Sanctus
Sanctus

In-Game Description

A legendary weapon of the Way of White,
granted to an Undead paladin long ago.

Once blessed with the protection of a white
flame, but its power has all but faded, so
that it provides only slight HP recovery.

Availability

Dropped by the Black Phantom form of Paladin Leeroy in the Tomb of the Giants

General Information

Generates approximately two HP every two seconds

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability
sanctus.png Sanctus 62/0/0/0

(Strike)
410 3 10/0/0/18

D/-/-/-
95/40/70/50 51

Move Set

Notes

  • This shield was designed by Yusuke Sugomori for the Shield Design contest held by From Software prior to the release of the game. The names of all four winning designers appear in the game credits.
  • Upgrading does not affect the HP regeneration at all
  • The healing effect does effectively stack if a second Sanctus is equipped (may be acquired on at least NG+)
  • If you have low max HP (either from being cursed, equipping Dusk Crown Ring, have low vitality, or any combination of it), this shield's HP regeneration can be used to combat the effect of Power Within or even negate it (if your max HP is below 200).
  • Like all stat requirements, if the Faith requirement is not met, you will not have the weapon in its full stats. On a shield in particular, this means drastically reduced Stability (although it is not shown in the stat menu) and no Deflection. A +10 Sanctus will take approximately 2x the amount of stamina damage than it normally would if the Faith requirement is not met. Although this does not affect its HP regeneration ability nor its parrying ability

Upgrades

Basic

Standard upgrade path
Requires Titanite

Name Damage Stat Bonuses Damage
Reduction %
Stability Shard L. Shard Chunk Slab Souls
Sanctus +0 62/0/0/0 D/-/-/- 95/40/70/50 51
Sanctus +1 65/0/0/0 D/-/-/- 95/40/70/50 52 1 200
Sanctus +2 68/0/0/0 D/-/-/- 95/40/70/50 53 1 200
Sanctus +3 71/0/0/0 D/-/-/- 95/40/70/50 54 2 200
Sanctus +4 74/0/0/0 D/-/-/- 95/40/70/50 55 2 200
Sanctus +5 77/0/0/0 D/-/-/- 95/40/70/50 56 3 200
Sanctus +6 81/0/0/0 D/-/-/- 95/40/70/50 57 1 200
Sanctus +7 84/0/0/0 D/-/-/- 95/40/70/50 58 1 200
Sanctus +8 88/0/0/0 D/-/-/- 95/40/70/50 59 2 200
Sanctus +9 92/0/0/0 D/-/-/- 95/40/70/50 60 2 200
Sanctus +10 96/0/0/0 D/-/-/- 95/40/70/50 61 3 200
Sanctus +11 100/0/0/0 D/-/-/- 95/40/70/50 61 1 200
Sanctus +12 104/0/0/0 D/-/-/- 95/40/70/50 62 1 200
Sanctus +13 109/0/0/0 D/-/-/- 95/40/70/50 62 2 200
Sanctus +14 113/0/0/0 D/-/-/- 95/40/70/50 63 3 200
Sanctus +15 124/0/0/0 D/-/-/- 95/40/70/50 63 1 200

Crystal

Sanctus durability reduced to 41. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

Name Damage Stat Bonuses Damage
Reduction %
Stability Chunk Slab Souls
Crystal Sanctus +0 96/0/0/0 D/-/-/- 95/40/70/50 63 1 200
Crystal Sanctus +1 100/0/0/0 D/-/-/- 95/40/70/50 64 1 200
Crystal Sanctus +2 104/0/0/0 D/-/-/- 95/40/70/50 64 1 200
Crystal Sanctus +3 109/0/0/0 D/-/-/- 95/40/70/50 65 2 200
Crystal Sanctus +4 113/0/0/0 D/-/-/- 95/40/70/50 65 3 200
Crystal Sanctus +5 124/0/0/0 D/-/-/- 95/40/70/50 66 1 200

Lightning

Adds lightning damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage
Reduction %
Stability Chunk Slab Souls
Lightning Sanctus +0 96/0/0/96 -/-/-/- 95/40/70/56 51 1 200
Lightning Sanctus +1 100/0/0/100 -/-/-/- 95/40/70/57 51 1 200
Lightning Sanctus +2 104/0/0/104 -/-/-/- 95/40/70/57.5 51 1 200
Lightning Sanctus +3 109/0/0/109 -/-/-/- 95/40/70/58 51 2 200
Lightning Sanctus +4 113/0/0/113 -/-/-/- 95/40/70/59 51 3 200
Lightning Sanctus +5 124/0/0/124 -/-/-/- 95/40/70/60 51 1 200

Magic

Adds magic damage. Moderate damage bonus from intelligence.
Requires

Name Damage Stat Bonuses Damage
Reduction %
Stability Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Sanctus +0 58/62/0/0 E/-/D/- 95/40/70/50 51 1 200
Magic Sanctus +1 61/65/0/0 E/-/D/- 95/40.8/70/50 51 1 200
Magic Sanctus +2 64/68/0/0 E/-/D/- 95/41.6/70/50 51 1 200
Magic Sanctus +3 67/71/0/0 E/-/D/- 95/42.4/70/50 51 2 200
Magic Sanctus +4 70/74/0/0 E/-/D/- 95/43.2/70/50 51 2 200
Magic Sanctus +5 72/77/0/0 E/-/D/- 95/44/70/50 51 3 200
Magic Sanctus +6 76/81/0/0 E/-/D/- 95/44.8/70/50 51 1 200
Magic Sanctus +7 79/84/0/0 E/-/D/- 95/45.6/70/50 51 1 200
Magic Sanctus +8 82/88/0/0 E/-/D/- 95/46.4/70/50 51 2 200
Magic Sanctus +9 86/91/0/0 E/-/D/- 95/47.2/70/50 51 3 200
Magic Sanctus +10 94/100/0/0 E/-/D/- 95/48/70/50 51 1 200

Divine

Adds magic damage. Moderate damage bonus from faith.
Requires

Name Damage Stat Bonuses Damage
Reduction %
Stability Aux Effect Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Sanctus +0 52/63/0/0 E/-/D/- 95/40/70/50 51 0/0/110/- 1 200
Divine Sanctus +1 55/66/0/0 E/-/D/- 95/40/70/50 51 0/0/110/- 1 200
Divine Sanctus +2 57/69/0/0 E/-/D/- 95/40/70/50 51 0/0/110/- 1 200
Divine Sanctus +3 60/72/0/0 E/-/D/- 95/40/70/50 51 0/0/110/- 2 200
Divine Sanctus +4 62/75/0/0 E/-/D/- 95/40/70/50 51 0/0/110/- 2 200
Divine Sanctus +5 65/79/0/0 E/-/D/- 95/40/70/50 51 0/0/110/- 3 200
Divine Sanctus +6 68/82/0/0 E/-/D/- 95/40/70/50 51 0/0/110/- 1 200
Divine Sanctus +7 70/86/0/0 E/-/D/- 95/40/70/50 51 0/0/110/- 1 200
Divine Sanctus +8 73/89/0/0 E/-/D/- 95/40/70/50 51 0/0/110/- 2 200
Divine Sanctus +9 76/93/0/0 E/-/D/- 95/40/70/50 51 0/0/110/- 3 200
Divine Sanctus +10 84/102/0/0 E/-/D/- 95/40/70/50 51 0/0/110/- 1 200

Fire

Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage
Reduction %
Stability Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Sanctus +0 77/0/77/0 -/-/-/- 95/40/70/50 51 1 200
Fire Sanctus +1 81/0/81/0 -/-/-/- 95/40/71.4/50 51 1 200
Fire Sanctus +2 84/0/84/0 -/-/-/- 95/40/72.8/50 51 1 200
Fire Sanctus +3 88/0/88/0 -/-/-/- 95/40/74.2/50 51 2 200
Fire Sanctus +4 92/0/92/0 -/-/-/- 95/40/75.6/50 51 2 200
Fire Sanctus +5 96/0/96/0 -/-/-/- 95/40/77/50 51 3 200
Fire Sanctus +6 100/0/100/0 -/-/-/- 95/40/78.4/50 51 1 200
Fire Sanctus +7 104/0/104/0 -/-/-/- 95/40/79.8/50 51 1 200
Fire Sanctus +8 109/0/109/0 -/-/-/- 95/40/81.2/50 51 2 200
Fire Sanctus +9 113/0/113/0 -/-/-/- 95/40/82.6/50 51 3 200
Fire Sanctus +10 124/0/124/0 -/-/-/- 95/40/84/50 51 1 200

Key

Damage: The Damage stat dictates how much damage the shield does when used for bashing.

All shields have Blunt physical damage, apart from the Spiked shield's Slashing damage, but it is also more of a weapon than a shield.
Certain enemies are weak or strong against different damage types.

Damage Reduction %: The Damage Reduction % of the shield. It dictates how much damage the shield mitigates while blocking.
The Damage Reduction % stats for shields are W / X / Y / Z:
  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the shield. The effectiveness of the shield will severely deteriorate when the durability falls below 30%.
Weight: The weight of the shield. Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Requirements: Determines how high various Stats must be in order to wield the shield effectively.
The requirement stats for shields are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

While it is possible to use a shield with lower-than-required Strength, your character will suffer a severe penalty to stability, thus making it easier to break your character's guard.

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