Pyromancy Flame
Pyromancy Flame

In-Game Description

Weapon type: Pyromancy Flame
Attack type: Strike

Flame medium used by Great Swamp pyromancers.
Pyromancers arouse this flame to produce various fire arts.
Equip pyromancer flame to produce pyromancy.
Attune pyromancies from a scroll at bonfire.
Most pyromancies have a limited no. of uses.

Availability

General Information

Image Name MagAdjust Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt Souls
pyromancy-flame.png Pyromancy Flame 100 0/0/40/0

(Strike)
30 0 4/0/0/0

-/-/-/-
26/8/20/20 16 1,000

Notes

  • Do not confuse this item with its ascended form.
  • An unupgraded Pyromancy Flame can be traded with Snuggly the Crow for a Red Titanite Chunk.
  • You can only get a maximum of two Pyromancy Flames per playthrough as Laurentius won't give you his flame if you're a Pyromancer. This applies whether or not you pick up the Pyromancy Flame at the Undead Asylum. The second one is usually from Eingyi.
  • In comparison to Sorcery, Pyromancies have shorter range and slower casting speed. However, many Pyromancy Spells have a large area of effect and deal residual damage. Pyromancy also has several unique utility spells, such as boosting damage output at the cost of HP drain or transforming enemies into allies.
  • It takes 149,500 souls to upgrade the first path (Pyromancy Flame+15) and another 191,000 for the second path ("Ascended" Pyromancy Flame+5)
  • It takes 340,500 souls to fully upgrade all 21 levels of the Pyromancy Flame. For comparison's sake, this is enough souls to gain 55 Soul Levels (starting at SL 1).
  • Although the Pyromancy Flames has INT scaling, this scaling does not affect the Flame's MagAdjust (which governs the damage spells inflict). The INT scaling is only for the strong attack's Fire damage. The only way to increase the MagAdjust is by upgrading the Flame.

Upgrades

Upgrading services are available at all three Pyromancy vendors: Laurentius, Eingyi and Quelaana.

Name MagAdjust Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt Souls Cost (souls) Accum. Cost (souls)
Pyromancy Flame+1 105 0/0/40/0 30 0 4/0/0/0
-/-/E/-
26/8/20/20 16 1,000 500 500
Pyromancy Flame+2 110 0/0/40/0 30 0 4/0/0/0
-/-/E/-
26/8/20/20 16 1,000 1,000 1,500
Pyromancy Flame+3 115 0/0/40/0 30 0 4/0/0/0
-/-/E/-
26/8/20/20 16 1,000 2,000 3,500
Pyromancy Flame+4 120 0/0/40/0 30 0 4/0/0/0
-/-/E/-
26/8/20/20 16 1,000 3,000 6,500
Pyromancy Flame+5 125 0/0/40/0 30 0 4/0/0/0
-/-/D/-
26/8/20/20 16 1,000 4,000 10,500
Pyromancy Flame+6 131 0/0/40/0 30 0 4/0/0/0
-/-/D/-
26/8/20/20 16 1,000 5,500 16,000
Pyromancy Flame+7 137 0/0/40/0 30 0 4/0/0/0
-/-/D/-
26/8/20/20 16 1,000 7,000 23,000
Pyromancy Flame+8 143 0/0/40/0 30 0 4/0/0/0
-/-/D/-
26/8/20/20 16 1,000 8,500 31,500
Pyromancy Flame+9 149 0/0/40/0 30 0 4/0/0/0
-/-/D/-
26/8/20/20 16 1,000 10,000 41,500
Pyromancy Flame+10 155 0/0/40/0 30 0 4/0/0/0
-/-/C/-
26/8/20/20 16 1,000 12,000 53,500
Pyromancy Flame+11 162 0/0/40/0 30 0 4/0/0/0
-/-/C/-
26/8/20/20 16 1,000 14,000 67,500
Pyromancy Flame+12 169 0/0/40/0 30 0 4/0/0/0
-/-/C/-
26/8/20/20 16 1,000 16,000 83,500
Pyromancy Flame+13 176 0/0/40/0 30 0 4/0/0/0
-/-/C/-
26/8/20/20 16 1,000 19,000 102,500
Pyromancy Flame+14 183 0/0/40/0 30 0 4/0/0/0
-/-/B/-
26/8/20/20 16 1,000 22,000 124,500
Pyromancy Flame+15 190 0/0/40/0 30 0 4/0/0/0
-/-/B/-
26/8/20/20 16 1,000 25,000 149,500

Key

MagAdjust: The Magic/Miracle Power of the catalyst/talisman. This value scales with the user's Intelligence/Faith stat. The value displayed in the table is taken with maximum stats and varies with lower stats.
Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required.
  • X is the Dexterity required.
  • Y is the Intelligence required.
  • Z is the Faith required.

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the spell damage.

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus you receive based on the associated Stat when you use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The Stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls you will receive if you feed the item to Kingseeker Frampt.
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