Powerful rechargeable Fire "grenade" and decent melee make the Pyromancer a good choice for offensive players. The Hand Axe is suitable for killing minor enemies, allowing the Fireball to be saved for more threatening ones and bosses. Several early bosses are vulnerable to Fire too: The Asylum Demon, Taurus Demon and the first of the two Bell Gargoyles, making the Fireball extra useful.

Pyromancy spells do not scale with any stat. The only way to increase their damage is to upgrade the Pyromancy Flame using various vendors found throughout the game. Since the "first" vendor capable of upgrading the Pyromancy Flame, Laurentius, does not appear until he is rescued from the Depths, melee upgrades should take priority early on. However, due to Fireball's high initial damage, it remains useful against bosses and powerful enemies well into the game.

The Tattered Set has low defense, but provides excellent early-game resistance against fire and poison, and the Hand Axe can be an excellent weapon for certain playstyles due to fast attacks and good stamina damage. The weak link in this class's starting equipment is the worthless Cracked Round Shield, but decent shields are easy to come by early in the game.

  • Light armor enables the player to fast roll

Starting Equipment

Starting Spells

Starting Stats

Level Vitality Attunement Endurance Strength Dexterity Resistance Intelligence Faith Humanity
1 10 12 11 12 9 12 10 8 0

Pyromancer max level is 709

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