In-Game Description
Traditionally a mining tool, but the hard
cone of the pommel is effective in battle.
A downward swing of the Pickaxe can crush
stone; a human head would be an afterthought.
Availability
Rare drop by Infested Barbarians (with boulders) in Blighttown, located just outside Quelaag's Domain.
General Information
This weapon, and the Warpick, deal reduced poise damage equal to straight swords and halberds.
Image |
Name |
Damage |
Critical |
Durability |
Weight |
Stats Needed
Stat Bonuses |
Damage
Reduction % |
Stability |
Frampt
Souls |
 |
Pickaxe |
89/0/0/0
(Thrust) |
100 |
250 |
5.0 |
14/0/0/0
B/-/-/- |
45/10/30/30 |
30 |
50 |
|
Move Set
1 Handed |
|
R1 |
Right-to-left horizontal swing. |
|
R2 — R2 |
Heavy overhead chop into overhead chop. |
|
Roll — R1 |
Fast overhead chop. |
|
Backstep or Run — R1 |
Fast running chop. |
|
Forward + R1 |
Kick. |
Useful for breaking guard. |
Forward + R2 |
Jumping overhead chop. |
|
L1 (left hand) |
Guard. |
|
L2 (left hand) |
Left-to-right horizontal swing. |
|
2 Handed |
|
R1 |
Right-to-left horizontal swing. |
|
R2 — R2 |
Heavy overhead chop into overhead chop. |
|
Roll — R1 |
Fast overhead chop. |
|
Backstep or Run — R1 |
Fast running chop. |
|
Forward + R1 |
Kick. |
Useful for breaking guard. |
Forward + R2 |
Jumping overhead chop. |
|
L1 or L2 |
Guard |
|
One and two handed strong attack is replaced by a slow downward swing.
Upgrades
Basic
Standard upgrade path.
Requires
88% STR scaling.
Name |
Damage |
Stat Bonuses |
Shard |
L. Shard |
Chunk |
Slab |
Souls |
Pickaxe +0 |
89/0/0/0 |
B/-/-/- |
|
|
|
|
200 |
Pickaxe +1 |
97/0/0/0 |
B/-/-/- |
1 |
|
|
|
200 |
Pickaxe +2 |
106/0/0/0 |
B/-/-/- |
1 |
|
|
|
200 |
Pickaxe +3 |
115/0/0/0 |
B/-/-/- |
2 |
|
|
|
200 |
Pickaxe +4 |
124/0/0/0 |
B/-/-/- |
2 |
|
|
|
200 |
Pickaxe +5 |
133/0/0/0 |
B/-/-/- |
3 |
|
|
|
200 |
Pickaxe +6 |
142/0/0/0 |
B/-/-/- |
|
1 |
|
|
200 |
Pickaxe +7 |
151/0/0/0 |
B/-/-/- |
|
1 |
|
|
200 |
Pickaxe +8 |
160/0/0/0 |
B/-/-/- |
|
2 |
|
|
200 |
Pickaxe +9 |
169/0/0/0 |
B/-/-/- |
|
2 |
|
|
200 |
Pickaxe +10 |
178/0/0/0 |
B/-/-/- |
|
3 |
|
|
200 |
Pickaxe +11 |
186/0/0/0 |
A/-/-/- |
|
|
1 |
|
200 |
Pickaxe +12 |
195/0/0/0 |
A/-/-/- |
|
|
1 |
|
200 |
Pickaxe +13 |
204/0/0/0 |
A/-/-/- |
|
|
2 |
|
200 |
Pickaxe +14 |
213/0/0/0 |
A/-/-/- |
|
|
3 |
|
200 |
Pickaxe +15 |
222/0/0/0 |
A/-/-/- |
|
|
|
1 |
200 |
|
Crystal
Pickaxe durability reduced to 25. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
88% STR scaling.
