Pickaxe
Pickaxe

In-Game Description

Traditionally a mining tool, but the hard
cone of the pommel is effective in battle.

A downward swing of the Pickaxe can crush
stone; a human head would be an afterthought.

Availability

Rare drop by Infested Barbarians (with boulders) in Blighttown, located just outside Quelaag's Domain.

General Information

This weapon, and the Warpick, deal reduced poise damage equal to straight swords and halberds.

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
pickaxe.png Pickaxe 89/0/0/0

(Thrust)
100 250 5.0 141/0/0/0

B/-/-/-
45/10/30/30 30 ??

Move Set

Upgrades

Basic

Standard upgrade path.
Requires

88% STR scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Pickaxe +0 89/0/0/0 B/-/-/- 200
Pickaxe +1 97/0/0/0 B/-/-/- 1 200
Pickaxe +2 106/0/0/0 B/-/-/- 1 200
Pickaxe +3 115/0/0/0 B/-/-/- 2 200
Pickaxe +4 124/0/0/0 B/-/-/- 2 200
Pickaxe +5 133/0/0/0 B/-/-/- 3 200
Pickaxe +6 142/0/0/0 B/-/-/- 1 200
Pickaxe +7 151/0/0/0 B/-/-/- 1 200
Pickaxe +8 160/0/0/0 B/-/-/- 2 200
Pickaxe +9 169/0/0/0 B/-/-/- 2 200
Pickaxe +10 178/0/0/0 B/-/-/- 3 200
Pickaxe +11 186/0/0/0 A/-/-/- 1 200
Pickaxe +12 195/0/0/0 A/-/-/- 1 200
Pickaxe +13 204/0/0/0 A/-/-/- 2 200
Pickaxe +14 213/0/0/0 A/-/-/- 3 200
Pickaxe +15 222/0/0/0 A/-/-/- 1 200

Crystal

Pickaxe durability reduced to 25. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

88% STR scaling.

Name Damage Stat Bonuses Titanite Chunk Titanite Slab Souls
Crystal Pickaxe +0 195/0/0/0 A/-/-/- 1 200
Crystal Pickaxe +1 204/0/0/0 A/-/-/- 1 200
Crystal Pickaxe +2 213/0/0/0 A/-/-/- 1 200
Crystal Pickaxe +3 222/0/0/0 A/-/-/- 2 200
Crystal Pickaxe +4 231/0/0/0 A/-/-/- 3 200
Crystal Pickaxe +5 240/0/0/0 A/-/-/- 1 200

Lightning

Adds lightning damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Titanite Chunk Titanite Slab Souls
Lightning Pickaxe +0 160/0/0/160 -/-/-/- 45/10/30/30 1 200
Lightning Pickaxe +1 172/0/0/172 -/-/-/- 45/10/30/32.4 1 200
Lightning Pickaxe +2 185/0/0/185 -/-/-/- 45/10/30/34.8 1 200
Lightning Pickaxe +3 197/0/0/197 -/-/-/- 45/10/30/37.2 2 200
Lightning Pickaxe +4 210/0/0/210 -/-/-/- 45/10/30/39.6 3 200
Lightning Pickaxe +5 222/0/0/222 -/-/-/- 45/10/30/42 1 200

Raw

Base damage increased. Stat bonuses reduced.
Requires

66% STR scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Pickaxe +0 153/0/0/0 C/-/-/- 1 200
Raw Pickaxe +1 163/0/0/0 C/-/-/- 1 200
Raw Pickaxe +2 173/0/0/0 C/-/-/- 1 200
Raw Pickaxe +3 183/0/0/0 C/-/-/- 2 200
Raw Pickaxe +4 193/0/0/0 C/-/-/- 2 200
Raw Pickaxe +5 204/0/0/0 C/-/-/- 3 200

Magic

Adds magic damage. Moderate damage bonus from intelligence.
Requires

25% STR, 63% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Pickaxe +0 100/108/0/0 D/-/C/- 1 200
Magic Pickaxe +1 107/115/0/0 D/-/C/- 1 200
Magic Pickaxe +2 113/122/0/0 D/-/C/- 1 200
Magic Pickaxe +3 120/129/0/0 D/-/C/- 2 200
Magic Pickaxe +4 127/136/0/0 D/-/C/- 2 200
Magic Pickaxe +5 134/144/0/0 D/-/C/- 3 200
Magic Pickaxe +6 140/151/0/0 D/-/C/- 1 200
Magic Pickaxe +7 147/158/0/0 D/-/C/- 1 200
Magic Pickaxe +8 154/165/0/0 D/-/C/- 2 200
Magic Pickaxe +9 160/172/0/0 D/-/C/- 3 200
Magic Pickaxe +10 167/180/0/0 D/-/C/- 1 200

Enchanted

Adds magic damage. Moderate damage bonus from intelligence.
Requires

18% STR, 62% INT scaling. Unknown amount of additional INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Pickaxe +0 134/142/0/0 E/-/C/- 1 200
Enchanted Pickaxe +1 139/146/0/0 E/-/C/- 1 200
Enchanted Pickaxe +2 144/150/0/0 E/-/B/- 1 200
Enchanted Pickaxe +3 150/154/0/0 E/-/B/- 2 200
Enchanted Pickaxe +4 155/159/0/0 D/-/A/- 3 200
Enchanted Pickaxe +5 160/164/0/0 D/-/A/- 1 200

Divine

Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires

34% STR, 63% FAI scaling.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Pickaxe +0 90/109/0/0 D/-/-/C 0/0/110/- 1 200
Divine Pickaxe +1 96/116/0/0 D/-/-/C 0/0/110/- 1 200
Divine Pickaxe +2 102/124/0/0 D/-/-/C 0/0/110/- 1 200
Divine Pickaxe +3 108/131/0/0 D/-/-/C 0/0/110/- 2 200
Divine Pickaxe +4 114/138/0/0 D/-/-/C 0/0/110/- 2 200
Divine Pickaxe +5 120/146/0/0 D/-/-/C 0/0/110/- 3 200
Divine Pickaxe +6 125/153/0/0 D/-/-/C 0/0/110/- 1 200
Divine Pickaxe +7 132/160/0/0 D/-/-/C 0/0/110/- 1 200
Divine Pickaxe +8 138/167/0/0 D/-/-/C 0/0/110/- 2 200
Divine Pickaxe +9 144/175/0/0 D/-/-/C 0/0/110/- 3 200
Divine Pickaxe +10 150/182/0/0 D/-/-/C 0/0/110/- 1 200

Occult

Adds magic damage. Larger damage bonus from faith. Additional damage multiplier against holy enemies.
Requires

32% STR, 74% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Pickaxe +0 122/134/0/0 D/-/-/B 0/0/-/110 1 200
Occult Pickaxe +1 129/140/0/0 D/-/-/B 0/0/-/110 1 200
Occult Pickaxe +2 136/147/0/0 D/-/-/B 0/0/-/110 1 200
Occult Pickaxe +3 143/154/0/0 D/-/-/B 0/0/-/110 2 200
Occult Pickaxe +4 151/160/0/0 D/-/-/B 0/0/-/110 3 200
Occult Pickaxe +5 158/167/0/0 D/-/-/B 0/0/-/110 1 200

Fire

Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Pickaxe +0 115/0/115/0 -/-/-/- 45/10/30/30 1 200
Fire Pickaxe +1 124/0/124/0 -/-/-/- 45/10/30.3/30 1 200
Fire Pickaxe +2 133/0/133/0 -/-/-/- 45/10/30.6/30 1 200
Fire Pickaxe +3 142/0/142/0 -/-/-/- 45/10/30.9/30 2 200
Fire Pickaxe +4 151/0/151/0 -/-/-/- 45/10/31.2/30 2 200
Fire Pickaxe +5 160/0/160/0 -/-/-/- 45/10/31.5/30 3 200
Fire Pickaxe +6 170/0/170/0 -/-/-/- 45/10/31.8/30 1 200
Fire Pickaxe +7 181/0/181/0 -/-/-/- 45/10/32.1/30 1 200
Fire Pickaxe +8 192/0/192/0 -/-/-/- 45/10/32.4/30 2 200
Fire Pickaxe +9 202/0/202/0 -/-/-/- 45/10/32.7/30 3 200
Fire Pickaxe +10 213/0/213/0 -/-/-/- 45/10/33/30 1 200

Chaos

Chaos damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Pickaxe +0 138/0/160/0 -/-/-/- 45/10/30/30 1 200
Chaos Pickaxe +1 146/0/169/0 -/-/-/- 45/10/30.6/30 1 200
Chaos Pickaxe +2 154/0/178/0 -/-/-/- 45/10/31.2/30 1 200
Chaos Pickaxe +3 161/0/186/0 -/-/-/- 45/10/31.8/30 2 200
Chaos Pickaxe +4 169/0/195/0 -/-/-/- 45/10/32.4/30 3 200
Chaos Pickaxe +5 177/0/204/0 -/-/-/- 45/10/33/30 1 200

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
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