Normal Shields

These shields may be used to parry enemy attacks.

Shields cannot become Raw, Enchanted, Occult, or Chaos.

Image Name Damage
Reduction
Stability
(Max)
Durability Weight Stats Needed
Stat Bonuses
Availability Special Note
balder-shield.png Balder Shield 100/20/60/50 63 (75) 220 4.0 12/0/0/0

D/-/-/-
Sold by Crestfallen merchant

Balder Knight drop
-
black-knight-shield.png Black Knight Shield 100/25/95/65 62 (74) 250 6.0 16/0/0/0

D/-/-/-
Black Knight drop -
bloodshield.png Bloodshield 100/30/70/50 53 (66) 240 3.0 10/0/0/0

D/-/-/-
Painted World of Ariamis treasure Increase Bleed, Poison and Curse Resistance
caduceus-kite-shield.png Caduceus Kite Shield 100/30/70/50 58 (72) 250 3.0 10/0/0/0

D/-/-/-
Sold by Andre of Astora

Undead Crystal Soldier drop
Shape and stat-wise, identical to the Tower Kite Shield
crest-shield.png Crest Shield 100/80/55/45 55 (66) 300 3.0 10/0/0/0

D/-/-/-
Oscar, Knight of Astora drop -
dragon-crest-shield.png Dragon Crest Shield 100/20/85/45 55 (66) 300 3.0 10/0/0/0

D/-/-/-
Valley of Drakes treasure, near the Undead Dragon -
east-west-shield.png East-West Shield 88/40/30/65 44 (55) 160 1.0 6/0/0/0

D/-/-/-
Starting shield for the Cleric class

Sold by Undead Merchant Male
-
gargoyle-s-shield.png Gargoyle's Shield 85/40/75/70 56 (70) 300 4.0 12/0/0/0

D/-/-/-
Anor Londo Gargoyle drop

Bell Gargoyles drop
-
grass-crest-shield.png Grass Crest Shield 95/42/70/50 51 (63) 200 3.0 10/0/0/0

D/-/-/-
Bottom of the cliff side in Darkroot Basin Increases Stamina regen by 10 per second
heater-shield.png Heater Shield 100/30/70/50 55 (68) 250 2.0 8/0/0/0

D/-/-/-
Starting shield for the Warrior class

Sold by the Undead Merchant (Male)
Faster parry recovery equivalent to Small Shields
hollow-soldier-shield.png Hollow Soldier Shield 100/30/65/50 56 (70) 250 3.5 11/0/0/0

D/-/-/-
Undead Soldier drop -
iron-round-shield.png Iron Round Shield 100/30/72/46 55 (68) 280 5.0 14/0/0/0

D/-/-/-
Shiva of the East drop Deflects attacks like a Greatshield while can still be used to parry
knight-shield.png Knight Shield 100/30/60/40 56 (70) 200 5.5 10/0/0/0

D/-/-/-
Undead Parish treasure -
large-leather-shield.png Large Leather Shield 91/35/60/60 52 (65) 200 1.5 7/0/0/0

D/-/-/-
Starting shield for the Hunter class

Sold by Andre of Astora

Phalanx drop
-
sanctus.png Sanctus 95/40/70/50 51 (63) 410 3 10/0/0/18

D/-/-/-
Paladin Leeroy drop Regenerates 2 HP per 2 seconds
silver-knight-shield.png Silver Knight Shield 100/40/75/65 64 (76) 250 5.0 14/0/0/0

D/-/-/-
Silver Knight drop -
spider-shield.png Spider Shield 100/30/72/48 56 (70) 230 3.0 10/0/0/0

D/-/-/-
Starting shield for the Bandit class

Depths treasure

Valley of Drakes treasure
Blocks poison and toxic attacks
sunlight-shield.png Sunlight Shield 100/30/75/50 57 (71) 280 4.0 12/0/0/0

D/-/-/-
Solaire of Astora drop -
tower-kite-shield.png Tower Kite Shield 100/30/70/50 58 (72) 250 3.0 10/0/0/0

D/-/-/-
Starting shield for the Knight class

Sold by Andre of Astora
Shape and stat-wise, identical to the Caduceus Kite Shield
wooden-shield.png Wooden Shield 93/40/30/65 52 (65) 160 1.5 7/0/0/0

D/-/-/-
Undead Burg treasure -


Note: The maximum Stability value after upgrade is marked off by brackets (assuming a Normal upgrade path)

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Key

Damage:

The Damage stat dictates how much damage the shield does when used for bashing.

All shields deal Strike physical damage, except for the Pierce Shield's Thrust damage. Augmented (Fire, Lightning, Magic, Divine) shields also deal damage with their respective element.
Certain enemies are weak or strong against different damage types.

Damage Reduction %:

The Damage Reduction % of the shield. It dictates how much damage the shield mitigates while blocking.
The Damage Reduction % stats for shields are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows players to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the shield. The effectiveness of the shield will severely deteriorate when the durability falls below 30%.
Weight: The weight of the shield. Note that carrying over 50% of a character's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Requirements:

Determines how high various Stats must be in order to wield the shield effectively.
The requirement stats for shields are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

While it is possible to use a shield with lower-than-required Strength, the character will suffer a severe penalty to stability, thus making it easier to break their guard.

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