In-Game Description

A legendary weapon of the Way of White,
granted to an Undead paladin long ago.

Once blessed with the protection of a white
flame, but its power has all but faded, so
that it provides only slight HP recovery.


Dropped by the Black Phantom form of Paladin Leeroy in the Tomb of the Giants

General Information

Generates approximately two HP every two seconds, upgrading does not affect the HP regeneration at all. The healing effect does effectively stack if a second Sanctus is equipped.

This shield was designed by Yusuke Sugomori for the Shield Design contest held by From Software prior to the release of the game. The names of all four winning designers appear in the game credits.

For players with low max HP (either from being cursed, equipping Dusk Crown Ring, have low vitality, or any combination of it), this shield's HP regeneration can be used to combat the effect of Power Within or even negate it (if max HP is below 300).

Like all stat requirements, if the Faith requirement is not met, the shield will have drastically reduced Stability (although it is not shown in the stat menu) and no Deflection. A +10 Sanctus will take approximately 2x the amount of stamina damage than it normally would if the Faith requirement is not met. Although this does not affect its HP regeneration ability nor its parrying ability.

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Reduction %
sanctus.png Sanctus 62/0/0/0

410 3 10/0/0/18

95/40/70/50 51

Move Set




The Damage stat dictates how much damage the shield does when used for bashing.

All shields deal Strike physical damage, except for the Pierce Shield's Thrust damage. Augmented (Fire, Lightning, Magic, Divine) shields also deal damage with their respective element.
Certain enemies are weak or strong against different damage types.

Damage Reduction %:

The Damage Reduction % of the shield. It dictates how much damage the shield mitigates while blocking.
The Damage Reduction % stats for shields are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows players to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the shield. The effectiveness of the shield will severely deteriorate when the durability falls below 30%.
Weight: The weight of the shield. Note that carrying over 50% of a character's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.

Determines how high various Stats must be in order to wield the shield effectively.
The requirement stats for shields are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

While it is possible to use a shield with lower-than-required Strength, the character will suffer a severe penalty to stability, thus making it easier to break their guard.

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