Pyromancy Flame
Pyromancy Flame

In-Game Description

Weapon type: Pyromancy Flame
Attack type: Strike

Flame medium used by Great Swamp pyromancers.
Pyromancers arouse this flame to produce various fire arts.
Equip pyromancer flame to produce pyromancy.
Attune pyromancies from a scroll at bonfire.
Most pyromancies have a limited no. of uses.

Availability

General Information

Image Name MagAdjust Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Guard Break
Reduction
pyromancy-flame.png Pyromancy Flame 100 0/0/40/0
30 0 4/0/0/0
-/-/-/-
26/8/20/20 16

Notes

  • Do not confuse this item with its ascended form.
  • An unupgraded Pyromancy Flame can be traded with Snuggly the Crow for a Red Titanite Chunk.
  • You can only get a maximum of two Pyromancy Flames per playthrough as Laurentius won't give you his flame if you're a Pyromancer. This applies whether or not you pick up the Pyromancy Flame at the Undead Asylum. The second one is usually from Eingyi.
  • In comparison to Sorcery, Pyromancies have shorter range and slower casting speed. However, many Pyromancy Spells have a large area of effect and deal residual damage. Pyromancy also has several unique utility spells, such as boosting damage output at the cost of HP drain or transforming enemies into allies.
  • It takes 149,500 souls to upgrade the first path (Pyromancy Flame+15) and another 191,000 for the second path ("Ascended" Pyromancy Flame+5)
  • It takes 340,500 souls to fully upgrade all 21 levels of the Pyromancy Flame. For comparison's sake, this is enough souls to gain 55 Soul Levels (starting at SL 1).
  • Although the Pyromancy Flames has INT scaling, this scaling does not affect the Flame's MagAdjust (which governs the damage spells inflict). The INT scaling is only for the strong attack's Fire damage. The only way to increase the MagAdjust is by upgrading the Flame.

Upgrades

Upgrading services are available at all three Pyromancy vendors: Laurentius, Eingyi and Quelaana.

Name MagAdjust Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Guard Break
Reduction
Cost (souls)
Pyromancy Flame+1 105 0/0/40/0 30 0 4/0/0/0
-/-/E/-
26/8/20/20 16 500
Pyromancy Flame+2 110 0/0/40/0 30 0 4/0/0/0
-/-/E/-
26/8/20/20 16 1000
Pyromancy Flame+3 115 0/0/40/0 30 0 4/0/0/0
-/-/E/-
26/8/20/20 16 2000
Pyromancy Flame+4 120 0/0/40/0 30 0 4/0/0/0
-/-/E/-
26/8/20/20 16 3000
Pyromancy Flame+5 125 0/0/40/0 30 0 4/0/0/0
-/-/D/-
26/8/20/20 16 4000
Pyromancy Flame+6 131 0/0/40/0 30 0 4/0/0/0
-/-/D/-
26/8/20/20 16 5500
Pyromancy Flame+7 137 0/0/40/0 30 0 4/0/0/0
-/-/D/-
26/8/20/20 16 7000
Pyromancy Flame+8 143 0/0/40/0 30 0 4/0/0/0
-/-/D/-
26/8/20/20 16 8500
Pyromancy Flame+9 149 0/0/40/0 30 0 4/0/0/0
-/-/D/-
26/8/20/20 16 10,000
Pyromancy Flame+10 155 0/0/40/0 30 0 4/0/0/0
-/-/C/-
26/8/20/20 16 12,000
Pyromancy Flame+11 162 0/0/40/0 30 0 4/0/0/0
-/-/C/-
26/8/20/20 16 14,000
Pyromancy Flame+12 169 0/0/40/0 30 0 4/0/0/0
-/-/C/-
26/8/20/20 16 16,000
Pyromancy Flame+13 176 0/0/40/0 30 0 4/0/0/0
-/-/C/-
26/8/20/20 16 19,000
Pyromancy Flame+14 183 0/0/40/0 30 0 4/0/0/0
-/-/B/-
26/8/20/20 16 22,000
Pyromancy Flame+15 190 0/0/40/0 30 0 4/0/0/0
-/-/B/-
26/8/20/20 16 25,000
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