In-Game Description
A legendary weapon of the Way of White,
granted to an Undead paladin long ago.
Once blessed with the protection of a white
flame, but its power has all but faded, so
that it provides only slight HP recovery.
Availability
Dropped by the Black Phantom form of Paladin Leeroy in the Tomb of the Giants
General Information
Generates approximately two HP every two seconds, upgrading does not affect the HP regeneration at all. The healing effect does effectively stack if a second Sanctus is equipped.
This shield was designed by Yusuke Sugomori for the Shield Design contest held by From Software prior to the release of the game. The names of all four winning designers appear in the game credits.
For players with low max HP (either from being cursed, equipping Dusk Crown Ring, have low vitality, or any combination of it), this shield's HP regeneration can be used to combat the effect of Power Within or even negate it (if max HP is below 300).
Like all stat requirements, if the Faith requirement is not met, the shield will have drastically reduced Stability (although it is not shown in the stat menu) and no Deflection. A +10 Sanctus will take approximately 2x the amount of stamina damage than it normally would if the Faith requirement is not met. Although this does not affect its HP regeneration ability nor its parrying ability.
Image |
Name |
Damage |
Durability |
Weight |
Stats Needed
Stat Bonuses |
Damage
Reduction % |
Stability |
 |
Sanctus |
62/0/0/0
(Strike) |
410 |
3 |
10/0/0/18
D/-/-/- |
95/40/70/50 |
51 |
Move Set
1 Handed |
L1 (left hand) |
Guard |
|
L2 (left hand) |
Parry |
|
R1 — R1 — |
Shield punch > ground punch |
|
R2 — R2 |
Shield swing > backhand swing |
|
Roll — R1 |
Shield Uppercut |
|
Backstep or Run — R1 |
running Push |
|
Forward + R1 |
slow Push |
|
2 Handed |
R1 — R1 — |
fast Shield bashes |
|
R2 — R2 |
running Push > Shield swing |
|
Roll — R1 |
Shield Bash |
|
Backstep or Run — R1 |
Shield Bash |
|
Forward + R1 |
Push |
|
L1 or L2 |
Guard |
|
Upgrades
Basic
Standard upgrade path
Requires Titanite
Name |
Damage |
Stat Bonuses |
Damage
Reduction % |
Stability |
Shard |
L. Shard |
Chunk |
Slab |
Souls |
Sanctus +0 |
62/0/0/0 |
D/-/-/- |
95/40/70/50 |
51 |
|
|
|
|
|
Sanctus +1 |
65/0/0/0 |
D/-/-/- |
95/40/70/50 |
52 |
1 |
|
|
|
200 |
Sanctus +2 |
68/0/0/0 |
D/-/-/- |
95/40/70/50 |
53 |
1 |
|
|
|
200 |
Sanctus +3 |
71/0/0/0 |
D/-/-/- |
95/40/70/50 |
54 |
2 |
|
|
|
200 |
Sanctus +4 |
74/0/0/0 |
D/-/-/- |
95/40/70/50 |
55 |
2 |
|
|
|
200 |
Sanctus +5 |
77/0/0/0 |
D/-/-/- |
95/40/70/50 |
56 |
3 |
|
|
|
200 |
Sanctus +6 |
81/0/0/0 |
D/-/-/- |
95/40/70/50 |
57 |
|
1 |
|
|
200 |
Sanctus +7 |
84/0/0/0 |
D/-/-/- |
95/40/70/50 |
58 |
|
1 |
|
|
200 |
Sanctus +8 |
88/0/0/0 |
D/-/-/- |
95/40/70/50 |
59 |
|
2 |
|
|
200 |
Sanctus +9 |
92/0/0/0 |
D/-/-/- |
95/40/70/50 |
60 |
|
2 |
|
|
200 |
Sanctus +10 |
96/0/0/0 |
D/-/-/- |
95/40/70/50 |
61 |
|
3 |
|
|
200 |
Sanctus +11 |
100/0/0/0 |
D/-/-/- |
95/40/70/50 |
61 |
|
|
