In-Game Description
Long spear with a very long red hilt.
Traditionally used by groups of soldiers.
Specially designed for long distance thrusting.
Has the longest range of the non-projectile
weapons, but its very length makes it
somewhat difficult to handle.
Availability
Sold by Andre of Astora for 2,000 Souls
General Information
Spears are precise long-range weapons that are used for thrusting attacks. They allow attacks while holding a shield up to guard, providing simultaneous offense and defense.
Spears do not do well against a shield. They glance off the shield and do not stagger shielded enemies as easily as other weapon attack types.
Despite what the item description says, the Pike does not have the longest range of non-projectile weapons. The Silver Knight Spear, Dragonslayer Spear, Moonlight Butterfly Horn, and Demon's Spear are all longer.
On rare occasions the pike may "Launch" an enemy with its two-handed rolling attack. So far this has only happened on a killing blow.
Charging thrust attacks (backstep/run + R1) will carry the character over a long distance, hence can potentially cause falling off edges.
Image |
Name |
Damage |
Critical |
Durability |
Weight |
Stats Needed
Stat Bonuses |
Damage
Reduction % |
Stability |
Frampt
Souls |
 |
Pike |
86/0/0/0
(Thrust) |
100 |
180 |
10.0 |
24/10/0/0
D/C/-/- |
40/10/30/30 |
26 |
50 |
Move Set
R1 - R1 |
Basic thrusts |
R2 |
Delayed strong thrust |
Backstep/Run - R1 |
Charging thrust. Hits up to 3 times |
Forward + R1 |
Kick |
Forward + R2 |
Jumping thrust |
Roll - R1 |
Overhead chop |
L1 (left hand) |
Guard |
L2 (left hand) |
Basic thrust |
R1 - R1 |
Basic thrusts |
R2 |
Delayed strong thrust |
Backstep/Run - R1 |
Charging thrust. Hits up to 3 times |
Forward + R1 |
Kick |
Forward + R2 |
Jumping thrust |
Roll - R1 |
Uppercut |
Upgrades
Basic
Standard upgrade path.
Requires
22% STR, 70% DEX scaling.
Name |
Damage |
Stat Bonuses |
Shard |
L. Shard |
Chunk |
Slab |
Souls |
Pike +0 |
86/0/0/0 |
D/C/-/- |
- |
- |
- |
- |
- |
Pike +1 |
94/0/0/0 |
D/C/-/- |
1 |
- |
- |
- |
200 |
Pike +2 |
103/0/0/0 |
D/C/-/- |
1 |
- |
- |
- |
200 |
Pike +3 |
111/0/0/0 |
D/C/-/- |
2 |
- |
- |
- |
200 |
Pike +4 |
120/0/0/0 |
D/C/-/- |
2 |
- |
- |
- |
200 |
Pike +5 |
129/0/0/0 |
D/C/-/- |
3 |
- |
- |
- |
200 |
Pike +6 |
137/0/0/0 |
D/C/-/- |
- |
1 |
- |
- |
200 |
Pike +7 |
146/0/0/0 |
D/C/-/- |
- |
1 |
- |
- |
200 |
Pike +8 |
154/0/0/0 |
D/C/-/- |
- |
2 |
- |
- |
200 |
Pike +9 |
163/0/0/0 |
D/C/-/- |
- |
2 |
- |
- |
200 |
Pike +10 |
172/0/0/0 |
D/C/-/- |
- |
3 |
- |
- |
200 |
Pike +11 |
180/0/0/0 |
D/C/-/- |
- |
- |
1 |
- |
200 |
Pike +12 |
189/0/0/0 |
D/C/-/- |
- |
- |
1 |
- |
200 |
Pike +13 |
197/0/0/0 |
D/C/-/- |
- |
- |
2 |
- |
200 |
Pike +14 |
206/0/0/0 |
D/B/-/- |
- |
- |
3 |
- |
200 |
Pike +15 |
215/0/0/0 |
D/B/-/- |
- |
- |
- |
1 |
200 |
|
Crystal
Pike durability reduced to 18. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
22% STR, 70% DEX scaling.
