Rapier
Rapier

In-Game Description

Standard thrusting sword. Regular one-handed
attack can be delivered with shield held up.
Can parry with use of left hand.

Thrusting attacks pierce and are effective
against foes with hard exteriors, but the
wielder is left open to damage after a swing.

Availability

Sold by the Undead Merchant (Male) in the Undead Burg for 600 Souls

Dropped by the rapier-wielding Balder Knights

General Information

At +15 the rapier has the highest parry/riposte damage over all other weapons.

Image Name Damage Critical
Bonus
Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
rapier.png Rapier 73/0/0/0

(Thrust)
110 150 1.5 71/12/0/0

D/C/-/-
45/10/30/30 22

Move Set

Upgrades

Basic

Standard upgrade path.
Requires

22% STR, 70% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Rapier +0 73/0/0/0 D/C/-/-
Rapier +1 80/0/0/0 D/C/-/- 1 200
Rapier +2 87/0/0/0 D/C/-/- 1 200
Rapier +3 94/0/0/0 D/C/-/- 2 200
Rapier +4 102/0/0/0 D/C/-/- 2 200
Rapier +5 109/0/0/0 D/C/-/- 3 200
Rapier +6 116/0/0/0 D/C/-/- 1 200
Rapier +7 124/0/0/0 D/C/-/- 1 200
Rapier +8 131/0/0/0 D/C/-/- 2 200
Rapier +9 138/0/0/0 D/C/-/- 2 200
Rapier +10 146/0/0/0 D/C/-/- 3 200
Rapier +11 153/0/0/0 D/C/-/- 1 200
Rapier +12 160/0/0/0 D/C/-/- 1 200
Rapier +13 167/0/0/0 D/C/-/- 2 200
Rapier +14 175/0/0/0 D/B/-/- 3 200
Rapier +15 182/0/0/0 D/B/-/- 1 200

Crystal

Rapier durability reduced to 15. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

22% STR, 70% DEX scaling.

Name Damage Stat Bonuses Chunk Slab Souls
Crystal Rapier +0 160/0/0/0 D/C/-/- 1 200
Crystal Rapier +1 167/0/0/0 D/C/-/- 1 200
Crystal Rapier +2 175/0/0/0 D/B/-/- 1 200
Crystal Rapier +3 182/0/0/0 D/B/-/- 2 200
Crystal Rapier +4 189/0/0/0 D/B/-/- 3 200
Crystal Rapier +5 197/0/0/0 D/B/-/- 1 200

Lightning

Adds lightning damage. All stat bonuses removed. Patch 1.06 values in brackets.
Requires

Name Damage Stat Bonuses Damage Reduction Chunk Slab Souls
Lightning Rapier +0 131/0/0/131 -/-/-/- 45/10/30/30 1 200
Lightning Rapier +1 141/0/0/141 -/-/-/- 45/10/30/32.4 1 200
Lightning Rapier +2 151/0/0/151 -/-/-/- 45/10/30/34.8 1 200
Lightning Rapier +3 162/0/0/162 -/-/-/- 45/10/30/37.2 2 200
Lightning Rapier +4 172/0/0/172 -/-/-/- 45/10/30/39.6 3 200
Lightning Rapier +5 182/0/0/182 -/-/-/- 45/10/30/42 1 200

Raw

Base damage increased. Stat bonuses reduced.
Requires

17% STR, 53% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Rapier +0 126/0/0/0 E/C/-/- 1 200
Raw Rapier +1 134/0/0/0 E/C/-/- 1 200
Raw Rapier +2 142/0/0/0 E/C/-/- 1 200
Raw Rapier +3 151/0/0/0 E/C/-/- 2 200
Raw Rapier +4 159/0/0/0 E/C/-/- 2 200
Raw Rapier +5 168/0/0/0 E/C/-/- 3 200

Magic

Adds magic damage. Moderate damage bonus from intelligence.
Requires

6% STR, 20% DEX, 66% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Rapier +0 82/88/0/0 E/D/C/- 1 200
Magic Rapier +1 88/94/0/0 E/D/C/- 1 200
Magic Rapier +2 93/100/0/0 E/D/C/- 1 200
Magic Rapier +3 99/106/0/0 E/D/C/- 2 200
Magic Rapier +4 104/112/0/0 E/D/C/- 2 200
Magic Rapier +5 110/118/0/0 E/D/C/- 3 200
Magic Rapier +6 115/123/0/0 E/D/C/- 1 200
Magic Rapier +7 121/129/0/0 E/D/C/- 1 200
Magic Rapier +8 126/135/0/0 E/D/C/- 2 200
Magic Rapier +9 132/141/0/0 E/D/C/- 3 200
Magic Rapier +10 137/147/0/0 E/D/C/- 1 200

Enchanted

Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Rapier +0 110/116/0/0 E/E/C/- 1 200
Enchanted Rapier +1 114/119/0/0 E/E/B/- 1 200
Enchanted Rapier +2 118/122/0/0 E/E/B/- 1 200
Enchanted Rapier +3 123/126/0/0 E/E/B/- 2 200
Enchanted Rapier +4 127/129/0/0 E/E/A/- 3 200
Enchanted Rapier +5 132/134/0/0 E/E/A/- 1 200

Divine

Adds divine damage. Moderate damage bonus from faith. Adds Aux effect 0/0/110/-.
Requires

8% STR, 27% DEX, 66% FAI scaling.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Rapier +0 73/90/0/0 E/D/-/C 0/0/110/- 1 200
Divine Rapier +1 78/96/0/0 E/D/-/C 0/0/110/- 1 200
Divine Rapier +2 83/102/0/0 E/D/-/C 0/0/110/- 1 200
Divine Rapier +3 88/108/0/0 E/D/-/C 0/0/110/- 2 200
Divine Rapier +4 93/114/0/0 E/D/-/C 0/0/110/- 2 200
Divine Rapier +5 98/120/0/0 E/D/-/C 0/0/110/- 3 200
Divine Rapier +6 102/125/0/0 E/D/-/C 0/0/110/- 1 200
Divine Rapier +7 107/132/0/0 E/D/-/C 0/0/110/- 1 200
Divine Rapier +8 112/138/0/0 E/D/-/C 0/0/110/- 2 200
Divine Rapier +9 117/144/0/0 E/D/-/C 0/0/110/- 3 200
Divine Rapier +10 122/150/0/0 E/D/-/C 0/0/110/- 1 200

Occult

Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

8% STR, 25% DEX, 77% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Rapier +0 100/110/0/0 E/D/-/B 0/0/-/110 1 200
Occult Rapier +1 105/115/0/0 E/D/-/B 0/0/-/110 1 200
Occult Rapier +2 112/121/0/0 E/D/-/B 0/0/-/110 1 200
Occult Rapier +3 117/126/0/0 E/D/-/B 0/0/-/110 2 200
Occult Rapier +4 124/132/0/0 E/D/-/B 0/0/-/110 3 200
Occult Rapier +5 130/137/0/0 E/D/-/B 0/0/-/110 1 200

Fire

Fire damage added. All stat bonuses removed. Patch 1.06 values in brackets.
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Rapier +0 94/0/94/0 -/-/-/- 45/10/30/30 1 200
Fire Rapier +1 102/0/102/0 -/-/-/- 45/10/30.3/30 1 200
Fire Rapier +2 109/0/109/0 -/-/-/- 45/10/30.6/30 1 200
Fire Rapier +3 116/0/116/0 -/-/-/- 45/10/30.9/30 2 200
Fire Rapier +4 124/0/124/0 -/-/-/- 45/10/31.2/30 2 200
Fire Rapier +5 131/0/131/0 -/-/-/- 45/10/31.5/30 3 200
Fire Rapier +6 140/0/140/0 -/-/-/- 45/10/31.8/30 1 200
Fire Rapier +7 148/0/148/0 -/-/-/- 45/10/32.1/30 1 200
Fire Rapier +8 157/0/157/0 -/-/-/- 45/10/32.4/30 2 200
Fire Rapier +9 166/0/166/0 -/-/-/- 45/10/32.7/30 3 200
Fire Rapier +10 175/0/175/0 -/-/-/- 45/10/33/30 1 200

Chaos

Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Rapier +0 113/0/131/0 -/-/-/- 45/10/30/30 1 200
Chaos Rapier +1 119/0/138/0 -/-/-/- 45/10/30.6/30 1 200
Chaos Rapier +2 126/0/146/0 -/-/-/- 45/10/31.2/30 1 200
Chaos Rapier +3 132/0/153/0 -/-/-/- 45/10/31.8/30 2 200
Chaos Rapier +4 138/0/160/0 -/-/-/- 45/10/32.4/30 3 200
Chaos Rapier +5 144/0/167/0 -/-/-/- 45/10/33/30 1

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
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