Quelaag's Furysword
Quelaag's Furysword

In-Game Description

A curved sword born from the soul of
Quelaag, daughter of the Witch of Izalith,
who was transformed into a chaos demon.
Like Quelaag's body, the sword features
shells, spikes, and a coating of chaos fire.
Power affected by wielder's humanity.


Created by the Giant Blacksmith in Anor Londo using:

General Information

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Reduction %
quelaag-s-furysword.png Quelaag's Furysword 60/0/170/0
600 3.5 11/13/0/0
45/10/30/30 30

Move Set

Strong attacks are replaced by alternating heavier horizontal slashes.


While this weapon has only average stats for a curved sword, it is notable for its high fraction of Fire damage. At low Dexterity and Humanity, Fire damage outnumbers Physical damage nearly three-to-one. Thus, the Furysword is an excellent choice against Fire-weak enemies and shields.


Requires Demon Titanite

Name Damage Defense Stat Bonuses Materials Cost Souls
Quelaag's Furysword +0 60/0/170/0 45/10/30/30 E/B/-/- - -
Quelaag's Furysword +1 66/0/187/0 45/10/30/30 E/B/-/- 1 x Demon Titanite 5000
Quelaag's Furysword +2 72/0/204/0 45/10/30/30 E/B/-/- 1 x Demon Titanite 5000
Quelaag's Furysword +3 78/0/221/0 45/10/30/30 E/B/-/- 2 x Demon Titanite 5000
Quelaag's Furysword +4 84/0/237/0 45/10/30/30 E/B/-/- 2 x Demon Titanite 5000
Quelaag's Furysword +5 90/0/255/0 45/10/30/30 E/B/-/- 4 x Demon Titanite 5000

Humanity Effect

Humanity Physical Damage Fire Damage
1 +2 +13
2 +5 +20
3 +7 +27
4 +10 +31
5 +12 +35
6 +15 +39
7 +17 +43
8 +20 +48
9 +22 +52
10 (Cap) +25 +56



The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes
Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of your Equip Burden will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

StatBonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
FramptSouls: This is the amount of souls you will receive if you feed the item to Kingseeker Frampt
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