Pyromancer Set
Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Frampt Souls
tattered-cloth-hood.png Tattered Cloth Hood 8.0/8.9/8.0/8.0 9/12/6 9/23/1 0 400 1.1 100
tattered-cloth-robe.png Tattered Cloth Robe 21.0/23.3/21.0/21.0 23/30/17 23/59/2 0 400 2.7 100
tattered-cloth-manchette.png Tattered Cloth Manchette 12.0/13.3/12.0/12.0 14/18/10 14/35/1 0 400 1.6 100
heavy-boots.png Heavy Boots 12.0/13.3/12.0/12.0 14/18/10 14/35/1 0 400 1.6 100
Total 53/58/53/53 60/68/43 60/152/5 0 - 7.0 400
Fully Upgraded Total 128.2/142.5/128.2/128.2 145.3/178.8/104 84/212.8/7 0 - 7.0 400
Location Starting equip Pyromancer
Treasure: Blighttown
Pyromancer Set

Descriptions

Tattered Cloth Hood

Hood worn by pyromancers of the Great Swamp.
Though it appears tattered, it is actually
quite strong.

Their attire offers substantial protection
against poison, fire, and other forces of
nature out in the hinterlands where they
were driven.

Tattered Cloth Robe

Robe worn by pyromancers of the Great Swamp.
Though it appears tattered, it is actually
quite strong.

Their attire offers substantial protection
against poison, fire, and other forces of
nature out in the hinterlands where they
were driven.

Tattered Cloth Manchette

Manchette worn by pyromancers of the Great
Swamp. Though it appears tattered, it is
actually quite strong.

Their attire offers substantial protection
against poison, fire, and other forces of
nature out in the hinterlands where they
were driven.

Heavy Boots

Boots made of thick leather. The boots of the
pyromancers are incredibly tough, on account
of the rugged grasslands and treacherous
swamps they must traverse. Their soles are
nearly impenetrable.

Upgrades

Titanite


Key

Physical Defense:

The Physical Defense attribute adds to player defense to dictate how resilient the player is to a certain physical damage type (Damage Formula). The physical stats for a piece of armor are W / X / Y / Z:

  • W is Normal Damage
  • X is Striking Damage
  • Y is Slashing Damage
  • Z is Thrusting Damage
Elemental Defense:

The Elemental Defense attribute adds to player Defense to dictate how resilient the player is to a certain elemental damage type. The elemental stats for a piece of armor are X / Y / Z:

  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage
Resistance:

The Resistance attribute adds to player Resistance to dictate how resilient the player is to status ailments. The properties for a piece of armor are X / Y / Z:

  • X is Bleed Resistance
  • Y is Poison Resistance
  • Z is Curse Resistance
Poise: The Poise attribute adds to the player's poise value. A higher poise value allows the player to not be interrupted or staggered when hit by more attacks.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below 30% and again when it reaches 0%.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of equip burden may alter movement and roll speed, as well as other factors when playing the game.
FramptSouls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt
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