In-Game Description
A rapier with intricate decorations. Chosen
weapon of the infamous Undead Prince Ricard.
Ricard's exploits are told in a monomyth.
He was born into royalty, but wandered the
lands in a fateful ill-conceived journey.
He became Undead, and disappeared up North.
Availability
- Dropped by Undead Prince Ricard in Sen's Fortress.
Reached by following the path behind the Heavy Knight (Mace) on the roof with the Giant dropping Firebombs.
General Information
Ricard's Rapier has slightly less range than the Estoc.
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Move Set
Upgrades
Standard
Standard upgrade path.
Requires
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Crystal
Weapon durability reduced to 10. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Ricard's Rapier +10
- Titanite
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Lightning
Lightning upgrade path.
Requires
- Ricard's rapier + 10
- Titanite Chunk
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Raw
Base damage increased. Stat bonuses reduced.
Requires
- Ricard's Rapier +5
- Titanite
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Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Ricard's Rapier +5
- Green Titanite
- Blue Titanite
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Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Ricard's Rapier +5
- Blue Titanite
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Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
- Ricard's Rapier +5
- Green Titanite
- White Titanite
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Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Ricard's Rapier +5
- White Titanite
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Fire
Fire damage added. All stat bonuses removed.
Requires
- Ricard's Rapier +5
- Green Titanite
- Red Titanite
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Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Ricard's Rapier +5
- Red Titanite
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Key
| Damage: | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
| Critical: | The damage bonus for backstabs and ripostes |
| Durability: | The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
| Weight: | The weight of the weapon. Note that carrying over 50% of your Equip Burden will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
| StatsNeeded: | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands. |
| StatBonuses: | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
| FramptSouls: | This is the amount of souls you will receive if you feed the item to Kingseeker Frampt |