Name |
Damage |
Stat Bonuses |
Titanite Chunk |
Titanite Slab |
Souls |
Crystal Pickaxe +0 |
195/0/0/0 |
A/-/-/- |
1 |
|
200 |
Crystal Pickaxe +1 |
204/0/0/0 |
A/-/-/- |
1 |
|
200 |
Crystal Pickaxe +2 |
213/0/0/0 |
A/-/-/- |
1 |
|
200 |
Crystal Pickaxe +3 |
222/0/0/0 |
A/-/-/- |
2 |
|
200 |
Crystal Pickaxe +4 |
231/0/0/0 |
A/-/-/- |
3 |
|
200 |
Crystal Pickaxe +5 |
240/0/0/0 |
A/-/-/- |
|
1 |
200 |
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Titanite Chunk |
Titanite Slab |
Souls |
Lightning Pickaxe +0 |
160/0/0/160 |
-/-/-/- |
45/10/30/30 |
1 |
|
200 |
Lightning Pickaxe +1 |
172/0/0/172 |
-/-/-/- |
45/10/30/32.4 |
1 |
|
200 |
Lightning Pickaxe +2 |
185/0/0/185 |
-/-/-/- |
45/10/30/34.8 |
1 |
|
200 |
Lightning Pickaxe +3 |
197/0/0/197 |
-/-/-/- |
45/10/30/37.2 |
2 |
|
200 |
Lightning Pickaxe +4 |
210/0/0/210 |
-/-/-/- |
45/10/30/39.6 |
3 |
|
200 |
Lightning Pickaxe +5 |
222/0/0/222 |
-/-/-/- |
45/10/30/42 |
|
1 |
200 |
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
66% STR scaling.
Name |
Damage |
Stat Bonuses |
L. Shard |
Souls |
Raw Pickaxe +0 |
153/0/0/0 |
C/-/-/- |
1 |
200 |
Raw Pickaxe +1 |
163/0/0/0 |
C/-/-/- |
1 |
200 |
Raw Pickaxe +2 |
173/0/0/0 |
C/-/-/- |
1 |
200 |
Raw Pickaxe +3 |
183/0/0/0 |
C/-/-/- |
2 |
200 |
Raw Pickaxe +4 |
193/0/0/0 |
C/-/-/- |
2 |
200 |
Raw Pickaxe +5 |
204/0/0/0 |
C/-/-/- |
3 |
200 |
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
25% STR, 63% INT scaling.
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Magic Pickaxe +0 |
100/108/0/0 |
D/-/C/- |
1 |
|
|
200 |
Magic Pickaxe +1 |
107/115/0/0 |
D/-/C/- |
1 |
|
|
200 |
Magic Pickaxe +2 |
113/122/0/0 |
D/-/C/- |
1 |
|
|
200 |
Magic Pickaxe +3 |
120/129/0/0 |
D/-/C/- |
2 |
|
|
200 |
Magic Pickaxe +4 |
127/136/0/0 |
D/-/C/- |
2 |
|
|
200 |
Magic Pickaxe +5 |
134/144/0/0 |
D/-/C/- |
3 |
|
|
200 |
Magic Pickaxe +6 |
140/151/0/0 |
D/-/C/- |
|
1 |
|
200 |
Magic Pickaxe +7 |
147/158/0/0 |
D/-/C/- |
|
1 |
|
200 |
Magic Pickaxe +8 |
154/165/0/0 |
D/-/C/- |
|
2 |
|
200 |
Magic Pickaxe +9 |
160/172/0/0 |
D/-/C/- |
|
3 |
|
200 |
Magic Pickaxe +10 |
167/180/0/0 |
D/-/C/- |
|
|
1 |
200 |
|
Enchanted
Adds magic damage. Moderate damage bonus from intelligence.
Requires
18% STR, 62% INT scaling. Unknown amount of additional INT scaling.
Name |
Damage |
Stat Bonuses |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Enchanted Pickaxe +0 |
134/142/0/0 |
E/-/C/- |
1 |
|
200 |
Enchanted Pickaxe +1 |
139/146/0/0 |
E/-/C/- |
1 |
|
200 |
Enchanted Pickaxe +2 |
144/150/0/0 |
E/-/B/- |
1 |
|
200 |
Enchanted Pickaxe +3 |
150/154/0/0 |
E/-/B/- |
2 |
|
200 |
Enchanted Pickaxe +4 |
155/159/0/0 |
D/-/A/- |
3 |
|
200 |
Enchanted Pickaxe +5 |
160/164/0/0 |
D/-/A/- |
|
1 |
200 |
|
Divine
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
34% STR, 63% FAI scaling.
Name |
Damage |
Stat Bonuses |
Aux Effects |
Green Titanite Shard |
White Titanite Chunk |
White Titanite Slab |
Souls |
Divine Pickaxe +0 |
90/109/0/0 |
D/-/-/C |
0/0/110/- |
1 |
|
|
200 |
Divine Pickaxe +1 |
96/116/0/0 |
D/-/-/C |
0/0/110/- |
1 |
|
|
200 |
Divine Pickaxe +2 |
102/124/0/0 |
D/-/-/C |
0/0/110/- |
1 |
|
|
200 |
Divine Pickaxe +3 |
108/131/0/0 |
D/-/-/C |
0/0/110/- |
2 |
|
|
200 |
Divine Pickaxe +4 |
114/138/0/0 |
D/-/-/C |
0/0/110/- |
2 |
|
|
200 |
Divine Pickaxe +5 |
120/146/0/0 |
D/-/-/C |
0/0/110/- |
3 |
|
|
200 |
Divine Pickaxe +6 |
125/153/0/0 |
D/-/-/C |
0/0/110/- |
|
1 |
|
200 |
Divine Pickaxe +7 |
132/160/0/0 |
D/-/-/C |
0/0/110/- |
|
1 |
|
200 |
Divine Pickaxe +8 |
138/167/0/0 |
D/-/-/C |
0/0/110/- |
|
2 |
|
200 |
Divine Pickaxe +9 |
144/175/0/0 |
D/-/-/C |
0/0/110/- |
|
3 |
|
200 |
Divine Pickaxe +10 |
150/182/0/0 |
D/-/-/C |
0/0/110/- |
|
|
1 |
200 |
|
Occult
Adds magic damage. Larger damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
32% STR, 74% FAI scaling.
Name |
Damage |
Stat Bonuses |
Aux Effects |
White Titanite Chunk |
White Titanite Slab |
Souls |
Occult Pickaxe +0 |
122/134/0/0 |
D/-/-/B |
0/0/-/110 |
1 |
|
200 |
Occult Pickaxe +1 |
129/140/0/0 |
D/-/-/B |
0/0/-/110 |
1 |
|
200 |
Occult Pickaxe +2 |
136/147/0/0 |
D/-/-/B |
0/0/-/110 |
1 |
|
200 |
Occult Pickaxe +3 |
143/154/0/0 |
D/-/-/B |
0/0/-/110 |
2 |
|
200 |
Occult Pickaxe +4 |
151/160/0/0 |
D/-/-/B |
0/0/-/110 |
3 |
|
200 |
Occult Pickaxe +5 |
158/167/0/0 |
D/-/-/B |
0/0/-/110 |
|
1 |
200 |
|
Fire
Fire damage added. All stat bonuses removed.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Green Titanite Shard |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Fire Pickaxe +0 |
115/0/115/0 |
-/-/-/- |
45/10/30/30 |
1 |
|
|
200 |
Fire Pickaxe +1 |
124/0/124/0 |
-/-/-/- |
45/10/30.3/30 |
1 |
|
|
200 |
Fire Pickaxe +2 |
133/0/133/0 |
-/-/-/- |
45/10/30.6/30 |
1 |
|
|
200 |
Fire Pickaxe +3 |
142/0/142/0 |
-/-/-/- |
45/10/30.9/30 |
2 |
|
|
200 |
Fire Pickaxe +4 |
151/0/151/0 |
-/-/-/- |
45/10/31.2/30 |
2 |
|
|
200 |
Fire Pickaxe +5 |
160/0/160/0 |
-/-/-/- |
45/10/31.5/30 |
3 |
|
|
200 |
Fire Pickaxe +6 |
170/0/170/0 |
-/-/-/- |
45/10/31.8/30 |
|
1 |
|
200 |
Fire Pickaxe +7 |
181/0/181/0 |
-/-/-/- |
45/10/32.1/30 |
|
1 |
|
200 |
Fire Pickaxe +8 |
192/0/192/0 |
-/-/-/- |
45/10/32.4/30 |
|
2 |
|
200 |
Fire Pickaxe +9 |
202/0/202/0 |
-/-/-/- |
45/10/32.7/30 |
|
3 |
|
200 |
Fire Pickaxe +10 |
213/0/213/0 |
-/-/-/- |
45/10/33/30 |
|
|
1 |
200 |
|
Chaos
Chaos damage added. All stat bonuses removed.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Chaos Pickaxe +0 |
138/0/160/0 |
-/-/-/- |
45/10/30/30 |
1 |
|
200 |
Chaos Pickaxe +1 |
146/0/169/0 |
-/-/-/- |
45/10/30.6/30 |
1 |
|
200 |
Chaos Pickaxe +2 |
154/0/178/0 |
-/-/-/- |
45/10/31.2/30 |
1 |
|
200 |
Chaos Pickaxe +3 |
161/0/186/0 |
-/-/-/- |
45/10/31.8/30 |
2 |
|
200 |
Chaos Pickaxe +4 |
169/0/195/0 |
-/-/-/- |
45/10/32.4/30 |
3 |
|
200 |
Chaos Pickaxe +5 |
177/0/204/0 |
-/-/-/- |
45/10/33/30 |
|
1 |
200 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
Critical: |
The damage bonus for backstabs and ripostes. Thrusting Swords and Daggers get an invisible bonus to critical damage as well. |
Durability: |
The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
Stability: |
The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: |
This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |