Sack
Sack

In-Game Description

Bloodstained patchwork sack by the Undead
man-eating cook lurking in the Depths. Two
eyeholes have been haphazardly cut out.

It is unexpectedly soft and comfortable to
wear, but it is probably near meaningless
in terms of defense.

Availability

Drop from Butcher in Depths

General Information

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Frampt Souls
sack.png Sack 6/10/6/5 6/8/4 12/10/0 0 150 0.6 100

Notes

Can be traded with Snuggly the Crow for a Demon's Great Hammer

Upgrades

Requires Titanite

Name Physical Defense Elemental Defense Resistance Shard L. Shard Chunk Slab
Sack + 0 6/10/6/5 6/8/4 12/10/0
Sack + 1 6.6/11/6.6/5.5 6.6/8.8/4.4 12/10/0 1
Sack + 2 7.2/12/7.2/6 7.2/9.6/4.8 12/10/0 1
Sack + 3 7.8/13/7.8/6.5 7.8/10.4/5.2 12/10/0 2
Sack + 4 8.6/14.3/8.6/7.1 8.6/11.4/5.7 12.6/10.5/0 1
Sack + 5 9.4/15.6/9.4/7.8 9.4/12.5/6.2 13.2/11/0 1
Sack + 6 10.1/16.9/10.1/8.4 10.1/13.5/6.8 13.8/11.5/0 2
Sack + 7 11.1/18.5/11.1/9.2 11.1/14.8/7.4 14.4/12/0 1
Sack + 8 12.1/20.1/12.1/10 12.1/16.1/8 15/12.5/0 1
Sack + 9 13/21.7/13/10.8 13/17.4/8.7 15.6/13/0 2
Sack + 10 14.5/24.2/14.5/12.1 14.5/19.4/9.7 16.8/14/0 1

Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. Each 100 seems to approximate to 10%, alongside some magic numbers. The physical stats for a piece of armor are W / X / Y / Z:

  • W is Normal Damage
  • X is Striking Damage
  • Y is Slashing Damage
  • Z is Thrusting Damage
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are X / Y / Z:

  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are X / Y / Z:

  • X is Bleed Resistance
  • Y is Poison Resistance
  • Z is Curse Resistance
Poise: The Poise dictate how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below 30%, and the armor itself will disappear once it reaches 0%.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of equip burden may alter movement and roll speed, as well as other factors when playing the game.
FramptSouls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt
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