Pike
pike on hand

In-Game Description

Long spear with a very long red hilt.
Traditionally used by groups of soldiers.

Specially designed for long distance thrusting.
Has the longest range of the non-projectile
weapons, but its very length makes it
somewhat difficult to handle.

Availability

Sold by Andre of Astora for 2,000 Souls

General Information

Spears are precise long-range weapons that are used for thrusting attacks. They allow attacks while holding a shield up to guard, providing simultaneous offense and defense.

Spears do not do well against a shield. They glance off the shield and do not stagger shielded enemies as easily as other weapon attack types.

Despite what the item description says, the Pike does not have the longest range of non-projectile weapons. The Silver Knight Spear, Dragonslayer Spear, Moonlight Butterfly Horn, and Demon's Spear are all longer.

On rare occasions the pike may "Launch" an enemy with its two-handed rolling attack. So far this has only happened on a killing blow.

Charging thrust attacks (backstep/run + R1) will carry the character over a long distance, hence can potentially cause falling off edges.

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
pike.png Pike 86/0/0/0

(Thrust)
100 180 10.0 241/10/0/0

D/C/-/-
40/10/30/30 26 50

Move Set

Upgrades

Basic

Standard upgrade path.
Requires

22% STR, 70% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Pike +0 86/0/0/0 D/C/-/- - - - - -
Pike +1 94/0/0/0 D/C/-/- 1 - - - 200
Pike +2 103/0/0/0 D/C/-/- 1 - - - 200
Pike +3 111/0/0/0 D/C/-/- 2 - - - 200
Pike +4 120/0/0/0 D/C/-/- 2 - - - 200
Pike +5 129/0/0/0 D/C/-/- 3 - - - 200
Pike +6 137/0/0/0 D/C/-/- - 1 - - 200
Pike +7 146/0/0/0 D/C/-/- - 1 - - 200
Pike +8 154/0/0/0 D/C/-/- - 2 - - 200
Pike +9 163/0/0/0 D/C/-/- - 2 - - 200
Pike +10 172/0/0/0 D/C/-/- - 3 - - 200
Pike +11 180/0/0/0 D/C/-/- - - 1 - 200
Pike +12 189/0/0/0 D/C/-/- - - 1 - 200
Pike +13 197/0/0/0 D/C/-/- - - 2 - 200
Pike +14 206/0/0/0 D/B/-/- - - 3 - 200
Pike +15 215/0/0/0 D/B/-/- - - - 1 200

Crystal

Pike durability reduced to 18. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

22% STR, 70% DEX scaling.

Name Damage Stat Bonuses Chunk Slab Souls
Crystal Pike +0 189/0/0/0 D/C/-/- 1 200
Crystal Pike +1 197/0/0/0 D/C/-/- 1 200
Crystal Pike +2 206/0/0/0 D/C/-/- 1 200
Crystal Pike +3 215/0/0/0 D/C/-/- 2 200
Crystal Pike +4 223/0/0/0 D/B/-/- 3 200
Crystal Pike +5 232/0/0/0 D/B/-/- 1 200

Lightning

Adds lightning damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Chunk Slab Souls
Lightning Pike +0 154/0/0/154 -/-/-/- 40/10/30/30 1 200
Lightning Pike +1 166/0/0/166 -/-/-/- 40/10/30/32.4 1 200
Lightning Pike +2 178/0/0/178 -/-/-/- 40/10/30/34.8 1 200
Lightning Pike +3 190/0/0/190 -/-/-/- 40/10/30/37.2 2 200
Lightning Pike +4 202/0/0/202 -/-/-/- 40/10/30/39.6 3 200
Lightning Pike +5 215/0/0/215 -/-/-/- 40/10/30/42 1 200

Raw

Base damage increased. Stat bonuses reduced.
Requires

17% STR, 53% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Pike +0 148/0/0/0 E/C/-/- 1 200
Raw Pike +1 158/0/0/0 E/C/-/- 1 200
Raw Pike +2 168/0/0/0 E/C/-/- 1 200
Raw Pike +3 178/0/0/0 E/C/-/- 2 200
Raw Pike +4 188/0/0/0 E/C/-/- 2 200
Raw Pike +5 198/0/0/0 E/C/-/- 3 200

