Scaling

Description

Scaling is the method the game uses to increase the player's AR and Magic Adjustment depending on the player's stats, which are used to determine the Damage of an attack. Within game files, the term Correct is used, with the appropriate stat for the relevant scaling following (e.g. Correct Strength).

Weapons

  • Scaling is proportional to a weapon's AR without scaling. This refers to physical, magic, fire or lightning AR, the scaling for which are calculated separately. The values for all the upgrade levels of all weapons can be found on the individual pages.
  • Scaling with a specific stat is proportional to a specific multiplier, CorrectStatRate* / **WeaponUpgradeCorrection, which depends on the upgrade level and path. (All available from the parameters, in this sheet Columns J-M).
CorrectStatRate1
  • Scaling with a stat is proportional to a weapon and infusion specific UpgradeWeaponStat. For example, Claymore has a Strength and Dex UpgradeWeaponStat of 51 in both Strength and Dexterity, so the AR added from scaling with each of these stats, is a product with a factor 0.51. Values are for all infusions are noted on the page of any of the weapons.
  • Scaling for each stat is dependent on the value of that stat, described below under "CorrectType".

Catalysts

CorrectType

Correct types determine the scaling behavior for weapons and catalysts depending on their stats. The percentage of total added scaling with a given stat, depending on the value of that stat, is determined with linear functions between a few set points.
For example, most CorrectTypes have 0% scaling when the player's stat has a value of 1, and 100% scaling when the stat reaches 99. Furthermore, uninfused weapons will gain 90% of the total possible scaling of any given stat when reaching a stat value of 40, the leftover 10% are spread out over the following 59 levels, reducing the rate of growth to approximately 0.17% per level.

CorrectType Affected Tools First Mid #1 Mid #2 Mid #3 Mid #4 Last First Mid #1 Mid #2 Mid #3 Mid #4 Last
0 Normal
Crystal
Raw
Fire2
Non-infuseable Weapons
1 10 20 40 - 99 0% 5% 50% 90% - 100%
1 Magic
Enchanted
Divine
Occult
1 10 30 50 - 99 0% 6% 60% 96% - 100%
11 Logan's Catalyst 25 30 45 - - 99 0% 40% 90% - - 100%
12 Talisman
Canvas Talisman
Velka's Talisman
1 15 20 30 50 99 0% 20% 45% 60% 90% 100%
13 Darkmoon Talisman 25 30 50 - - 99 0% 40% 90% - - 100%
14 Sorcerer's Catalyst
Beatrice's Catalyst
Tin Banishment Catalyst
Tin Darkmoon Catalyst
Tin Crystallization Catalyst
Demon's Catalyst
Izalith Catalyst
Manus Catalyst
1 15 30 50 - 99 0% 10% 70% 90% - 100%
15 Oolacile Ivory Catalyst
Oolacile Catalyst
Pyromancy Flame
Thorolund Talisman
- - - - - - 100% 100% 100% 100% 100% 100%
16 Ivory Talisman
Sunlight Talisman
15 20 50 - - 99 0% 10% 90% - - 100%

Miscellaneous

Below Requirement Scaling

Humanity Scaling

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License