Pyromancy Flame (Ascended)
Pyromancy Flame

aka Ascended Pyromancy Flame

In-Game Description

Pyromancy flame drawing upon the latent power
of Quelana of Izalith, mother of pyromancy.
For the pyromancer, a flame is a precious
thing indeed, to be nurtured, often for an
entire lifetime. When the flame is shared, it
creates an eternal bond between the parties.

Availability

Created by Quelaana of Izalith in Blighttown from a +15 Pyromancy Flame and 25,000 Souls

General Information

An unupgraded ascended Pyromancy Flame can be traded with Snuggly the Crow for a Red Titanite Slab.

A summary of costs:

  • It takes 149,500 souls to upgrade the first path (Pyromancy Flame+15) and another 191,000 for the second path ("Ascended" Pyromancy Flame+5)
  • It takes 340,500 souls to fully upgrade all 21 levels of the Pyromancy Flame. For comparison's sake, this is enough souls to gain 55 Soul Levels (starting at SL 1).
  • Although the Pyromancy Flames displays an INT scaling, this scaling does not affect the Flame's MagAdjust (which governs the damage spells inflict) whatsoever. The only way to increase the MagAdjust is by upgrading the Flame.
  • The Pyromancy Flame's punch attacks (strong attacks) are ONLY affected by upgrade level. Citation: First 30 seconds of this video.
Image Name MagAdjust Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt Souls
ascended-pyromancy-flame.png Pyromancy Flame 196 0/0/60/0

(Strike)
30 0 4/0/0/0

-/-/B/-
26/8/20/20 16 2,000

Upgrades

Unlike normal Pyromancy Flame, you can only upgrade the ascended Pyromancy Flame through Quelaana of Izalith.

Name MagAdjust Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt Souls Cost (souls) Accum. Cost (souls) Accum. Cost inc. Pyromancy Flame (souls)
Pyromancy Flame+1 202 0/0/60/0 30 0 4/0/0/0
-/-/A/-
26/8/20/20 16 2,000 27,000 27,000 201,500
Pyromancy Flame+2 208 0/0/60/0 30 0 4/0/0/0
-/-/A/-
26/8/20/20 16 2,000 30,000 57,000 231,500
Pyromancy Flame+3 214 0/0/60/0 30 0 4/0/0/0
-/-/A/-
26/8/20/20 16 2,000 33,000 90,000 264,500
Pyromancy Flame+4 220 0/0/60/0 30 0 4/0/0/0
-/-/A/-
26/8/20/20 16 2,000 36,000 126,000 300,500
Pyromancy Flame+5 230 0/0/60/0 30 0 4/0/0/0
-/-/A/-
26/8/20/20 16 2,000 40,000 166,000 340,500

Key

MagAdjust: The Magic/Miracle Power of the catalyst/talisman. This value scales with the user's Intelligence/Faith stat. The value displayed in the table is taken with maximum stats and varies with lower stats.
Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required.
  • X is the Dexterity required.
  • Y is the Intelligence required.
  • Z is the Faith required.

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the spell damage.

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus characters receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The Stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of Souls player swill receive if they feed the item to Kingseeker Frampt.
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