A curved sword born from the soul of
Quelaag, daughter of the Witch of Izalith,
who was transformed into a chaos demon.
Like Quelaag's body, the sword features
shells, spikes, and a coating of chaos fire.
Power affected by wielder's humanity.
While this weapon has only average stats for a curved sword, it is notable for its high fraction of Fire damage. At low Dexterity and Humanity, Fire damage outnumbers Physical damage nearly three-to-one. Thus, the Furysword is an excellent choice against Fire-weak enemies and shields.
While attacking with this weapon, it will ignite and show a fiery trail. This effect will stop when the attack animation ends. Landing on an enemy also triggers a fire effect.
Strong attacks are replaced by alternating heavier horizontal slashes.
Requires Demon Titanite
8% STR, 94% DEX scaling
|Name||Damage||Defense||Stat Bonuses||Materials Cost||Souls|
|Quelaag's Furysword +0||60/0/170/0||45/10/30/30||E/B/-/-||-||-|
|Quelaag's Furysword +1||66/0/187/0||45/10/30/30||E/B/-/-||1 x Demon Titanite||5000|
|Quelaag's Furysword +2||72/0/204/0||45/10/30/30||E/B/-/-||1 x Demon Titanite||5000|
|Quelaag's Furysword +3||78/0/221/0||45/10/30/30||E/B/-/-||2 x Demon Titanite||5000|
|Quelaag's Furysword +4||84/0/237/0||45/10/30/30||E/B/-/-||2 x Demon Titanite||5000|
|Quelaag's Furysword +5||90/0/255/0||45/10/30/30||E/B/-/-||4 x Demon Titanite||5000|
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types.
|Critical:||The damage bonus for backstabs and ripostes. Thrusting Swords and Daggers get an invisible bonus to critical damage as well.|
|Durability:||The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.|
|Weight:||The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.|
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
|Damage Reduction %:||
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|Stability:||The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.|
|Frampt Souls:||This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.|