In-Game Description
A club with leather nailed to the pommel.
The burg Undead merchant proudly peddles
this club, but its reinforcement is shoddy.
Indeed, its attack is stronger, but the
club is no longer dependably sturdy.
Availability
Sold by Undead Merchant (Male) in the Undead Burg for 350 Souls
General Information
Bleed build up is 30 per strike and once inflicted, reduces 30% of the enemy's total HP.
Very useful for low-level builds. Strong leaping attack is effective in many situations. Does a lot of damage when upgraded with Lightning or Fire (which doesn't depend of stat scaling).
Image |
Name |
Damage |
Critical |
Durability |
Weight |
Stats Needed
Stat Bonuses |
Damage
Reduction % |
Stability |
Aux Effects |
Frampt
Souls |
 |
Reinforced Club |
97/0/0/0
(Strike) |
100 |
100 |
4.0 |
12/0/0/0
C/-/-/- |
45/10/30/30 |
30 |
300/0/-/- |
50 |
|
Move Set
1 Handed |
|
R1 |
Right-to-left horizontal swing. |
|
R2 — R2 |
Heavy overhead chop into overhead chop. |
|
Roll — R1 |
Fast overhead chop. |
|
Backstep or Run — R1 |
Fast running chop. |
|
Forward + R1 |
Kick. |
Useful for breaking guard. |
Forward + R2 |
Jumping overhead chop. |
|
L1 (left hand) |
Guard. |
|
L2 (left hand) |
Left-to-right horizontal swing. |
|
2 Handed |
|
R1 |
Right-to-left horizontal swing. |
|
R2 — R2 |
Heavy overhead chop into overhead chop. |
|
Roll — R1 |
Fast overhead chop. |
|
Backstep or Run — R1 |
Fast running chop. |
|
Forward + R1 |
Kick. |
Useful for breaking guard. |
Forward + R2 |
Jumping overhead chop. |
|
L1 or L2 |
Guard |
|
Upgrades
Basic
Standard upgrade path.
Requires
75% STR scaling.
Name |
Damage |
Stat Bonuses |
Shard |
L. Shard |
Chunk |
Slab |
Souls |
Reinforced Club +0 |
97/0/0/0 |
C/-/-/- |
- |
- |
- |
- |
- |
Reinforced Club +1 |
106/0/0/0 |
C/-/-/- |
1 |
- |
- |
- |
200 |
Reinforced Club +2 |
116/0/0/0 |
C/-/-/- |
1 |
- |
- |
- |
200 |
Reinforced Club +3 |
126/0/0/0 |
C/-/-/- |
2 |
- |
- |
- |
200 |
Reinforced Club +4 |
135/0/0/0 |
C/-/-/- |
2 |
- |
- |
- |
200 |
Reinforced Club +5 |
145/0/0/0 |
C/-/-/- |
3 |
- |
- |
- |
200 |
Reinforced Club +6 |
155/0/0/0 |
B/-/-/- |
- |
1 |
- |
- |
200 |
Reinforced Club +7 |
164/0/0/0 |
B/-/-/- |
- |
1 |
- |
- |
200 |
Reinforced Club +8 |
174/0/0/0 |
B/-/-/- |
- |
2 |
- |
- |
200 |
Reinforced Club +9 |
184/0/0/0 |
B/-/-/- |
- |
2 |
- |
- |
200 |
Reinforced Club +10 |
194/0/0/0 |
B/-/-/- |
- |
3 |
- |
- |
200 |
Reinforced Club +11 |
203/0/0/0 |
B/-/-/- |
- |
- |
1 |
- |
200 |
Reinforced Club +12 |
213/0/0/0 |
B/-/-/- |
- |
- |
1 |
- |
200 |
Reinforced Club +13 |
223/0/0/0 |
B/-/-/- |
- |
- |
2 |
- |
200 |
Reinforced Club +14 |
232/0/0/0 |
B/-/-/- |
- |
- |
3 |
- |
200 |
Reinforced Club +15 |
242/0/0/0 |
B/-/-/- |
- |
- |
- |
1 |
200 |
|
Crystal
Weapon durability reduced to 10. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
75% STR scaling.
Name |
Damage |
Stat Bonuses |
Titanite Chunk |
Titanite Slab |
Souls |
Crystal Reinforced Club +0 |
213/0/0/0 |
B/-/-/- |
1 |
|
200 |
Crystal Reinforced Club +1 |
223/0/0/0 |
B/-/-/- |
1 |
|
200 |
Crystal Reinforced Club +2 |
232/0/0/0 |
B/-/-/- |
1 |
|
200 |
Crystal Reinforced Club +3 |
242/0/0/0 |
B/-/-/- |
2 |
|
200 |
Crystal Reinforced Club +4 |
252/0/0/0 |
B/-/-/- |
3 |
|
200 |
Crystal Reinforced Club +5 |
261/0/0/0 |
B/-/-/- |
|
1 |
200 |
|
Lightning
Adds lightning damage. All stat bonuses removed. Parentheses indicate Prepare to die Values(patch1.06).