Magic

Adds magic damage. Moderate damage bonus from intelligence.
Requires

6% STR, 20% DEX, 66% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Pike +0 97/105/0/0 E/D/C/- 1 200
Magic Pike +1 104/112/0/0 E/D/C/- 1 200
Magic Pike +2 110/119/0/0 E/D/C/- 1 200
Magic Pike +3 117/126/0/0 E/D/C/- 2 200
Magic Pike +4 123/133/0/0 E/D/C/- 2 200
Magic Pike +5 130/140/0/0 E/D/C/- 3 200
Magic Pike +6 136/147/0/0 E/D/C/- 1 200
Magic Pike +7 143/154/0/0 E/D/C/- 1 200
Magic Pike +8 149/161/0/0 E/D/C/- 2 200
Magic Pike +9 156/168/0/0 E/D/C/- 3 200
Magic Pike +10 162/175/0/0 E/D/C/- 1 200

Enchanted

Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Pike +0 130/138/0/0 E/E/C/- 1 200
Enchanted Pike +1 135/142/0/0 E/E/B/- 1 200
Enchanted Pike +2 140/146/0/0 E/E/B/- 1 200
Enchanted Pike +3 145/150/0/0 E/E/B/- 2 200
Enchanted Pike +4 150/154/0/0 E/E/A/- 3 200
Enchanted Pike +5 156/160/0/0 E/E/A/- 1 200

Divine

Adds magic damage. Moderate damage bonus from faith.
Requires

8% STR, 27% DEX, 66% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Pike +0 87/106/0/0 E/D/-/C 0/0/110/- 1 200
Divine Pike +1 92/113/0/0 E/D/-/C 0/0/110/- 1 200
Divine Pike +2 98/120/0/0 E/D/-/C 0/0/110/- 1 200
Divine Pike +3 104/127/0/0 E/D/-/C 0/0/110/- 2 200
Divine Pike +4 110/134/0/0 E/D/-/C 0/0/110/- 2 200
Divine Pike +5 116/142/0/0 E/D/-/C 0/0/110/- 3 200
Divine Pike +6 121/149/0/0 E/D/-/C 0/0/110/- 1 200
Divine Pike +7 127/156/0/0 E/D/-/C 0/0/110/- 1 200
Divine Pike +8 133/163/0/0 E/D/-/C 0/0/110/- 2 200
Divine Pike +9 139/170/0/0 E/D/-/C 0/0/110/- 3 200
Divine Pike +10 145/177/0/0 E/D/-/C 0/0/110/- 1 200

Occult

Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

8% STR, 25% DEX, 77% FAI scaling. Additional damage multiplier against holy enemies.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Pike +0 118/130/0/0 E/D/-/B 0/0/-/110 1 200
Occult Pike +1 125/136/0/0 E/D/-/B 0/0/-/110 1 200
Occult Pike +2 132/143/0/0 E/D/-/B 0/0/-/110 1 200
Occult Pike +3 139/149/0/0 E/D/-/B 0/0/-/110 2 200
Occult Pike +4 146/156/0/0 E/D/-/B 0/0/-/110 3 200
Occult Pike +5 153/162/0/0 E/D/-/B 0/0/-/110 1 200

Fire

Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Pike +0 111/0/111/0 -/-/-/- 40/10/30/30 1 200
Fire Pike +1 120/0/120/0 -/-/-/- 40/10/30.3/30 1 200
Fire Pike +2 129/0/129/0 -/-/-/- 40/10/30.6/30 1 200
Fire Pike +3 137/0/137/0 -/-/-/- 40/10/30.9/30 2 200
Fire Pike +4 146/0/146/0 -/-/-/- 40/10/31.2/30 2 200
Fire Pike +5 154/0/154/0 -/-/-/- 40/10/31.5/30 3 200
Fire Pike +6 165/0/165/0 -/-/-/- 40/10/31.8/30 1 200
Fire Pike +7 175/0/175/0 -/-/-/- 40/10/32.1/30 1 200
Fire Pike +8 185/0/185/0 -/-/-/- 40/10/32.4/30 2 200
Fire Pike +9 196/0/196/0 -/-/-/- 40/10/32.7/30 3 200
Fire Pike +10 206/0/206/0 -/-/-/- 40/10/33/30 1 200

Chaos

Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Pike +0 135/0/156/0 -/-/-/- 40/10/30/30 1 200
Chaos Pike +1 142/0/165/0 -/-/-/- 40/10/3.6/30 1 200
Chaos Pike +2 150/0/174/0 -/-/-/- 40/10/31.2/30 1 200
Chaos Pike +3 157/0/182/0 -/-/-/- 40/10/31.8/30 2 200
Chaos Pike +4 165/0/191/0 -/-/-/- 40/10/32.4/30 3 200
Chaos Pike +5 172/0/200/0 -/-/-/- 40/10/33/30 1 200

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
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