General Description
Bows, Crossbows and Throwing Knives / Poison Throwing Knives experience a drop-off in damage beyond a certain range. With the exception of Throwing Knifes, this behavior varies depending on the choice of Ammo and whether the Hawk Ring is used. It does not affect any spells or other ranged attacks.
Maximum Damage Range
Within a certain range, the player's attacks stay constant. This range can be calculated as
(1)Where "Ammo Range" is inherent to the Ammo used, "Weapon Dist Rate" is inherent to the Bow/Crossbow used, and the "Hawk Ring Dist Rate" is 0 if the Hawk Ring is not worn and 65 if it is.
Weapon Dist Rate is 0 for all ranged weapons except:
Weapon | Weapon Dist Rate |
---|---|
Composite Bow | -24 |
Black Bow of Pharis | 30 |
Gough's Greatbow | 10 |
Sniper Crossbow | 40 |
Note that these values are equal to twice the difference between the weapon's Range stat and 50.
Throwing Knives have a range of 7, all other values are, in ingame units:
Ammo | Ammo Range |
---|---|
Wooden Arrow | 20 |
Standard Arrow | 20 |
Large Arrow | 15 |
Feather Arrow | 25 |
Fire Arrow | 20 |
Poison Arrow | 20 |
Moonlight Arrow | 20 |
Dragonslayer Arrow | 30 |
Gough's Great Arrow | 25 |
Wood Bolt | 20 |
Standard Bolt | 20 |
Heavy Bolt | 15 |
Lightning Bolt | 20 |
Sniper Bolt | 25 |
Dampening Effect
Beyond that range, damage decreases in a linear fashion. Dealt Damage is decreased by 1/30th total damage until reaching 0.
The distance between damage steps appears to be approximately 1 ingame Unit, increasing the total range by about 30 (This seems to vary with used equipment however).