-/C 0/0/110/- x1 Green Titanite Shard
Divine Murakumo +1 121/148/0/0 E/D/-/C 0/0/110/- x1 Green Titanite Shard
Divine Murakumo +2 129/158/0/0 E/D/-/C 0/0/110/- x1 Green Titanite Shard
Divine Murakumo +3 136/167/0/0 E/D/-/C 0/0/110/- x2 Green Titanite Shards
Divine Murakumo +4 144/176/0/0 E/D/-/C 0/0/110/- x2 Green Titanite Shards
Divine Murakumo +5 152/186/0/0 E/D/-/C 0/0/110/- x3 Green Titanite Shards
Divine Murakumo +6 159/195/0/0 E/D/-/C 0/0/110/- x1 White Titanite Chunk
Divine Murakumo +7 167/204/0/0 E/D/-/C 0/0/110/- x1 White Titanite Chunk
Divine Murakumo +8 174/213/0/0 E/D/-/C 0/0/110/- x2 White Titanite Chunks
Divine Murakumo +9 182/223/0/0 E/D/-/B 0/0/110/- x3 White Titanite Chunks
Divine Murakumo +10 190/232/0/0 E/D/-/B 0/0/110/- x1 White Titanite Slab

Occult

Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

Name Damage Stat Bonuses Aux Effects Upgrade Requirements
Occult Murakumo +0 156/170/0/0 E/D/-/B 0/0/-/110 x1 White Titanite Chunk
Occult Murakumo +1 165/178/0/0 E/D/-/B 0/0/-/110 x1 White Titanite Chunk
Occult Murakumo +2 174/187/0/0 E/D/-/B 0/0/-/110 x1 White Titanite Chunk
Occult Murakumo +3 184/195/0/0 E/D/-/B 0/0/-/110 x2 White Titanite Chunks
Occult Murakumo +4 193/204/0/0 E/D/-/B 0/0/-/110 x3 White Titanite Chunks
Occult Murakumo +5 202/212/0/0 E/D/-/B 0/0/-/110 x1 White Titanite Slab

Fire

Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Upgrade Requirements
Fire Murakumo +0 146/0/146/0 -/-/-/- 60/10/40/40 x1 Green Titanite Shard
Fire Murakumo +1 158/0/158/0 -/-/-/- 60/10/40.4/40 x1 Green Titanite Shard
Fire Murakumo +2 169/0/169/0 -/-/-/- 60/10/40.8/40 x1 Green Titanite Shard
Fire Murakumo +3 180/0/180/0 -/-/-/- 60/10/41.2/40 x2 Green Titanite Shards
Fire Murakumo +4 192/0/192/0 -/-/-/- 60/10/41.6/40 x2 Green Titanite Shards
Fire Murakumo +5 203/0/203/0 -/-/-/- 60/10/42/40 x3 Green Titanite Shards
Fire Murakumo +6 216/0/216/0 -/-/-/- 60/10/42.4/40 x1 Red Titanite Chunk
Fire Murakumo +7 230/0/230/0 -/-/-/- 60/10/42.8/40 x1 Red Titanite Chunk
Fire Murakumo +8 244/0/244/0 -/-/-/- 60/10/43.2/40 x2 Red Titanite Chunks
Fire Murakumo +9 257/0/257/0 -/-/-/- 60/10/43.6/40 x3 Red Titanite Chunks
Fire Murakumo +10 271/0/271/0 -/-/-/- 60/10/44/40 x1 Red Titanite Slab

Chaos

Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

Name Damage Stat Bonuses Damage Reduction Upgrade Requirements
Chaos Murakumo +0 178/0/203/0 -/-/-/- 60/10/40/40 x1 Red Titanite Chunk
Chaos Murakumo +1 188/0/214/0 -/-/-/- 60/10/40.8/40 x1 Red Titanite Chunk
Chaos Murakumo +2 198/0/226/0 -/-/-/- 60/10/41.6/40 x1 Red Titanite Chunk
Chaos Murakumo +3 207/0/237/0 -/-/-/- 60/10/42.4/40 x2 Red Titanite Chunks
Chaos Murakumo +4 217/0/248/0 -/-/-/- 60/10/43.2/40 x3 Red Titanite Chunks
Chaos Murakumo +5 227/0/259/0 -/-/-/- 60/10/44/40 x1 Red Titanite Slab

Key

Damage: The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes
Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of your Equip Burden will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
StatsNeeded: The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

StatBonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
FramptSouls: This is the amount of souls you will receive if you feed the item to Kingseeker Frampt
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License