1 |
|
200 |
Sanctus +12 |
104/0/0/0 |
D/-/-/- |
95/40/70/50 |
62 |
|
|
1 |
|
200 |
Sanctus +13 |
109/0/0/0 |
D/-/-/- |
95/40/70/50 |
62 |
|
|
2 |
|
200 |
Sanctus +14 |
113/0/0/0 |
D/-/-/- |
95/40/70/50 |
63 |
|
|
3 |
|
200 |
Sanctus +15 |
124/0/0/0 |
D/-/-/- |
95/40/70/50 |
63 |
|
|
|
1 |
200 |
|
Crystal
Sanctus durability reduced to 41. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
Name |
Damage |
Stat Bonuses |
Damage
Reduction % |
Stability |
Chunk |
Slab |
Souls |
Crystal Sanctus +0 |
96/0/0/0 |
D/-/-/- |
95/40/70/50 |
63 |
1 |
|
200 |
Crystal Sanctus +1 |
100/0/0/0 |
D/-/-/- |
95/40/70/50 |
64 |
1 |
|
200 |
Crystal Sanctus +2 |
104/0/0/0 |
D/-/-/- |
95/40/70/50 |
64 |
1 |
|
200 |
Crystal Sanctus +3 |
109/0/0/0 |
D/-/-/- |
95/40/70/50 |
65 |
2 |
|
200 |
Crystal Sanctus +4 |
113/0/0/0 |
D/-/-/- |
95/40/70/50 |
65 |
3 |
|
200 |
Crystal Sanctus +5 |
124/0/0/0 |
D/-/-/- |
95/40/70/50 |
66 |
|
1 |
200 |
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
Name |
Damage |
Stat Bonuses |
Damage
Reduction % |
Stability |
Chunk |
Slab |
Souls |
Lightning Sanctus +0 |
96/0/0/96 |
-/-/-/- |
95/40/70/56 |
51 |
1 |
|
200 |
Lightning Sanctus +1 |
100/0/0/100 |
-/-/-/- |
95/40/70/57 |
51 |
1 |
|
200 |
Lightning Sanctus +2 |
104/0/0/104 |
-/-/-/- |
95/40/70/57.5 |
51 |
1 |
|
200 |
Lightning Sanctus +3 |
109/0/0/109 |
-/-/-/- |
95/40/70/58 |
51 |
2 |
|
200 |
Lightning Sanctus +4 |
113/0/0/113 |
-/-/-/- |
95/40/70/59 |
51 |
3 |
|
200 |
Lightning Sanctus +5 |
124/0/0/124 |
-/-/-/- |
95/40/70/60 |
51 |
|
1 |
200 |
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
Name |
Damage |
Stat Bonuses |
Damage
Reduction % |
Stability |
Green Titanite Shard |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Magic Sanctus +0 |
58/62/0/0 |
E/-/D/- |
95/40/70/50 |
51 |
1 |
|
|
200 |
Magic Sanctus +1 |
61/65/0/0 |
E/-/D/- |
95/40.8/70/50 |
51 |
1 |
|
|
200 |
Magic Sanctus +2 |
64/68/0/0 |
E/-/D/- |
95/41.6/70/50 |
51 |
1 |
|
|
200 |
Magic Sanctus +3 |
67/71/0/0 |
E/-/D/- |
95/42.4/70/50 |
51 |
2 |
|
|
200 |
Magic Sanctus +4 |
70/74/0/0 |
E/-/D/- |
95/43.2/70/50 |
51 |
2 |
|
|
200 |
Magic Sanctus +5 |
72/77/0/0 |
E/-/D/- |
95/44/70/50 |
51 |
3 |
|
|
200 |
Magic Sanctus +6 |
76/81/0/0 |
E/-/D/- |
95/44.8/70/50 |
51 |
|
1 |
|
200 |
Magic Sanctus +7 |
79/84/0/0 |
E/-/D/- |
95/45.6/70/50 |
51 |
|
1 |
|
200 |
Magic Sanctus +8 |
82/88/0/0 |
E/-/D/- |
95/46.4/70/50 |
51 |
|
2 |
|
200 |
Magic Sanctus +9 |
86/91/0/0 |
E/-/D/- |
95/47.2/70/50 |
51 |
|
3 |
|
200 |
Magic Sanctus +10 |
94/100/0/0 |
E/-/D/- |
95/48/70/50 |
51 |
|
|
1 |
200 |
|
Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
Name |
Damage |
Stat Bonuses |
Damage
Reduction % |
Stability |
Aux Effect |
Green Titanite Shard |
White Titanite Chunk |
White Titanite Slab |
Souls |
Divine Sanctus +0 |
52/63/0/0 |
E/-/D/- |
95/40/70/50 |
51 |
0/0/110/- |
1 |
|
|
200 |
Divine Sanctus +1 |
55/66/0/0 |
E/-/D/- |
95/40/70/50 |
51 |
0/0/110/- |
1 |
|
|
200 |
Divine Sanctus +2 |
57/69/0/0 |
E/-/D/- |
95/40/70/50 |
51 |
0/0/110/- |
1 |
|
|
200 |
Divine Sanctus +3 |
60/72/0/0 |
E/-/D/- |
95/40/70/50 |
51 |
0/0/110/- |
2 |
|
|
200 |
Divine Sanctus +4 |
62/75/0/0 |
E/-/D/- |
95/40/70/50 |
51 |
0/0/110/- |
2 |
|
|
200 |
Divine Sanctus +5 |
65/79/0/0 |
E/-/D/- |
95/40/70/50 |
51 |
0/0/110/- |
3 |
|
|
200 |
Divine Sanctus +6 |
68/82/0/0 |
E/-/D/- |
95/40/70/50 |
51 |
0/0/110/- |
|
1 |
|
200 |
Divine Sanctus +7 |
70/86/0/0 |
E/-/D/- |
95/40/70/50 |
51 |
0/0/110/- |
|
1 |
|
200 |
Divine Sanctus +8 |
73/89/0/0 |
E/-/D/- |
95/40/70/50 |
51 |
0/0/110/- |
|
2 |
|
200 |
Divine Sanctus +9 |
76/93/0/0 |
E/-/D/- |
95/40/70/50 |
51 |
0/0/110/- |
|
3 |
|
200 |
Divine Sanctus +10 |
84/102/0/0 |
E/-/D/- |
95/40/70/50 |
51 |
0/0/110/- |
|
|
1 |
200 |
|
Fire
Fire damage added. All stat bonuses removed.
Requires
Name |
Damage |
Stat Bonuses |
Damage
Reduction % |
Stability |
Green Titanite Shard |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Fire Sanctus +0 |
77/0/77/0 |
-/-/-/- |
95/40/70/50 |
51 |
1 |
|
|
200 |
Fire Sanctus +1 |
81/0/81/0 |
-/-/-/- |
95/40/71.4/50 |
51 |
1 |
|
|
200 |
Fire Sanctus +2 |
84/0/84/0 |
-/-/-/- |
95/40/72.8/50 |
51 |
1 |
|
|
200 |
Fire Sanctus +3 |
88/0/88/0 |
-/-/-/- |
95/40/74.2/50 |
51 |
2 |
|
|
200 |
Fire Sanctus +4 |
92/0/92/0 |
-/-/-/- |
95/40/75.6/50 |
51 |
2 |
|
|
200 |
Fire Sanctus +5 |
96/0/96/0 |
-/-/-/- |
95/40/77/50 |
51 |
3 |
|
|
200 |
Fire Sanctus +6 |
100/0/100/0 |
-/-/-/- |
95/40/78.4/50 |
51 |
|
1 |
|
200 |
Fire Sanctus +7 |
104/0/104/0 |
-/-/-/- |
95/40/79.8/50 |
51 |
|
1 |
|
200 |
Fire Sanctus +8 |
109/0/109/0 |
-/-/-/- |
95/40/81.2/50 |
51 |
|
2 |
|
200 |
Fire Sanctus +9 |
113/0/113/0 |
-/-/-/- |
95/40/82.6/50 |
51 |
|
3 |
|
200 |
Fire Sanctus +10 |
124/0/124/0 |
-/-/-/- |
95/40/84/50 |
51 |
|
|
1 |
200 |
|
Key
Damage: |
The Damage stat dictates how much damage the shield does when used for bashing.
All shields deal Strike physical damage, except for the Pierce Shield's Thrust damage. Augmented (Fire, Lightning, Magic, Divine) shields also deal damage with their respective element.
Certain enemies are weak or strong against different damage types.
|
Damage Reduction %: |
The Damage Reduction % of the shield. It dictates how much damage the shield mitigates while blocking.
The Damage Reduction % stats for shields are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows players to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the shield. The effectiveness of the shield will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the shield. Note that carrying over 50% of a character's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Requirements: |
Determines how high various Stats must be in order to wield the shield effectively.
The requirement stats for shields are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
While it is possible to use a shield with lower-than-required Strength, the character will suffer a severe penalty to stability, thus making it easier to break their guard.
|