Pyromancy Flames


  • The Pyromancy Flame technically scales with Intelligence but always has maximum possible scaling regardless of the actual Intelligence stat. The Thorolund Talisman, Oolacile Ivory Catalyst, and Oolacile Catalyst work the same way.
  • Since no Pyromancy Flame scales with Strength or Dexterity, it is impossible to increase Black Flame's physical damage with player stats. Spell boosting effects such as the Bellowing Dragoncrest Ring and Crown of Dusk will work.
  • MagAdjust is purely multiplicative. Consider this when upgrading the Pyromancy Flame when trying to conserve Souls, as the actual damage gained per level on even Fire Tempest is less than 30 on almost any level barring the final +5 upgrade which adds 35 damage.

Icon Name MagAdjust Damage Durability Weight Stats Needed
Stat Bonuses
Availability Special Note
ascended-pyromancy-flame.png Ascended Pyromancy Flame 196-230* 0/0/60/0

30 0.0 4/0/0/0

After you reinforce a Pyromancer Flame to +15, talk to Quelana of Izalith in the Blighttown swamp.
She will ascend it to a stronger flame with a different graphic.
pyromancy-flame.png Pyromancy Flame 100-190* 0/0/40/0

30 0.0 4/0/0/0

Starting equipment for Pyromancers.
Laurentius of the Great Swamp gift when he arrives at Firelink Shrine
Eingyi gift

* MagAdjust of a the flame depends on how strong it's reinforced.


MagAdjust: The Magic/Miracle Power of the catalyst/talisman. This value scales with the user's Intelligence/Faith stat. The value displayed in the table is taken with maximum stats and varies with lower stats.

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required.
  • X is the Dexterity required.
  • Y is the Intelligence required.
  • Z is the Faith required.

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the spell damage.

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus characters receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The Stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of Souls player swill receive if they feed the item to Kingseeker Frampt.
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