Name |
Damage |
Stat Bonuses |
Chunk |
Slab |
Souls |
Crystal Pike +0 |
189/0/0/0 |
D/C/-/- |
1 |
|
200 |
Crystal Pike +1 |
197/0/0/0 |
D/C/-/- |
1 |
|
200 |
Crystal Pike +2 |
206/0/0/0 |
D/C/-/- |
1 |
|
200 |
Crystal Pike +3 |
215/0/0/0 |
D/C/-/- |
2 |
|
200 |
Crystal Pike +4 |
223/0/0/0 |
D/B/-/- |
3 |
|
200 |
Crystal Pike +5 |
232/0/0/0 |
D/B/-/- |
|
1 |
200 |
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Chunk |
Slab |
Souls |
Lightning Pike +0 |
154/0/0/154 |
-/-/-/- |
40/10/30/30 |
1 |
|
200 |
Lightning Pike +1 |
166/0/0/166 |
-/-/-/- |
40/10/30/32.4 |
1 |
|
200 |
Lightning Pike +2 |
178/0/0/178 |
-/-/-/- |
40/10/30/34.8 |
1 |
|
200 |
Lightning Pike +3 |
190/0/0/190 |
-/-/-/- |
40/10/30/37.2 |
2 |
|
200 |
Lightning Pike +4 |
202/0/0/202 |
-/-/-/- |
40/10/30/39.6 |
3 |
|
200 |
Lightning Pike +5 |
215/0/0/215 |
-/-/-/- |
40/10/30/42 |
|
1 |
200 |
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
17% STR, 53% DEX scaling.
Name |
Damage |
Stat Bonuses |
L. Shard |
Souls |
Raw Pike +0 |
148/0/0/0 |
E/C/-/- |
1 |
200 |
Raw Pike +1 |
158/0/0/0 |
E/C/-/- |
1 |
200 |
Raw Pike +2 |
168/0/0/0 |
E/C/-/- |
1 |
200 |
Raw Pike +3 |
178/0/0/0 |
E/C/-/- |
2 |
200 |
Raw Pike +4 |
188/0/0/0 |
E/C/-/- |
2 |
200 |
Raw Pike +5 |
198/0/0/0 |
E/C/-/- |
3 |
200 |
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
6% STR, 20% DEX, 66% INT scaling.
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Magic Pike +0 |
97/105/0/0 |
E/D/C/- |
1 |
|
|
200 |
Magic Pike +1 |
104/112/0/0 |
E/D/C/- |
1 |
|
|
200 |
Magic Pike +2 |
110/119/0/0 |
E/D/C/- |
1 |
|
|
200 |
Magic Pike +3 |
117/126/0/0 |
E/D/C/- |
2 |
|
|
200 |
Magic Pike +4 |
123/133/0/0 |
E/D/C/- |
2 |
|
|
200 |
Magic Pike +5 |
130/140/0/0 |
E/D/C/- |
3 |
|
|
200 |
Magic Pike +6 |
136/147/0/0 |
E/D/C/- |
|
1 |
|
200 |
Magic Pike +7 |
143/154/0/0 |
E/D/C/- |
|
1 |
|
200 |
Magic Pike +8 |
149/161/0/0 |
E/D/C/- |
|
2 |
|
200 |
Magic Pike +9 |
156/168/0/0 |
E/D/C/- |
|
3 |
|
200 |
Magic Pike +10 |
162/175/0/0 |
E/D/C/- |
|
|
1 |
200 |
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.
Name |
Damage |
Stat Bonuses |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Enchanted Pike +0 |
130/138/0/0 |
E/E/C/- |
1 |
|
200 |
Enchanted Pike +1 |
135/142/0/0 |
E/E/B/- |
1 |
|
200 |
Enchanted Pike +2 |
140/146/0/0 |
E/E/B/- |
1 |
|
200 |
Enchanted Pike +3 |
145/150/0/0 |
E/E/B/- |
2 |
|
200 |
Enchanted Pike +4 |
150/154/0/0 |
E/E/A/- |
3 |
|
200 |
Enchanted Pike +5 |
156/160/0/0 |
E/E/A/- |
|
1 |
200 |
|
Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
8% STR, 27% DEX, 66% FAI scaling. Additional damage multiplier against unholy enemies.
Name |
Damage |
Stat Bonuses |
Aux Effects |
Green Titanite Shard |
White Titanite Chunk |
White Titanite Slab |
Souls |
Divine Pike +0 |
87/106/0/0 |
E/D/-/C |
0/0/110/- |
1 |
|
|
200 |
Divine Pike +1 |
92/113/0/0 |
E/D/-/C |
0/0/110/- |
1 |
|
|
200 |
Divine Pike +2 |
98/120/0/0 |
E/D/-/C |
0/0/110/- |
1 |
|
|
200 |
Divine Pike +3 |
104/127/0/0 |
E/D/-/C |
0/0/110/- |
2 |
|
|
200 |
Divine Pike +4 |
110/134/0/0 |
E/D/-/C |
0/0/110/- |
2 |
|
|
200 |
Divine Pike +5 |
116/142/0/0 |
E/D/-/C |
0/0/110/- |
3 |
|
|
200 |
Divine Pike +6 |
121/149/0/0 |
E/D/-/C |
0/0/110/- |
|
1 |
|
200 |
Divine Pike +7 |
127/156/0/0 |
E/D/-/C |
0/0/110/- |
|
1 |
|
200 |
Divine Pike +8 |
133/163/0/0 |
E/D/-/C |
0/0/110/- |
|
2 |
|
200 |
Divine Pike +9 |
139/170/0/0 |
E/D/-/C |
0/0/110/- |
|
3 |
|
200 |
Divine Pike +10 |
145/177/0/0 |
E/D/-/C |
0/0/110/- |
|
|
1 |
200 |
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
8% STR, 25% DEX, 77% FAI scaling. Additional damage multiplier against holy enemies.
Name |
Damage |
Stat Bonuses |
Aux Effects |
White Titanite Chunk |
White Titanite Slab |
Souls |
Occult Pike +0 |
118/130/0/0 |
E/D/-/B |
0/0/-/110 |
1 |
|
200 |
Occult Pike +1 |
125/136/0/0 |
E/D/-/B |
0/0/-/110 |
1 |
|
200 |
Occult Pike +2 |
132/143/0/0 |
E/D/-/B |
0/0/-/110 |
1 |
|
200 |
Occult Pike +3 |
139/149/0/0 |
E/D/-/B |
0/0/-/110 |
2 |
|
200 |
Occult Pike +4 |
146/156/0/0 |
E/D/-/B |
0/0/-/110 |
3 |
|
200 |
Occult Pike +5 |
153/162/0/0 |
E/D/-/B |
0/0/-/110 |
|
1 |
200 |
|
Fire
Fire damage added. All stat bonuses removed.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Green Titanite Shard |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Fire Pike +0 |
111/0/111/0 |
-/-/-/- |
40/10/30/30 |
1 |
|
|
200 |
Fire Pike +1 |
120/0/120/0 |
-/-/-/- |
40/10/30.3/30 |
1 |
|
|
200 |
Fire Pike +2 |
129/0/129/0 |
-/-/-/- |
40/10/30.6/30 |
1 |
|
|
200 |
Fire Pike +3 |
137/0/137/0 |
-/-/-/- |
40/10/30.9/30 |
2 |
|
|
200 |
Fire Pike +4 |
146/0/146/0 |
-/-/-/- |
40/10/31.2/30 |
2 |
|
|
200 |
Fire Pike +5 |
154/0/154/0 |
-/-/-/- |
40/10/31.5/30 |
3 |
|
|
200 |
Fire Pike +6 |
165/0/165/0 |
-/-/-/- |
40/10/31.8/30 |
|
1 |
|
200 |
Fire Pike +7 |
175/0/175/0 |
-/-/-/- |
40/10/32.1/30 |
|
1 |
|
200 |
Fire Pike +8 |
185/0/185/0 |
-/-/-/- |
40/10/32.4/30 |
|
2 |
|
200 |
Fire Pike +9 |
196/0/196/0 |
-/-/-/- |
40/10/32.7/30 |
|
3 |
|
200 |
Fire Pike +10 |
206/0/206/0 |
-/-/-/- |
40/10/33/30 |
|
|
1 |
200 |
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Chaos Pike +0 |
135/0/156/0 |
-/-/-/- |
40/10/30/30 |
1 |
|
200 |
Chaos Pike +1 |
142/0/165/0 |
-/-/-/- |
40/10/3.6/30 |
1 |
|
200 |
Chaos Pike +2 |
150/0/174/0 |
-/-/-/- |
40/10/31.2/30 |
1 |
|
200 |
Chaos Pike +3 |
157/0/182/0 |
-/-/-/- |
40/10/31.8/30 |
2 |
|
200 |
Chaos Pike +4 |
165/0/191/0 |
-/-/-/- |
40/10/32.4/30 |
3 |
|
200 |
Chaos Pike +5 |
172/0/200/0 |
-/-/-/- |
40/10/33/30 |
|
1 |
200 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
Critical: |
The damage bonus for backstabs and ripostes. Thrusting Swords and Daggers get an invisible bonus to critical damage as well. |
Durability: |
The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
Stability: |
The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: |
This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |