Reinforced Club
Reinforced Club

In-Game Description

A club with leather nailed to the pommel.
The burg Undead merchant proudly peddles
this club, but its reinforcement is shoddy.
Indeed, its attack is stronger, but the
club is no longer dependably sturdy.

Availability

Sold by Undead Merchant (Male) in the Undead Burg for 350 Souls

General Information

Bleed build up is 30 per strike and once inflicted, does 30% of the enemies total HP

Very useful for low level builds. Strong leaping attack is effective in many situations. Does a lot of damage when upgraded with Lightning or Fire (which doesn't depend of stat scaling).

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Aux Effects Frampt
Souls
reinforced-club.png Reinforced Club 97/0/0/0

(Strike)
100 100 4.0 121/0/0/0

C/-/-/-
45/10/30/30 30 300/0/-/- 50

Move Set

Upgrades

Basic

Standard upgrade path.
Requires

75% STR scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Reinforced Club +0 97/0/0/0 C/-/-/- - - - - -
Reinforced Club +1 106/0/0/0 C/-/-/- 1 - - - 200
Reinforced Club +2 116/0/0/0 C/-/-/- 1 - - - 200
Reinforced Club +3 126/0/0/0 C/-/-/- 2 - - - 200
Reinforced Club +4 135/0/0/0 C/-/-/- 2 - - - 200
Reinforced Club +5 145/0/0/0 C/-/-/- 3 - - - 200
Reinforced Club +6 155/0/0/0 B/-/-/- - 1 - - 200
Reinforced Club +7 164/0/0/0 B/-/-/- - 1 - - 200
Reinforced Club +8 174/0/0/0 B/-/-/- - 2 - - 200
Reinforced Club +9 184/0/0/0 B/-/-/- - 2 - - 200
Reinforced Club +10 194/0/0/0 B/-/-/- - 3 - - 200
Reinforced Club +11 203/0/0/0 B/-/-/- - - 1 - 200
Reinforced Club +12 213/0/0/0 B/-/-/- - - 1 - 200
Reinforced Club +13 223/0/0/0 B/-/-/- - - 2 - 200
Reinforced Club +14 232/0/0/0 B/-/-/- - - 3 - 200
Reinforced Club +15 242/0/0/0 B/-/-/- - - - 1 200

Crystal

Weapon durability reduced to 10. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

75% STR scaling.

Name Damage Stat Bonuses Titanite Chunk Titanite Slab Souls
Crystal Reinforced Club +0 213/0/0/0 B/-/-/- 1 200
Crystal Reinforced Club +1 223/0/0/0 B/-/-/- 1 200
Crystal Reinforced Club +2 232/0/0/0 B/-/-/- 1 200
Crystal Reinforced Club +3 242/0/0/0 B/-/-/- 2 200
Crystal Reinforced Club +4 252/0/0/0 B/-/-/- 3 200
Crystal Reinforced Club +5 261/0/0/0 B/-/-/- 1 200

Lightning

Adds lightning damage. All stat bonuses removed. Parentheses indicate Prepare to die Values(patch1.06).
Requires

Name Damage Stat Bonuses Damage Reduction Titanite Chunk Titanite Slab Souls
Lightning Reinforced Club +0 174/0/0/174 -/-/-/- 45/10/30/30 1 200
Lightning Reinforced Club +1 188/0/0/188 -/-/-/- 45/10/30/32.4 1 200
Lightning Reinforced Club +2 201/0/0/201 -/-/-/- 45/10/30/34.8 1 200
Lightning Reinforced Club +3 215/0/0/215 -/-/-/- 45/10/30/37.2 2 200
Lightning Reinforced Club +4 228/0/0/228 -/-/-/- 45/10/30/39.6 3 200
Lightning Reinforced Club +5 242/0/0/242 -/-/-/- 45/10/30/42 1 200

Raw

Base damage increased. Stat bonuses reduced.
Requires

56% STR scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Reinforced Club +0 168/0/0/0 C/-/-/- 1 200
Raw Reinforced Club +1 179/0/0/0 C/-/-/- 1 200
Raw Reinforced Club +2 190/0/0/0 C/-/-/- 1 200
Raw Reinforced Club +3 201/0/0/0 C/-/-/- 2 200
Raw Reinforced Club +4 212/0/0/0 C/-/-/- 2 200
Raw Reinforced Club +5 224/0/0/0 C/-/-/- 3 200

Magic

Adds magic damage. Moderate damage bonus from intelligence.
Requires

21% STR, 54% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Reinforced Club +0 109/118/0/0 D/-/C/- 1 200
Magic Reinforced Club +1 116/126/0/0 D/-/C/- 1 200
Magic Reinforced Club +2 124/134/0/0 D/-/C/- 1 200
Magic Reinforced Club +3 131/142/0/0 D/-/C/- 2 200
Magic Reinforced Club +4 138/150/0/0 D/-/C/- 2 200
Magic Reinforced Club +5 146/158/0/0 D/-/C/- 3 200
Magic Reinforced Club +6 153/165/0/0 D/-/C/- 1 200
Magic Reinforced Club +7 160/173/0/0 D/-/C/- 1 200
Magic Reinforced Club +8 167/181/0/0 D/-/C/- 2 200
Magic Reinforced Club +9 175/189/0/0 D/-/C/- 3 200
Magic Reinforced Club +10 182/197/0/0 D/-/C/- 1 200

Enchanted

Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

14% STR, 53% INT scaling. Unknown amount of additional INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Reinforced Club +0 146/156/0/0 E/-/C/- 1 200
Enchanted Reinforced Club +1 151/160/0/0 E/-/C/- 1 200
Enchanted Reinforced Club +2 157/165/0/0 E/-/C/- 1 200
Enchanted Reinforced Club +3 163/170/0/0 E/-/B/- 2 200
Enchanted Reinforced Club +4 169/174/0/0 E/-/B/- 3 200
Enchanted Reinforced Club +5 175/180/0/0 E/-/B/- 1 200

Divine

Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires

29% STR, 54% FAI scaling.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Reinforced Club +0 97/120/0/0 D/-/-/C 300/0/110/- 1 - - 200
Divine Reinforced Club +1 104/128/0/0 D/-/-/C 300/0/110/- 1 - - 200
Divine Reinforced Club +2 110/136/0/0 D/-/-/C 300/0/110/- 1 - - 200
Divine Reinforced Club +3 117/144/0/0 D/-/-/C 300/0/110/- 2 - - 200
Divine Reinforced Club +4 123/152/0/0 D/-/-/C 300/0/110/- 2 - - 200
Divine Reinforced Club +5 130/160/0/0 D/-/-/C 300/0/110/- 3 - - 200
Divine Reinforced Club +6 136/168/0/0 D/-/-/C 300/0/110/- - 1 200
Divine Reinforced Club +7 143/176/0/0 D/-/-/C 300/0/110/- - 1 200
Divine Reinforced Club +8 149/184/0/0 D/-/-/C 300/0/110/- - 2 200
Divine Reinforced Club +9 156/192/0/0 D/-/-/C 300/0/110/- - 3 200
Divine Reinforced Club +10 162/200/0/0 D/-/-/C 300/0/110/- - - 1 200

Occult

Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires

27% STR, 63% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Reinforced Club +0 134/146/0/0 D/-/-/C 300/0/-/110 1 200
Occult Reinforced Club +1 142/153/0/0 D/-/-/C 300/0/-/110 1 200
Occult Reinforced Club +2 150/160/0/0 D/-/-/C 300/0/-/110 1 200
Occult Reinforced Club +3 158/167/0/0 D/-/-/C 300/0/-/110 2 200
Occult Reinforced Club +4 166/175/0/0 D/-/-/C 300/0/-/110 3 200
Occult Reinforced Club +5 174/182/0/0 D/-/-/C 300/0/-/110 1 200

Fire

Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Reinforced Club +0 126/0/126/0 -/-/-/- 45/10/30/30 1 200
Fire Reinforced Club +1 135/0/135/0 -/-/-/- 45/10/30.3/30 1 200
Fire Reinforced Club +2 145/0/145/0 -/-/-/- 45/10/30.6/30 1 200
Fire Reinforced Club +3 155/0/155/0 -/-/-/- 45/10/30.9/30 2 200
Fire Reinforced Club +4 164/0/164/0 -/-/-/- 45/10/31.2/30 2 200
Fire Reinforced Club +5 174/0/174/0 -/-/-/- 45/10/31.5/30 3 200
Fire Reinforced Club +6 186/0/186/0 -/-/-/- 45/10/31.8/30 1 200
Fire Reinforced Club +7 197/0/197/0 -/-/-/- 45/10/32.1/30 1 200
Fire Reinforced Club +8 209/0/209/0 -/-/-/- 45/10/32.4/30 2 200
Fire Reinforced Club +9 221/0/221/0 -/-/-/- 45/10/32.7/30 3 200
Fire Reinforced Club +10 232/0/232/0 -/-/-/- 45/10/33/30 1 200

Chaos

Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Reinforced Club +0 153/0/174/0 -/-/-/- 45/10/30/30 1 200
Chaos Reinforced Club +1 161/0/184/0 -/-/-/- 45/10/30.6/30 1 200
Chaos Reinforced Club +2 170/0/194/0 -/-/-/- 45/10/31.2/30 1 200
Chaos Reinforced Club +3 178/0/203/0 -/-/-/- 45/10/31.8/30 2 200
Chaos Reinforced Club +4 187/0/213/0 -/-/-/- 45/10/32.4/30 3 200
Chaos Reinforced Club +5 195/0/223/0 -/-/-/- 45/10/33/30 1 200

Soul of Smough

Requires

Name Damage Stat Bonuses Soul Required Souls
Smough's Hammer 300/0/0/0 D/-/-/- Soul of Smough 5,000

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
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