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Titanite Chunk |
Titanite Slab |
Souls |
Lightning Reinforced Club +0 |
174/0/0/174 |
-/-/-/- |
45/10/30/30 |
1 |
|
200 |
Lightning Reinforced Club +1 |
188/0/0/188 |
-/-/-/- |
45/10/30/32.4 |
1 |
|
200 |
Lightning Reinforced Club +2 |
201/0/0/201 |
-/-/-/- |
45/10/30/34.8 |
1 |
|
200 |
Lightning Reinforced Club +3 |
215/0/0/215 |
-/-/-/- |
45/10/30/37.2 |
2 |
|
200 |
Lightning Reinforced Club +4 |
228/0/0/228 |
-/-/-/- |
45/10/30/39.6 |
3 |
|
200 |
Lightning Reinforced Club +5 |
242/0/0/242 |
-/-/-/- |
45/10/30/42 |
|
1 |
200 |
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
56% STR scaling.
Name |
Damage |
Stat Bonuses |
L. Shard |
Souls |
Raw Reinforced Club +0 |
168/0/0/0 |
C/-/-/- |
1 |
200 |
Raw Reinforced Club +1 |
179/0/0/0 |
C/-/-/- |
1 |
200 |
Raw Reinforced Club +2 |
190/0/0/0 |
C/-/-/- |
1 |
200 |
Raw Reinforced Club +3 |
201/0/0/0 |
C/-/-/- |
2 |
200 |
Raw Reinforced Club +4 |
212/0/0/0 |
C/-/-/- |
2 |
200 |
Raw Reinforced Club +5 |
224/0/0/0 |
C/-/-/- |
3 |
200 |
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
21% STR, 54% INT scaling.
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Magic Reinforced Club +0 |
109/118/0/0 |
D/-/C/- |
1 |
|
|
200 |
Magic Reinforced Club +1 |
116/126/0/0 |
D/-/C/- |
1 |
|
|
200 |
Magic Reinforced Club +2 |
124/134/0/0 |
D/-/C/- |
1 |
|
|
200 |
Magic Reinforced Club +3 |
131/142/0/0 |
D/-/C/- |
2 |
|
|
200 |
Magic Reinforced Club +4 |
138/150/0/0 |
D/-/C/- |
2 |
|
|
200 |
Magic Reinforced Club +5 |
146/158/0/0 |
D/-/C/- |
3 |
|
|
200 |
Magic Reinforced Club +6 |
153/165/0/0 |
D/-/C/- |
|
1 |
|
200 |
Magic Reinforced Club +7 |
160/173/0/0 |
D/-/C/- |
|
1 |
|
200 |
Magic Reinforced Club +8 |
167/181/0/0 |
D/-/C/- |
|
2 |
|
200 |
Magic Reinforced Club +9 |
175/189/0/0 |
D/-/C/- |
|
3 |
|
200 |
Magic Reinforced Club +10 |
182/197/0/0 |
D/-/C/- |
|
|
1 |
200 |
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
14% STR, 53% INT scaling. Unknown amount of additional INT scaling.
Name |
Damage |
Stat Bonuses |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Enchanted Reinforced Club +0 |
146/156/0/0 |
E/-/C/- |
1 |
|
200 |
Enchanted Reinforced Club +1 |
151/160/0/0 |
E/-/C/- |
1 |
|
200 |
Enchanted Reinforced Club +2 |
157/165/0/0 |
E/-/C/- |
1 |
|
200 |
Enchanted Reinforced Club +3 |
163/170/0/0 |
E/-/B/- |
2 |
|
200 |
Enchanted Reinforced Club +4 |
169/174/0/0 |
E/-/B/- |
3 |
|
200 |
Enchanted Reinforced Club +5 |
175/180/0/0 |
E/-/B/- |
|
1 |
200 |
|
Divine
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
29% STR, 54% FAI scaling.
