Oolacile Catalyst

Oolacile Catalyst

In-Game Description

Sorcery catalyst of the lost land of Oolacile.
Formed by enchanted whitebark branches.

Boosts sorcery adjustment, but lost land
sorceries are not offensive, and attacks
are not affected by intelligence.

Availability

Bloathead Sorcerer drop - rare

General Information

Cannot be upgraded.

Like the Oolacile Ivory Catalyst, this Catalyst has fixed MagAdjust, but is 1.5 points heavier. However, it does have a lower Intelligence requirement and can Poison with its melee attacks.

Even though they have the same MagAdjust, the Oolacile Ivory Catalyst does more damage with Dark Sorceries than the Oolacile Catalyst.

Dark Sorceries do not gain strength scaling from this catalyst.

Image Name MagAdjust Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Aux Effects Frampt Souls
oolacile-catalyst.png Oolacile Catalyst 180 40/0/0/0

(Strike)
55 2.0 6/0/10/0

E/-/C/-
26/8/20/20 16 0/180/-/- 50

Key

MagAdjust: The Magic/Miracle Power of the catalyst/talisman. This value scales with the user's Intelligence/Faith stat. The value displayed in the table is taken with maximum stats and varies with lower stats.
Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required.
  • X is the Dexterity required.
  • Y is the Intelligence required.
  • Z is the Faith required.

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the spell damage.

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus characters receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The Stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of Souls player swill receive if they feed the item to Kingseeker Frampt.
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