- Increases Physical Defense
- Increases Fire Defense
- Increases Poison Resist
- Putting points in Resistance doesn't increase additional Magic or Lightning resistances beyond the standard increases granted for any level increase.
- Armor does not scale with Resistance, all effects are additive.
- Fire Defense can not be properly determined by Resistance alone, as it also is affected by the total amount of stats + Humanity.
- Fire Defense and Magic Defense use identical equations.
- Major break points after 15 and 30 Resistance with the Resistance increase awarded per level being reduced by approximately half at each break.
- The consensus among Dark Souls players is that it's a waste to level up this stat, as doing so doesn't provide enough benefits. If the player wants to mitigate damage, better alternatives would be to invest in Vitality (to increase Hit Points), or Endurance (to wear heavier, more protective armor while keeping dodge speed). Poison and Fire Defense can be more practically increased by wearing armor that is high in those values.
- Unlike every other stat, Resistance isn't factored into initial Soul Level for starting classes. This means high starting Resistance for a class has no disadvantages, even if you don't intend to level it, and is still slightly beneficial.
- This also means each class' highest possible Soul Level can be calculated by starting Resistance. For instance, Wanderer with 12 Resistance has a max level of 709. Knight on the other hand, with 10 Resistance, can level up a total of two more times, for a max soul level of 711, while Sorcerer, with 8 Resistance, can level up to the highest possible level of 713.
page revision: 16, last edited: 14 Jan 2015 05:31