Name |
Damage |
Stat Bonuses |
Aux Effects |
Green Titanite Shard |
White Titanite Chunk |
White Titanite Slab |
Souls |
Divine Reinforced Club +0 |
97/120/0/0 |
D/-/-/C |
300/0/110/- |
1 |
- |
- |
200 |
Divine Reinforced Club +1 |
104/128/0/0 |
D/-/-/C |
300/0/110/- |
1 |
- |
- |
200 |
Divine Reinforced Club +2 |
110/136/0/0 |
D/-/-/C |
300/0/110/- |
1 |
- |
- |
200 |
Divine Reinforced Club +3 |
117/144/0/0 |
D/-/-/C |
300/0/110/- |
2 |
- |
- |
200 |
Divine Reinforced Club +4 |
123/152/0/0 |
D/-/-/C |
300/0/110/- |
2 |
- |
- |
200 |
Divine Reinforced Club +5 |
130/160/0/0 |
D/-/-/C |
300/0/110/- |
3 |
- |
- |
200 |
Divine Reinforced Club +6 |
136/168/0/0 |
D/-/-/C |
300/0/110/- |
- |
1 |
|
200 |
Divine Reinforced Club +7 |
143/176/0/0 |
D/-/-/C |
300/0/110/- |
- |
1 |
|
200 |
Divine Reinforced Club +8 |
149/184/0/0 |
D/-/-/C |
300/0/110/- |
- |
2 |
|
200 |
Divine Reinforced Club +9 |
156/192/0/0 |
D/-/-/C |
300/0/110/- |
- |
3 |
|
200 |
Divine Reinforced Club +10 |
162/200/0/0 |
D/-/-/C |
300/0/110/- |
- |
- |
1 |
200 |
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
27% STR, 63% FAI scaling.
Name |
Damage |
Stat Bonuses |
Aux Effects |
White Titanite Chunk |
White Titanite Slab |
Souls |
Occult Reinforced Club +0 |
134/146/0/0 |
D/-/-/C |
300/0/-/110 |
1 |
|
200 |
Occult Reinforced Club +1 |
142/153/0/0 |
D/-/-/C |
300/0/-/110 |
1 |
|
200 |
Occult Reinforced Club +2 |
150/160/0/0 |
D/-/-/C |
300/0/-/110 |
1 |
|
200 |
Occult Reinforced Club +3 |
158/167/0/0 |
D/-/-/C |
300/0/-/110 |
2 |
|
200 |
Occult Reinforced Club +4 |
166/175/0/0 |
D/-/-/C |
300/0/-/110 |
3 |
|
200 |
Occult Reinforced Club +5 |
174/182/0/0 |
D/-/-/C |
300/0/-/110 |
|
1 |
200 |
|
Fire
Fire damage added. All stat bonuses removed.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Green Titanite Shard |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Fire Reinforced Club +0 |
126/0/126/0 |
-/-/-/- |
45/10/30/30 |
1 |
|
|
200 |
Fire Reinforced Club +1 |
135/0/135/0 |
-/-/-/- |
45/10/30.3/30 |
1 |
|
|
200 |
Fire Reinforced Club +2 |
145/0/145/0 |
-/-/-/- |
45/10/30.6/30 |
1 |
|
|
200 |
Fire Reinforced Club +3 |
155/0/155/0 |
-/-/-/- |
45/10/30.9/30 |
2 |
|
|
200 |
Fire Reinforced Club +4 |
164/0/164/0 |
-/-/-/- |
45/10/31.2/30 |
2 |
|
|
200 |
Fire Reinforced Club +5 |
174/0/174/0 |
-/-/-/- |
45/10/31.5/30 |
3 |
|
|
200 |
Fire Reinforced Club +6 |
186/0/186/0 |
-/-/-/- |
45/10/31.8/30 |
|
1 |
|
200 |
Fire Reinforced Club +7 |
197/0/197/0 |
-/-/-/- |
45/10/32.1/30 |
|
1 |
|
200 |
Fire Reinforced Club +8 |
209/0/209/0 |
-/-/-/- |
45/10/32.4/30 |
|
2 |
|
200 |
Fire Reinforced Club +9 |
221/0/221/0 |
-/-/-/- |
45/10/32.7/30 |
|
3 |
|
200 |
Fire Reinforced Club +10 |
232/0/232/0 |
-/-/-/- |
45/10/33/30 |
|
|
1 |
200 |
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Chaos Reinforced Club +0 |
153/0/174/0 |
-/-/-/- |
45/10/30/30 |
1 |
|
200 |
Chaos Reinforced Club +1 |
161/0/184/0 |
-/-/-/- |
45/10/30.6/30 |
1 |
|
200 |
Chaos Reinforced Club +2 |
170/0/194/0 |
-/-/-/- |
45/10/31.2/30 |
1 |
|
200 |
Chaos Reinforced Club +3 |
178/0/203/0 |
-/-/-/- |
45/10/31.8/30 |
2 |
|
200 |
Chaos Reinforced Club +4 |
187/0/213/0 |
-/-/-/- |
45/10/32.4/30 |
3 |
|
200 |
Chaos Reinforced Club +5 |
195/0/223/0 |
-/-/-/- |
45/10/33/30 |
|
1 |
200 |
|
Name |
Damage |
Stat Bonuses |
Soul Required |
Souls |
Smough's Hammer |
300/0/0/0 |
D/-/-/- |
Soul of Smough |
5,000 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
Critical: |
The damage bonus for backstabs and ripostes. Thrusting Swords and Daggers get an invisible bonus to critical damage as well. |
Durability: |
The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
Stability: |
The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: |
This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |