Not to be confused with Toxic.
Effect
Once the Poison meter is full, HP will begin to drain at a steady rate depending on the method of infliction. Duration is always 3 minutes and is not affected by Poison Resist.
Inflict
These Enemies are capable of poisoning the player by dealing the listed poison buildup, which when triggered drain HP at the corresponding rates listed. The rate at which these poison status effects apply damage was altered with the Remaster, differentiated here from PTDE. For example, in the Remaster with enemy inflicted poison, damage is applied once per 0.927 seconds, but the amount of damage dealt per tick and duration for which it lasts is unaltered , leading to higher damage rates and total damage:
Cause of Poison | PTDE Rate of HP loss | PTDE Total HP loss | Remaster tick Rate | Remaster Rate of HP loss | Remaster Total HP loss | Buildup per hit |
---|---|---|---|---|---|---|
Tree Lizard | 10 HP per second | 1800 HP | 0.927 seconds | 10.79 HP per second | 1943 HP | 60 |
Sanctuary Guardian | 10 HP per second | 1800 HP | 0.927 seconds | 10.79 HP per second | 1943 HP | 60 |
Giant Mosquito | 9 HP per second | 1620 HP | 0.927 seconds | 9.71 HP per second | 1748 HP | 45 |
Small Undead Rat | 9 HP per second | 1620 HP | 0.927 seconds | 9.71 HP per second | 1748 HP | 45 |
Infested Barbarian | 7 HP per second | 1260 HP | 0.927 seconds | 7.55 HP per second | 1359 HP | 55 |
Large Undead Rat | 4 HP per second | 720 HP | 0.927 seconds | 4.31 HP per second | 777 HP | 12 |
Giant Undead Rat | 4 HP per second | 720 HP | 0.927 seconds | 4.31 HP per second | 777 HP | 12 |
Blighttown Lake | 4 HP per second | 720 HP | 1.02 seconds | 3.92 HP per second | 706 HP | 3 |
Lost Izalith Pit | 4 HP per second | 720 HP | 1.02 seconds | 3.92 HP per second | 706 HP | 3 |
Poison Throwing Knife | 4 HP per second | 720 HP | 1.02 seconds | 3.92 HP per second | 706 HP | 55 |
Dark Fog | 4 HP per second | 720 HP | 1.02 seconds | 3.92 HP per second | 706 HP | 8 |
Poison Mist | 3.75 HP per second | 675 HP | 0.8 seconds | 3.75 HP per second | 675 HP | 10 |
Large Club | 3 HP per second | 540 HP | 0.9 seconds | 3.33 HP per second | 600 HP | 30 |
Oolacile Catalyst | 3 HP per second | 540 HP | 0.9 seconds | 3.33 HP per second | 600 HP | 30 |
Poison Arrow | 3 HP per second | 540 HP | 1 second | 3 HP per second | 540 HP | 60 |
Guardian Tail | 3 HP per second | 540 HP | 1.02 seconds | 2.94 HP per second | 529 HP | 40 |
Rotten Pine Resin | 3 HP per second | 540 HP | 1.02 seconds | 2.94 HP per second | 529 HP | 30 |
Poison Mist is the only one of these which in PTDE deviated from 1 per second with its Damage tick Rate.
Recover
- Consume a Purple Moss Clump
- Consume a Blooming Purple Moss Clump
- Consume a Divine Blessing
- Cast Remedy
- Rest at a Bonfire
Resisting and Avoiding Poison
- Increase Resistance stat
- Equip the Poisonbite Ring (multiplies base Poison resist by 5)
- Equip various Poison Resistant armors
- Equip Gargoyle's Halberd (increases Poison resistance by 25)
- Equip Bloodshield (just equipping Bloodshield increases Poison resistance by 50)
- Block with shields that have 100% Poison resist to prevent enemy attack's Poison buildup. Note that status effect buildup is not decreased by blocking in PvP:
Enemies Immune to Poison
The following enemies cannot be poisoned:
Regular Enemies
- Bounding Demon of Izalith (can be inflicted with Toxic, but has high resistance)
- Crystal Golem / Golden Crystal Golem
- Crystal Lizard
- Demonic Statue
- Giant Stone Knight
- Hellkite Dragon
- Humanity Phantom
- Hydra
- Slime
- Stone Guardian
- Titanite Demon
- Undead Dragon (can be inflicted with Toxic, but has high resistance)
- All skeleton types (Skeleton, Giant Skeleton, Skeleton Beast, Bone Tower, Skeleton Baby & Skeleton Wheel)
Bosses
- Bed of Chaos
- Black Dragon Kalameet
- Ceaseless Discharge
- Four Kings
- Gaping Dragon
- Gravelord Nito
- Gwyn, Lord of Cinder
- Iron Golem
- Knight Artorias
- Manus
- Moonlight Butterfly
- Seath the Scaleless
- Quelaag (can be inflicted with Toxic)
NPCs
Most non-hostile NPCs are immune to cloud forms of poison (Poison Mist, Dark Fog), though they can be poisoned or toxified with other attacks. The following are fully-immune:
Note - This list does not include NPCs that cannot be killed.